METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

Sexy Nov 2, 2015 @ 1:50pm
Penetrating/Impact force on guns?
so what do they do exactly? is impact force what determines if the gun sends them flying off their feet?

what about penetration? as far as i can tell it doesnt seem to do anything vs battledress/helmets. with the exception of the Serval and Brennan which ive seen go thru helmets at effective or close range.

is there no way to rig a NL gun to to thru helmets or body armor?
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Showing 1-15 of 21 comments
Rauvoir Nov 2, 2015 @ 2:03pm 
STN weapons have no penetration power, but have enough impact force to power through body armor. That's why stun shotguns work so well on guys in full Battle Suits. The fact they have no penetration is why they don't work so well at knocking off helmets if you're using something like a Riot SMG.

ZZZ weapons will have zero penetration or impact force, since they're basically tranquilizer darts. The Wu AP pistol is supposed to have glass penetrating rounds, but I believe I've read around here that it doesn't penetrate anything, including visored helmets of heavy infantry on the field like it should work on.

Penetration and Impact Force basically just play a role in how much damage that DMG weapons deal to targets with armor, but that could all be smoke and mirrors. Best thing to do is to take each weapon in a live fire test against your FOB and see how fast you can drop your own crew.


Don't worry, they can take it :D
Penetration would have something to do, probably, with the amount of damage that gets through the armor and actually hurts the target. The Serval and Brennan are monsters, and do essentially ignore armor, but that is unclear if it is a function of massive damage or massive penetration.

One odd example though are the AP pistols that develop out of the base handgun. Those can penetrate helmets in one shot, which is better penetration performance than the sniper rifles, matched only by the Serval and Brennan.

*edit: Removed reposted information already said by Rauvoir.
Last edited by The_Normal_Anomaly; Nov 2, 2015 @ 2:05pm
Sexy Nov 2, 2015 @ 2:07pm 
blah ty
Sexy Nov 2, 2015 @ 2:13pm 
i kind of wonder what the deal is with the NL ZZZ guns having damage and higher damage mod in higher grade. does this significy how many body shots it would take to knock them out? (if u dont make hs)
Wu AP does indeed penetrate glass. But not on helmets.
Rauvoir Nov 2, 2015 @ 2:23pm 
Originally posted by Sexy:
i kind of wonder what the deal is with the NL ZZZ guns having damage and higher damage mod in higher grade. does this significy how many body shots it would take to knock them out? (if u dont make hs)

Higher damage on ZZZ weapons should mean a shorter amount of time for a person to be knocked out from a non-headshot. Haven't done any fire tests to confirm it though, two body shots is usually enough to drop someone after a few seconds, and three body shots usually drops the person in the next instant.
Bansheebutt Nov 2, 2015 @ 2:50pm 
How I've always seen it work is Penetration gets a bullet through armor (any kind), and Impact Force knocks off Armor Plating and Helmets.

Pretty sure the Tier 1 Reznov exemplifies this, knocking off helmets, but not going through it, meaning the soldier takes no health damage.

Thing is, Armor Plating and Helmets also seem to have health, so like pretty much all the gun, stats, they are almost entirely meaningless.
Last edited by Bansheebutt; Nov 2, 2015 @ 2:52pm
Cybershadow 2030 Nov 28, 2018 @ 7:50pm 
In my case I have something weird happening, it may be a bug. I researched the wu ap tranq pistol with the glass penetrating rounds. In the development screen it has a generalized ap value listed. In the customization screen that ap value is removed. As a result I see no effect in actual combat.

I read a post that the wu ap pistol does not pierce helmet glass. I can confirm that in my game. I do not know if I can pierce truck glass. Never been in a position to check that. I can say that I have not even a little bit of armor penetration. It does nothing to any type of armor and I've tested it against many types.

The question is if this is a bug. The graph that shows armor penetration in the development screen, is different from the loadout screen and the customization screen. Input into this would be appreciated as this gun has no practical use for me at the moment.
Lucid Nov 28, 2018 @ 8:59pm 
Are you saying that if you select the wu ap as the base model for customisation it loses the ap effect, irrespective of other changes?

Tbh I'm not sure the ap effect is intended to do anything more than shoot out lights and break windows in buildings. Possibly vehicles, too but I never tested that either. If your customised wu can penetrate windows or shoot out spotlights it's working as intended, because the standard wu cannot do that.
Cybershadow 2030 Nov 28, 2018 @ 9:40pm 
Yes, the graph that shows the AP in the development shows a positive AP value. As soon as I customize or even select the base gun in the loadout screen, the value becomes zero.
!RJ_Truth Nov 29, 2018 @ 1:37am 
Originally posted by Thing X:
I do not know if I can pierce truck glass

The question is if this is a bug.

Glass penetration is for trucks ONLY. That is NOT a bug. It's intentional.

If you want a weapon for silent ZZZ of guys in battle dress, then get the RP.
Cybershadow 2030 Nov 29, 2018 @ 2:06am 
This must be further up the tree. What grade and type of weapon is the RP?
!RJ_Truth Nov 29, 2018 @ 2:35am 
Originally posted by Thing X:
This must be further up the tree. What grade and type of weapon is the RP?

AM114RP is the full nomenclature. RP is short for Riot Pistol. It's a gas pistol that instant sleeps anything not wearing a protective mask. It's not really up the tree as much as it is a blueprint reward from an FOB Event. If it's not available to you know, just keep watching the rewards, they change every 2 weeks. It will come around again.
Cybershadow 2030 Nov 29, 2018 @ 2:38am 
ok thanks man, I'll keep an eye out for it. That sounds like a much better option. I keep running out of personnel to the point of having no one in my waiting room.
!RJ_Truth Nov 29, 2018 @ 3:35am 
Originally posted by Thing X:
ok thanks man, I'll keep an eye out for it. That sounds like a much better option. I keep running out of personnel to the point of having no one in my waiting room.

There's no need for all that. There's so many ways to pacify people it's ridiculous. Dev STN nades and Sleep nades and S1000STN. It's in Shotguns. Really any shootable weapon can do that tackle and hold up trick. That's the easiest to fulton staff. Although the quickest way to higher ranked staff is FOB.
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Date Posted: Nov 2, 2015 @ 1:50pm
Posts: 21