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Сообщить о проблеме с переводом
I'll tell you what though they did add the prone swipe which looks silly but is effective but my new favorite move is when a soldier tries to use their knife on you and you cqc at the right time you do this really sick knife disarm and knock them out. Like everyones been saying though this isn't a batman game you're not gonna have an extensive list of combos or anything CQC is meant to be an ammo-efficient way to take down enemies both silently and quickly. Not an extravagant show of snakes prowess at CQC.
Cognitive disonance I sense dudes...
Why can't you guys just admit you're dissapoiinted with the cqc and be done with it?
Instead of trying to give some lame excuse.
It just shows me how much it hurts you too the fact you're actually defending it.
Let's get this straight, this is a fantastic game, which has much gameplay joy to offer, but this revolves around a lesser mentioned skill in the Lore, it's called STEALTH...
I mean, they killed my main bro Sam off of this bullshat emphasis on this CQC jazz
https://www.youtube.com/watch?v=JrvEWWYLDHM
Right, less = More .... cough guns cough cough
actually on the punching like a lunatic part notice how smart he is about where he throws those punches. snakes know well how to disable the opponent before going for the knockout blow, which tells me he is very smart about cqc. he disables the legs and feet (edit: arms) before going in for the knockout. still, as other said, what more could you want? there are more than enough cqc animations for a game that also has guns.
3 hit takedown from behind
5 hit takedown from front
body slam
throw (also hit takedowns ending in throws)
pull from ladder
grab over cover
grab around cover and toss into wall
grab and hold
bionic arm moves
prone swipe
dive into enemy
throw enemy into other enemy
multiple body slams in one quick move
might be more, but that is some pretty good variety imo
Right, and he can get shot in the face and still stay alive if you escape... yea this game is all about realism...
*edit: yes as far as I play the game, there is only those same technique with a slight different animations.
I never mentioned realism, just what the CQC is based of, which is real world non flashy actually working militarily designed CQC which is cool as ♥♥♥♥♥♥♥ hell.
I work in a field that requires that I know some manouvers to make arrests, now we are talking basic basic ♥♥♥♥ that just stops a person from hitting you or that forces them to the ground so that they can be pinned, and anything more than that is impressive in its own right, seeing as Snake goes far beyond the basic I am impressed.
But hey if you want flashy moves that take 10 seconds to pull off ending with snake shot to death trying to beat up one guy, I am sure someone will mod it in for you.
The style was developed specifically for quick takedowns and that's it, it's not the high point of your arsenal in any of the games and is not presented as such. It's just a tool, like your guns, items and support, it's something to be used situationally to aid in your infiltration of enemy lines. Ever since Metal Gear the main highlight of the main character's skillset has been stealth presented through gameplay.
Cutscenes are by definition, scripted events that play out to advance the story of a game. Story, not gameplay. Both are seperate entities and exist as such, cutscene QTEs are the only real exception to this rule and are more of a nuisance than anything else. If you want to play a game with hundreds of unique animations then go play some fighting games, if you want stealth play MGS, Splinter Cell, Deus Ex, etc. This topic is pointless much like your opinion on such a miniscule part of the series.
This is where cognitive disonance comes in, on one hand we say we want realism, and on the other hand it's completely ok to not have realism... which is it?
Very nice, you can leave now troll.
CombatKnife
Naked Snake using a CQC knife technique in combat
disarm and disable opponents."