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It isn't. Just change framerate control to variable.
HOWEVER, The Phantom Pain was never intended to run at a framerate above 60FPS, so higher framerates (above 100FPS) are impossible to achieve. With all the settings at their lowest (including resolution), my 3060 Ti is producing the same framerate as your 2060.
Additionally, even if the most powerful GPU currently available could run the game at the framerate you desire, you'd almost certainly encounter tons of game-breaking glitches, as is the norm for games (Japanese games in particular) running at the wrong framerate.
That's not to say running TPP at 70-90FPS doesn't create obnoxious bugs. In just a few hours of playing TPP without the framerate cap, I ran into a crazy glitch that sent Snake to the void below the map. After clearing a guard post, I went to mount D-Horse, and as soon as I pressed Y, Snake disappeared, D-Horse fell down as if he was knocked out, and Snake fell through the ground. Since I was in a mission, Snake didn't die and was instead booted from the mission for leaving the AO, so I was left to explore the nothingness that was never meant to be seen. Thankfully, I could leave the void by pausing and returning to the ACC.
Simply put, if the framerate of a game is capped, there's probably a good reason why.
It might work for now, but absolutely nothing says the game will behave properly at even higher framerates.
By default, enabling Adaptive V-Sync in the driver control panel will disable V-Sync entirely on a 60 Hz display. Unlocking the framerate will fix this.
Edit config file[citation needed]
Go to the configuration file location.
Open TPP_GRAPHICS_CONFIG in the text editor of your choosing.
Change the line "framerate_control" : "Auto", to "framerate_control" : "Variable", and save the file.
On some configurations make sure that "Windows Timer Resolution" is set 0.5 ms for more stable 100+ higher FPS on high end cards.
Notes
If you make any changes to the graphics options in-game, this preference will be reset.
Affects camera/mouse input; Higher/variable FPS = higher/variable sensitivity.
people talking about it being the standard for this game, they just straight up didnt want to get the game to keep up with the new graphics cards