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I can only answer to this...
If she really wanted to "tell you how she feels" she could have done it. Through Code Talker. Or a Valentine's Letter, a message to the Idroid, or something.
Code Talker speaks Navajo I believe.
And it's the ONLY language the parasites don't react to.
And if she didn't want to be cured because of revenge, but then she sacrificed and stuff, she would agree on being cured.
2 - she refused treatment, thanks to the reason in 1
3 - I personally think that making us attached to her to through gameplay was clever. I guarantee you if she was a ♥♥♥♥ buddy (or just a character), and we got a couple of "touching" scenes with her and Snake holding hands, people wound be so upset. But at the same time, replaying missions with her makes sense as it is replaying the past (kinda like if you replay missions 1 you can select only d-horse)
But in my experience, it did make me go back to full stealthiness, without thinking "meh, i get spotted, quiet will help"
Bottom line it does seem like she has extreme mood swings and can't decide whats what
2. Yes this is where the fact she refused treatment shows that this was a pretty rushed script. Code Talker says part of her wanted to complete her mission but this is crushed the second she says that she loved Big Boss, also the fact that she will only leave if u max out your bond is silly..... so if you dont max out your bond she will speak and kill the boss? Nope she stays with you. LOGIC PEOPLE.
3. Removing a character from the game can be done but it has to be done right, for instance why cant we use her in missions 2-44 when plot wise she was still involved in the story? People trot out the Kojima BS 'make the player feel Phantom BS Metanarative ♥♥♥♥♥' but the simple fact is its just lazy and cheap. Its like Ken Lavigne saying you can never replay Bioshock Infinate after seeing the conclusion because now there is no reason becasue u know the twist.
Even if we give the narative excuse leeway then she should not be MIA but KIA; Phantom Pain is the definate loss of a limb not a maybe its gone situation. In the end it was just lazy and forced, like both the budget and time was pretty much gone so you have to contrive and rush the end...... not what you expect form an MGS game at all.
for revenge? But why sacrifice herself?
why why why she act like unlogical like that?
she is a woman. nuff said.
even in real world woman have weird mood swing and hard to understand. =/
your input on the matter does resonate with a lot of players about this.
I grew very attached to her character, and I have to respect the gutsy move to really take her away from you in the end. I didn't expect that. It makes the time spent with her all the more special. I can't remember another game that explored this mechanic.
erm the cure to the parasites seems to be a bullet to the head... i dont think she would want that just a thought.
code talker himself is infected but on a higher level like hes the master of his parasites as they spy for him. as seen later in game and warns BB about someone.
By the end of the day such a beautiful story and basically the one and only 100% finished character arc in the whole game (but a little bit hideous at the end -- she's in love with a legend that is not who he actually is).
I just wonder how they managed to create such a touching story with only a few cut scenes, one cassette tape and a character that doesn't speak till the very end.
I'll tell you my only problem with Quiet. You need to repeat the same mission 7 times to get her back.
She wasn't in love with Big Boss's legend, but with Venom's. At the begining of the game when she tries to kill BB she probably knew about his legend. But then she worked with Venom and saw Venom's legend, with her own eyes. Venom was much more badass in everything he did in TPP then Big Boss to be honest.
And since someone mentioned it, I'de like to remind you that the " phantom pain " isn't just the part with Quiet leaving. The phantom pain is also the pain you feel when you kill Skull Face and it changes nothing. The game is about vengeance, yet at the end the characters have their vengeance and are still hurt and it's pretty important yet everytime someone mention the " phantom pain " the only thing they have to say is " omg Quiet left me I'm so sad this phantom pain thing was so well done I'm heart-broken ". Yes she was a phantom pain too but let's not forget the amazing story about vengeance... It's kind of the theme of the game...
[Yes I took part in the necroing. I needed to kill 10 minutes.]