METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

What GPU do i need to hit 165 FPS in MGSV on Ultra settings 1440p?
I have an RTX 2060 and i am only hitting about 80 FPS with some settings (like motion blur, shadows etc.) turned down or off.

Do you think a 3070 would be enough?
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Showing 1-15 of 89 comments
Aom Apr 18, 2021 @ 3:42pm 
MGS V is frame limited to 60 fps...
Originally posted by Aom:
MGS V is frame limited to 60 fps...


It isn't. Just change framerate control to variable.
Originally posted by Aom:
MGS V is frame limited to 60 fps...
ĆHECK YOUR FACTS NEXT TIME
Metric Guard Apr 20, 2021 @ 8:35pm 
The framerate is indeed locked to 60FPS by default, though it can be unlocked by editing the graphics config file.

HOWEVER, The Phantom Pain was never intended to run at a framerate above 60FPS, so higher framerates (above 100FPS) are impossible to achieve. With all the settings at their lowest (including resolution), my 3060 Ti is producing the same framerate as your 2060.

Additionally, even if the most powerful GPU currently available could run the game at the framerate you desire, you'd almost certainly encounter tons of game-breaking glitches, as is the norm for games (Japanese games in particular) running at the wrong framerate.
Last edited by Metric Guard; Apr 20, 2021 @ 9:04pm
Deathscare Apr 20, 2021 @ 11:45pm 
Originally posted by Bodacious:
The framerate is indeed locked to 60FPS by default, though it can be unlocked by editing the graphics config file.

HOWEVER, The Phantom Pain was never intended to run at a framerate above 60FPS, so higher framerates (above 100FPS) are impossible to achieve. With all the settings at their lowest (including resolution), my 3060 Ti is producing the same framerate as your 2060.

Additionally, even if the most powerful GPU currently available could run the game at the framerate you desire, you'd almost certainly encounter tons of game-breaking glitches, as is the norm for games (Japanese games in particular) running at the wrong framerate.
lmao there's no game breaking glitches after 60fps, stop lying to the public.
Last edited by Deathscare; Apr 20, 2021 @ 11:46pm
Metric Guard Apr 21, 2021 @ 1:30am 
Originally posted by Deathscare:
lmao there's no game breaking glitches after 60fps, stop lying to the public.
I was referring to a hypothetical scenario, my dude. The Phantom Pain can't really run above 100FPS—at least on today's hardware or more likely due to the limitations of the game engine—though Ground Zeroes can. If GZ uncapped (running above 100FPS) is indicative of what TPP uncapped would be like, it's pretty busted. Wacky physics, throwing weapons getting stuck in the air, that kind of thing.

That's not to say running TPP at 70-90FPS doesn't create obnoxious bugs. In just a few hours of playing TPP without the framerate cap, I ran into a crazy glitch that sent Snake to the void below the map. After clearing a guard post, I went to mount D-Horse, and as soon as I pressed Y, Snake disappeared, D-Horse fell down as if he was knocked out, and Snake fell through the ground. Since I was in a mission, Snake didn't die and was instead booted from the mission for leaving the AO, so I was left to explore the nothingness that was never meant to be seen. Thankfully, I could leave the void by pausing and returning to the ACC.

Simply put, if the framerate of a game is capped, there's probably a good reason why.
Last edited by Metric Guard; Apr 21, 2021 @ 1:34am
Red™ Apr 21, 2021 @ 8:42am 
It’s engine limitation. It doesn’t need all of that frames
Deathscare Apr 21, 2021 @ 10:10am 
Originally posted by Red™:
It’s engine limitation. It doesn’t need all of that frames
I need all those frames.
SuperBeasto Apr 25, 2021 @ 6:05pm 
it's capped to 60, engine can't handle above that, besides you don't need all those frames.
Deathscare Apr 26, 2021 @ 12:01pm 
Originally posted by WombatWarrior69:
it's capped to 60, engine can't handle above that, besides you don't need all those frames.
If it couldn't handle it, the game would break, you'd probably jump 30 feet in the air when you dive, enemies would start shooting you without very little rests. I play above 60fps and the game doesn't break, nor do the physics.
Isabelle Apr 28, 2021 @ 9:50am 
Originally posted by Deathscare:
Originally posted by WombatWarrior69:
it's capped to 60, engine can't handle above that, besides you don't need all those frames.
If it couldn't handle it, the game would break, you'd probably jump 30 feet in the air when you dive, enemies would start shooting you without very little rests. I play above 60fps and the game doesn't break, nor do the physics.
...okay, but that doesn't at all mean the game is for sure going to be stable at really high framerates. High FPS has been proven to mess with a lot of games, and I sincerely doubt TPP is watertight enough to be fine at super high FPS.

It might work for now, but absolutely nothing says the game will behave properly at even higher framerates.
Lrfss Apr 28, 2021 @ 10:24am 
I play at 60 FPS and find it great with no issues myself, love it!
Deathscare Apr 28, 2021 @ 11:26am 
Originally posted by Fox:
Originally posted by Deathscare:
If it couldn't handle it, the game would break, you'd probably jump 30 feet in the air when you dive, enemies would start shooting you without very little rests. I play above 60fps and the game doesn't break, nor do the physics.
...okay, but that doesn't at all mean the game is for sure going to be stable at really high framerates. High FPS has been proven to mess with a lot of games, and I sincerely doubt TPP is watertight enough to be fine at super high FPS.

It might work for now, but absolutely nothing says the game will behave properly at even higher framerates.
There is zero proof for the game having stability issues above 60fps.
✯ El Juancho Apr 28, 2021 @ 1:45pm 
High frame rate • Link
By default, enabling Adaptive V-Sync in the driver control panel will disable V-Sync entirely on a 60 Hz display. Unlocking the framerate will fix this.
Edit config file[citation needed]
Go to the configuration file location.
Open TPP_GRAPHICS_CONFIG in the text editor of your choosing.
Change the line "framerate_control" : "Auto", to "framerate_control" : "Variable", and save the file.
On some configurations make sure that "Windows Timer Resolution" is set 0.5 ms for more stable 100+ higher FPS on high end cards.
Notes

If you make any changes to the graphics options in-game, this preference will be reset.
Affects camera/mouse input; Higher/variable FPS = higher/variable sensitivity.
MJaaay Apr 29, 2021 @ 12:22pm 
what are any of you talking about this game used to not be 60 fps locked at all, when i first bought it i could go up to the 144 of my monitor latency.
people talking about it being the standard for this game, they just straight up didnt want to get the game to keep up with the new graphics cards
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Date Posted: Apr 18, 2021 @ 11:16am
Posts: 89