METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

Bordo Sep 15, 2015 @ 1:47pm
Shoulder aim accuracy gives cancer.
Beware.
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Showing 16-30 of 33 comments
Mav Sep 15, 2015 @ 4:55pm 
I understand it's a stealth game, but that still doesn't change the fact that Big Boss controls recoil of a weapon worse than my little brother. I'm pretty good at stealth...but sometimes I just feel like going in another way after replaying missions. I dont mind the huge mobs they throw at you. I just hate how incredibly accurate everyone else is compared to you. It takes away some of the immersion of you being this legend that everyone keeps refering you as when you can't even place 2 shots on top of each other, but everyone else can do that with 20.
Last edited by Mav; Sep 15, 2015 @ 4:56pm
Bordo Sep 16, 2015 @ 2:03pm 
Originally posted by AvidExpert:
Originally posted by DatGrunt:
We're supposed to be this legendary soldier...yet every single enemy has better accuracy than you.

lolwat

A legendary soldier who was known for his CQC/Infiltration mastery not aiming.

Hence why he handles the skulls in CQC with teleportation and ♥♥♥♥♥♥♥ machetes np.


Have you seen mission 51?
He mows down a whole squad alone with his gun. Semiautomatic handgun.

Did you play Peace Walker?
He can blow up Cocoons with assault rifles.

Did you play MGS3? He can out-snipe a living (well... "barely living" xD) legend.
He can outgun a spaghetti western spetsnaz commander.
Chargeit Sep 16, 2015 @ 2:08pm 
Are you going full auto or something? Tap'em off.
Mav Sep 16, 2015 @ 2:15pm 
Originally posted by T-Bear:
Originally posted by AvidExpert:

A legendary soldier who was known for his CQC/Infiltration mastery not aiming.

Hence why he handles the skulls in CQC with teleportation and ♥♥♥♥♥♥♥ machetes np.


Have you seen mission 51?
He mows down a whole squad alone with his gun. Semiautomatic handgun.

Did you play Peace Walker?
He can blow up Cocoons with assault rifles.

Did you play MGS3? He can out-snipe a living (well... "barely living" xD) legend.
He can outgun a spaghetti western spetsnaz commander.

Which makes me wonder even more why he cant put more than 2 shots on target without the firearm going up ridicoulously high. He was also former SF no? It doesn't matter if his speciality is infiltration and CQC...you'd expect a soldier of that caliber to at least handle a firearm better than a 10 year old.
Bordo Sep 16, 2015 @ 2:20pm 
Originally posted by DatBoss:

Which makes me wonder even more why he cant put more than 2 shots on target without the firearm going up ridicoulously high. He was also former SF no? It doesn't matter if his speciality is infiltration and CQC...you'd expect a soldier of that caliber to at least handle a firearm better than a 10 year old.

I'm the OP. I'm on your side...


Originally posted by Chargeit:
Are you going full auto or something? Tap'em off.

Even the first shot gets messed up some times. And you won't land the second in the same postal code, no matter which gun you are using.
Yes, I burst-fire. But it's equally useless...
Rekalty Sep 16, 2015 @ 2:25pm 
I guess that explains why you're only A++ in combat, and you can easily encounter enemies with higher combat stats than yourself...
Professor Smooth Sep 29, 2015 @ 7:43am 
Gunplay in GZ was way better. Enemy firefights felt fair and recoil was manageable. in TPP snake is more busy shooting at every little obstacle, while spraying bullets all over the place. Shoulder aim is ♥♥♥♥♥♥ and you can forget about 3 bullet bursts. 1st bullets with a red crosshair misses headshots way more often than not. This is a game taht talks about exploring all the options and actively punishes you for going loud. Enemies eat carrots and can shoot at pinpoint accuracy in full MG bursts while sprinting fomr over 300m. Game needs a patch pure and simple.
E. Grey Aug 11, 2016 @ 2:49am 
Originally posted by Professor Smooth:
Gunplay in GZ was way better. Enemy firefights felt fair and recoil was manageable. in TPP snake is more busy shooting at every little obstacle, while spraying bullets all over the place. Shoulder aim is ♥♥♥♥♥♥ and you can forget about 3 bullet bursts. 1st bullets with a red crosshair misses headshots way more often than not. This is a game taht talks about exploring all the options and actively punishes you for going loud. Enemies eat carrots and can shoot at pinpoint accuracy in full MG bursts while sprinting fomr over 300m. Game needs a patch pure and simple.

Those who want to remind me that this thread is old, don't, I know.


There are many things wrong with ballistics in this game.

1. Unrealistic effective range. Sniper rifles don't shoot further than 210m before bullets start dropping. In real life even assault rifles' effective range is around 600m. Is everybody using subsonic ammo in this game?

2. Bullet dispersion is as if Snake (or any other DD staff-member) picked up a firearm for the first time in his life. They're soldiers; how are their shooting skills so messed up?

3. There's a big problem with shooting at enemies who are in certain animations. I can't tell how many times I aimed for the face and hit the hand of an enemy who was aiming at something. It happened to me so many times that I was able to clearly see that I wasn't projecting it; I was aiming at the face at a very close distance with a scope. The hitbox of the hand on a weapon is way to big. And in addition to this, if an enemy is in animation (or 'near' or 'post' animation) the bullet will hit anything but not what you're aiming at.

4. There's another problem is with enemies hitting you. I'm not going to describe it. Just watch the video below and look carefully at how enemies bullets fly.

https://www.youtube.com/watch?v=0Jbv_X1_HtE

5. Enemies can shoot any direction being behind a fence; the player cannot raise their weapon so that the fence doesn't get in the way.
Last edited by E. Grey; Aug 11, 2016 @ 2:52am
R!SK Aug 11, 2016 @ 3:01am 
Originally posted by youphie14:
Originally posted by Professor Smooth:
Gunplay in GZ was way better. Enemy firefights felt fair and recoil was manageable. in TPP snake is more busy shooting at every little obstacle, while spraying bullets all over the place. Shoulder aim is ♥♥♥♥♥♥ and you can forget about 3 bullet bursts. 1st bullets with a red crosshair misses headshots way more often than not. This is a game taht talks about exploring all the options and actively punishes you for going loud. Enemies eat carrots and can shoot at pinpoint accuracy in full MG bursts while sprinting fomr over 300m. Game needs a patch pure and simple.

Those who want to remind me that this thread is old, don't, I know.


There are many things wrong with ballistics in this game.

1. Unrealistic effective range. Sniper rifles don't shoot further than 210m before bullets start dropping. In real life even assault rifles' effective range is around 600m. Is everybody using subsonic ammo in this game?

2. Bullet dispersion is as if Snake (or any other DD staff-member) picked up a firearm for the first time in his life. They're soldiers; how are their shooting skills so messed up?

3. There's a big problem with shooting at enemies who are in certain animations. I can't tell how many times I aimed for the face and hit the hand of an enemy who was aiming at something. It happened to me so many times that I was able to clearly see that I wasn't projecting it; I was aiming at the face at a very close distance with a scope. The hitbox of the hand on a weapon is way to big. And in addition to this, if an enemy is in animation (or 'near' or 'post' animation) the bullet will hit anything but not what you're aiming at.

4. There's another problem is with enemies hitting you. I'm not going to describe it. Just watch the video below and look carefully at how enemies bullets fly.

https://www.youtube.com/watch?v=0Jbv_X1_HtE

5. Enemies can shoot any direction being behind a fence; the player cannot raise their weapon so that the fence doesn't get in the way.

Somebody is being nitpicky over here, anyways shooting isn't a big problem in this game since it's still better than the previous ones, period.
E. Grey Aug 11, 2016 @ 3:07am 
Originally posted by MGSFC RiSk:
Originally posted by youphie14:

Those who want to remind me that this thread is old, don't, I know.


There are many things wrong with ballistics in this game.

1. Unrealistic effective range. Sniper rifles don't shoot further than 210m before bullets start dropping. In real life even assault rifles' effective range is around 600m. Is everybody using subsonic ammo in this game?

2. Bullet dispersion is as if Snake (or any other DD staff-member) picked up a firearm for the first time in his life. They're soldiers; how are their shooting skills so messed up?

3. There's a big problem with shooting at enemies who are in certain animations. I can't tell how many times I aimed for the face and hit the hand of an enemy who was aiming at something. It happened to me so many times that I was able to clearly see that I wasn't projecting it; I was aiming at the face at a very close distance with a scope. The hitbox of the hand on a weapon is way to big. And in addition to this, if an enemy is in animation (or 'near' or 'post' animation) the bullet will hit anything but not what you're aiming at.

4. There's another problem is with enemies hitting you. I'm not going to describe it. Just watch the video below and look carefully at how enemies bullets fly.

https://www.youtube.com/watch?v=0Jbv_X1_HtE

5. Enemies can shoot any direction being behind a fence; the player cannot raise their weapon so that the fence doesn't get in the way.

Somebody is being nitpicky over here, anyways shooting isn't a big problem in this game since it's still better than the previous ones, period.

"Period" is for facts, not for opinions.
Tulslaeh Grande Aug 11, 2016 @ 3:11am 
Originally posted by youphie14:
Originally posted by MGSFC RiSk:

Somebody is being nitpicky over here, anyways shooting isn't a big problem in this game since it's still better than the previous ones, period.

"Period" is for facts, not for opinions.
But facts do not exist, only interpretations :^)
R!SK Aug 11, 2016 @ 3:15am 
Originally posted by youphie14:
Originally posted by MGSFC RiSk:

Somebody is being nitpicky over here, anyways shooting isn't a big problem in this game since it's still better than the previous ones, period.

"Period" is for facts, not for opinions.

Be grateful that his game even features bullet drop.
E. Grey Aug 11, 2016 @ 3:16am 
Originally posted by Daya:
Originally posted by youphie14:

"Period" is for facts, not for opinions.
But facts do not exist, only interpretations :^)

"Period" is usually for so-called statements of facts, not for expressions of opinion.
R!SK Aug 11, 2016 @ 3:18am 
"2. Bullet dispersion is as if Snake (or any other DD staff-member) picked up a firearm for the first time in his life. They're soldiers; how are their shooting skills so messed up?"

You mean when you spray the gun, right? So that's normal isn't it? Because if you don't spray it you have better accuracy, or I'm missing something?
R!SK Aug 11, 2016 @ 3:19am 
Originally posted by youphie14:
Originally posted by Daya:
But facts do not exist, only interpretations :^)

"Period" is usually for so-called statements of facts, not for expressions of opinion.

So you think the other MGS games has better shooting mechanics... State your facts then.
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Date Posted: Sep 15, 2015 @ 1:47pm
Posts: 33