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Once you complete a certain mission (where Mother Base is under attack) you can create a FOB. A FOB is a Forward Operating Base, basically a 'second Mother Base'. You build up the platforms and struts up just like Mother Base, however, you also assign guards from your combat team. You can try to invade other people's FOBs, or defend your own. When you invade, you are given a limited amount of time to cross 1-4 platforms to reach a door to their core. If you get spotted, an alarm gets raised and you cannot enter their core until the alarm goes away (typically 2 minutes after being out of LoS). Sneak through their FOB and reach their core, and you capture staff and resources. You can also steal resource containers from them along the way. It works like this:
Setting up your defenses- There will be a Security Settings option in the Mother Base tab. Select it and you can look at your FOBs security. You can set the readiness (always set all platforums/struts to max) as well as choose the general weapon type (long/medium/short range). As your R&D and Base Development staff increase in level, you can research security devices to protect your FOB better. Almost your entire staff contribute to protecting your FOB:
Combat: When an alert is raised, the higher your Combat level, the more numerous/frequent reinforcements will come to fight off the invader.
Security: Decreases the blockade timer.
Base Development: Increases the number of security devices on your FOB. This is important, as its cameras, UAVs, etc that often catch invaders intiially.
Intel: Decreases the time it takes for cameras/uavs to acquire the invader in their view
Medical: Decreases the amount of reflex mode time the invader gets.
Defending your FOB: If an invader is attacking your FOB and 1.) Kills anyone 2.) Fultons anyone 3.) Steals anything or 4.) Destroys anything, you will see an EMERGENCY in flashing red on your screen. You can quickly go to your Missions tab to defend your FOB. After you've picked your equipment, you'll spawn at the core door, and the invader will be booted back to whatever previous strut he was on. If you hit him with any weapons, an alert gets triggered, allowing your guards to help defeat him. Fultoning him gives a bigger bonus to stunning him. In the event he kills/stuns you, there is a short respawn time.
In FOB invasions, the invader gets only one 'life' while the defender has unlimited lives.
In Non-lethal platforms, the invader will get knocked out instead of killed and the guards will try to fulton him. He can try to shake out of it to fight on.
FOB guard weapons: Long Range- Sniper Rifles
Medium range: Assault Rifles and Light Machine Guns
Short Range: Shotguns and SMGs/shields
How do I build Espionage points?- Build your espionage score by invading other FOBs. While mayhem in general raises it, there are a few things that give you a particularly big bonus to your espionage score: Each strut (max 4) that the platform had, invading in daylight (1.5x more espionage) using someone from your combat team less skilled than Snake (up to a 2x bonus depending on their combat rating).
Invading FOBs feel impossible! I can never get anywhere, yet other people are robbing me blind!- Invading FOBs has a learning curve, but once you get the hang of it you start getting a LOT better. If at all possible, try to 'ghost' the FOB; avoid even engaging enemies at all. Once enemies notice something supicious, they start sniffing around for you, which increases the likelihood everything goes pear shaped for you. You can also train at your own FOB, which is like invading yourself; the best part about this is it costs nothing AND you can see where guards and security devices tend to be. Defending FOBs with your guards can be offset with the following:
Buddy up!- You can buddy up with other players, so that if they get invaded you can defend their FOB. This is great because Defending has a huge advantage, and you get gobs of resources if you defeat the invader. Often invaders will simply jump off the Fob (suicide) to avoid a retaliation wormhole (more on that later). In the security settings, you can also set security zones which will assign security devices and guards to stay in one area. This is useful for choke points like the bridges between struts; set them up in the spawn points invaders arrive, or places you think they will sneak through and they will have a much harder time getting to your core.
Payback!- If an invader gets spotted, triggering a combat alert, the defender will get a 'revenge wormhole' regardless if the invader reaches the core or not. This allows the defender 30 days to retaliate. Any staff that were stolen from an invader can be stolen back with a retaliation wormhole. Often, if an invader did something to cause an invader to arrive, they'll just run away. This is because if they have a revenge wormhole up for them, the defender and all the players allied to him can invade him with impunity, which can be absolutely punishing.
Stop hitting me!- When an invader attacks your FOB, you get a 'blockade' which prevents further invasions for 2-24 hours. The time depends on the damage (stuff destroyed/stolen) dealt, and if you try to invade someone it immediately lifts the blockade. If you are hit bad you may want to hold off invading other people for a day to prevent other people from invading you in turn.
start by invading lower level bases. shouldnt be too difficult.