METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

icon_of_sin Oct 24, 2015 @ 3:12pm
troublemakers
I have just discovered what troublemakers are
how exactly does countering them with diplomats work?
do diplomats compleatly neutrilise a troublemaker or just reduce the penalty/risk
how many diplomats do you need per troublemaker
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Showing 1-11 of 11 comments
Sane Oct 24, 2015 @ 3:15pm 
i think 1 diplomat should neutralize a troublemaker, also, 2 troublemaker neutralize eachother, as explained in the tips when on the loading screen, 2 troublemakers will focus their mischief on eachother.
Matthew Oct 24, 2015 @ 3:22pm 
Originally posted by DefinitelyinSane:
i think 1 diplomat should neutralize a troublemaker, also, 2 troublemaker neutralize eachother, as explained in the tips when on the loading screen, 2 troublemakers will focus their mischief on eachother.

Troublemakers send others to the sickbay. If a unit which has two trouble makers has a trouble maker in the unit, the one that remains will start messing with the others. My advice? Don't even bother with them, once you see one, dismiss them.
Sane Oct 24, 2015 @ 3:26pm 
Originally posted by Matthew: Venom Snake:
Originally posted by DefinitelyinSane:
i think 1 diplomat should neutralize a troublemaker, also, 2 troublemaker neutralize eachother, as explained in the tips when on the loading screen, 2 troublemakers will focus their mischief on eachother.

Troublemakers send others to the sickbay. If a unit which has two trouble makers has a trouble maker in the unit, the one that remains will start messing with the others. My advice? Don't even bother with them, once you see one, dismiss them.
Yet, two troublemakers cancel eachother, so aslong as you keep them in pairs, i'd say keep them if they're high ranked
fracture. Oct 24, 2015 @ 3:46pm 
Diplomats only work against violent troublemakers. They don't work against unsanitary troublemakers, for example.

Personally, I just dismiss all boasters and troublemakers.
Orpheus Damocles Oct 24, 2015 @ 3:51pm 
Originally posted by fracture.:
Diplomats only work against violent troublemakers. They don't work against unsanitary troublemakers, for example.

Personally, I just dismiss all boasters and troublemakers.

I don't know why you would get rid of the boasters. They make perfect bait on FOBs. :)

But yeah, getting rid of troublemakers is a thing that has to happen. I'd rather have them not there messing crap up when I try to develop stuff and they are sending my best guys to sickbay.
Sane Oct 24, 2015 @ 3:54pm 
boasters always display their correct rank when you're looking at them in the staff menu, otherwise, when you look at a boaster both in the campaign, or in FOB's they always display themselves one rank above from what they trully are, so gather those S+ boasters you find because they're still S ranks
fracture. Oct 24, 2015 @ 3:54pm 
I've obviously played this game way too much. I've got everything maxed out - all departments, all upgrades (200 staff per department) with A++ or higher stat, all departments at lvl 80 or higher so I can develop everything and no boasters / no troublemakers.

Yeah, I need to get a life, I know.
Last edited by fracture.; Oct 24, 2015 @ 3:55pm
Matthew Oct 24, 2015 @ 5:10pm 
Originally posted by DefinitelyinSane:
boasters always display their correct rank when you're looking at them in the staff menu, otherwise, when you look at a boaster both in the campaign, or in FOB's they always display themselves one rank above from what they trully are, so gather those S+ boasters you find because they're still S ranks


You sure that boasters only make their skills look one more rank up?

http://steamcommunity.com/sharedfiles/filedetails/?id=540553434

That either means the man I found here was an S+, or they can make their skills look even higher.



Originally posted by DefinitelyinSane:
Originally posted by Matthew: Venom Snake:

Troublemakers send others to the sickbay. If a unit which has two trouble makers has a trouble maker in the unit, the one that remains will start messing with the others. My advice? Don't even bother with them, once you see one, dismiss them.
Yet, two troublemakers cancel eachother, so aslong as you keep them in pairs, i'd say keep them if they're high ranked


You have to be diligent about it though. As soon as one of the two troublemakers gets sent to the sickbay, you need to allocate another. I periodically check for troublemakers in the staff management directory. (sorting by skills, they are between boasters and diplomats)
cowbell Oct 24, 2015 @ 7:13pm 
Boasters can make all their stats go huge.
All violent troublemakers get a C4 backpack. ♥♥♥♥ them.
Bugjuice Oct 24, 2015 @ 7:21pm 
How silly I am thinking that I can find the specific troubermaker in the platform, increase their morale (also means discipline), beat them up, remove thier troubermaker skill etc.

So they are permanently a troubermaker, the only way to deal with them is to fire their ass.. :(
Matthew Oct 24, 2015 @ 7:23pm 
Originally posted by cowbell:
Boasters can make all their stats go huge.
All violent troublemakers get a C4 backpack. ♥♥♥♥ them.


Sadistic much?
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Date Posted: Oct 24, 2015 @ 3:12pm
Posts: 11