METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

Boring and repetitive?
Is it true? A lot of people say its packed with content but apparently the the fun wears off fast with seeing the same environment and repeating capture of same outposts?

Really interested to get this one but a lot of people say the story is rather dull and its really slow to start.

Idk what to think anymore, its such a hyped game but for 80 bucks it better be "great".
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Showing 1-15 of 117 comments
WildBanana Sep 10, 2015 @ 6:16pm 
89 hours on record for me, the dullness is kinda kicking in now.
Deathfromace Sep 10, 2015 @ 6:18pm 
If you find any RPG and/or shooter boring and repetitive you will think the same of this game.

The combat is great as is the shooting and they give you tons of guns and gadgets to use to do what you want. I guess it's boring if you only use the same stuff every single time and never try the tons of other things the game gives you. With that I mostly used the same 2-3 weapons the entire game and I still had tons of fun going through it.

You don't ever have to repeat the same things over and over. Only one time in the game is doing side-ops a must and even then they are not all similar. If you get bored of the open world just don't do that anymore and do the main story.

Edit: If you don't care about Metal Gear Solid you will not get much if anything out of the story but the gameplay is solid and well worth it.
Last edited by Deathfromace; Sep 10, 2015 @ 6:19pm
Bite Sep 10, 2015 @ 6:19pm 
I wouldn't say it's boring, but it can be repetitive if you stick with the same weapons all the time.

The game has an ASTOUNDING amount of options for weapons and tools, and it's pretty sweet to pick up a rifle or a handgun and get a totally different feel from it. However, you can't expect players to change their loadouts all the time.

With that said, I'd say it gets boring as much as you make it boring, the game has a really dynamic gameplay in itself, capturing an outpost will rarely be the same experience.

If you don't wanna be dragged by the amount of content there is, simply stick with the Main Ops, and do Side Ops occasionally to gain resources and the like.
Kalsu Sep 10, 2015 @ 6:20pm 
If you like peacewalker you will love this game imo. I think there's a lot of cut content (thats how i feel after getting through the game) and i think they didnt finish on the polishing either (plots hole , bugs) but all in all i personally love it. If your idea of mgs is sneaking around and having fun then you should buy it. If you love mgs for the story.....you might get dissapointed by what i read on other threads.
Watergun Sep 10, 2015 @ 6:21pm 
I said the same thing for Ground Zeroes. So far still enjoying it's "repetitiveness", so finally decide to give Phantom Pain a try.
Wesker Frank Sep 10, 2015 @ 6:22pm 
You can say the same with every game ever. Please try harder.
Shoebsy Sep 10, 2015 @ 6:22pm 
100+ hours and while I agree with +WildBanana, I'm simply just slowly down until a play it again.

It really comes down to what you see as 'reptitive'. This is an open world sandbox so you'll see some of the same textures thoughout the game and such. Do you consider that reptitive or just how you interact?

Do you consider press "A" for an action is reptitive? or do you consider theme.. Thanks to Refunds, you could limit your experience to <2 hours and just refund it after you decide (and skip the intro as much as you can with MGS)

The story is interesting,but I feel too many people wanted their mind's blown across the room. There are themes and characters that (I at least) are enjoyable. The overall story is a little limited because it takes place as a bridge between to periods in a series. But it is good and it is interesting.

For me, I've finished the game and now only have completion bonuses to go for, But afterwards, I look forward to replaying missions I had fun with (And I had *A LOT* of fun) and even after that, I want to make up my own stories and play them out inside the game.

Plus, If you look at most games with a similar price tag, 60 dollars can warrent only 10-12 hours before it's dropped and never picked up again. I've plent of games like that.. Even at 75, I've put in 100 in a little more than a week. I'm more than happy with it.
I'm not your Mary Sep 10, 2015 @ 6:24pm 
I think it is on the hands of the player to make the game repetitive or not.

You've got a lot of freedom on how to complete your missions, and a dozen of tools at your disposal. I like challenging myself and never being seen as I sneak by and extract people. I just unlocked the Sneaking Suit and the decoy, and it's a lot of fun , also being all "ninja" with the Smoke Grenades is fun too. :steamhappy:
Hardwell Sep 10, 2015 @ 6:26pm 
i don t want to read walls of text. just believe me - it s amazing game and repeative thing it s all all your head.
Apu el Papu Sep 10, 2015 @ 6:29pm 
how repetitive it becomes depend on your approach to the OBJ , it can give a lot of hours of entretainment. got it on release day 39 % mission 17, ive spent most of time doing side ops, you could say the repetitive ones, and i am not bored, not one bit. every prisoner extraction turns out different. sometimes it took 10mins other times 2 hours
It is repetitive, but there are two schools of thought here:

1. A lot of people are advancing the idea that the repetitiveness can be mitigated by varying your gameplay style, or what the adherents call "being creative."

2. If you play or try to play full stealth, nonlethal silent takedowns from the beginning with no alerts the game is challenging enough to be addictive (in my opinion) because autosaves are scarce and force perfect playthroughs. If you never tag enemies this challenge is easily doubled. The AI get better, so this becomes harder and even frustrating because of the number of things that can go wrong.
Balan214 Sep 10, 2015 @ 6:33pm 
repetitive yes in deed
Julius Sebastus Sep 10, 2015 @ 6:38pm 
You wanna enjoy a game? Don't read the forums, people who like it will never post in them. Its like people who buy something, if they are happy with it they never leave a review.
Misa Sep 10, 2015 @ 6:39pm 
The intro is amazingly good enough to void valve's 2 hours return policy and then they played you like a dam fiddle.
Jayavarman VII Sep 10, 2015 @ 6:40pm 
Dude, this is with every other open world games. You find it boring? Go play liner games then.
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Date Posted: Sep 10, 2015 @ 6:14pm
Posts: 117