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That's what I'm thinking. S++ on contract, the rest A++. Anything higher just attracts soldier thieves.
I thought you were a modder Deathraven
Nope, I'm legit, otherwise you would have saw something like "Deathraven13 is a cheater !!!", what's the point of playing if everything is too easy ?
K. I got the wrong idea I guess.
EDIT: Ha! Unlikely.
meaning you can just steal em back.
Yes that is a trick I use to lower my security level on paper without actually lowering it in reality. Have 1 E rank soldier on your security team under direct contract and you can select E rank soldiers in the security settings. Higher level security discourages unskilled players but attract skilled players / hackers, while lower security level attracts noobs who get destroyed on your first platform expecting an easy time.
No, if they're in your invader's FOB brig, you have a set time to rescue them from there, and not fultoning them of the actual platform. Once they join the invader from his brig tho, of course they become his men.
I've had some idiot fulton 18,1, then 11 guards from me and open a retaliation for me on the last 11 extraction. He can keep them, because when I eventually do retaliate, I'm taking resources, guns, high rank soliders, every f*#@ing thing that isn't nailed down and murdering all the guards I don't give a #*@& about.
He'll learn the hard way he shouldn't have #&@*ed with my base in the first place.
Oh, and It'll be a ghost as well so our affairs will be conclusive.
MWWWHAHAHAHA!!
Ok, evil vengence and laughter aside tho, solider pinching is lame. Wish ppl didn't do it so much
Usefull to know.