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Indeed, it feels to important as to be merely that "side thing" you find while wandering the medical facility.
I mean, as it stands now you kick Huey out of MB and that's it, hey, you somehow learn that you're not Big Boss. While having Paz be that last bridge, she shows that:
A: You're not right in the head.
B: You feel guilty about having failed to save her
C: It's a constant reminder that there was someone else in that chopper
And of course then it's also the fact that "Peace" as the name for a chapter goes along perfectly well with a character named "Paz"
That makes a lot of sense and I feel kinda stupid that I didn't think of it. Good one
It's still an assumption on my part, but yeah it does make plenty of sense :) glad you find it useful.
I also find that playing that last Paz scene before Mission 46 just seems much more natural as a whole, specially because of the constant chopper flashbacks.
I feel we can only guess about that, but my take on it is that at some point in development the KP team faced the challenge of how overwhelming it was to focus a story in such an open ended environment. For instance, the "Listen to conversation" objectives flesh the story a lot, important characters talk about what Big Boss is doing, what they are doing, and what they think is going on and it just fleshes everything out so well, and I can't help but feel these story beats were once part of the main narrative but when the team playtested the game and realized how annoying and hard it was to trigger these conversations, they could very easily have felt the need to make them optional.
I guess the same could work for the whole Paz storyline, absolutely nothing leads you to it and when you find it for the first time you can't help but feel it's just fanservice for Peace Walker fans, but when you look at it as a whole it can work as an entire chapter that leads the main character to realize what really happened to him. Add to that too, that Paz and Quiet seem like the only characters with an established character arc with a beggining, a middle arc, and a clear end.
I guess it was a compromise in the end, either grab players by their hands and have them rescue a bunch of soldiers after the story is done, much like with Zadornov before which was kind of a chore (since everytime he escaped we could only roll our eyes and say "Gee, again? six times ina row... or leave it as a surprise and scatter it through the whole game instead making it feel like a side story which had you actively doing something, but which ultimately couldn't feel so much like the final part story, even if it can work that way).
... Wow, chill out dude ^^
Chapter 1 is the core of the story and it ends, with a true ending, on mission 31, and Chapter 2 is an epilogue, nothing else, and a good one. The reason Kojima is praised is because he truly made us feel what is a phantom pain with his story. The game would not be as powerfull as it is without loosing Paz a second time, having to kill your own staff, being bereaved from your own identity, not being able to reason Eli and loosing him too... And Quiet leaving us, I find it almost as much powerfull as Aerith's death in FFVII
So if he called Chapter 2 "Epilogue" and did not put the replay mission, no one would have said anything exept for the missing mission 51 for wich they already apologized. So just take this chapter for what it is, and enjoy the bonus missions on a higher difficulty.
If you need some closure, then play MG1, MG2, and MGS1 and you will have all your answers about what happens to BigBoss, Eli, Miller, and Ocelot.
When did Solid join Miller?
When did he met Gray Fox?
Why does Gray Fox work for Big Boss?
When was Foxhound established?
When was Foxhound disassembled and why?
We know Miller goes back to Cipher and, based on Ocelot's warning, takes David under his wing to take Big Boss down. We don't have an exact date on this, but we know why and how it happens.
1970, San Hieronymo Incident (Portable Ops)
Again, San Hieronymo Incident
1970, during the San Hieronymo Incident
Right after Shadow Moses. Because Shadow Moses.
'cause Hideo says "https://www.youtube.com/watch?v=6yOuGmZ0THk&feature=youtu.be&t=378"
So half of your answers are not right.
That link is broken.
However, Kojima does state that the main events of PO are canon, the side ops are not.
https://www.youtube.com/watch?v=5AoSmr6PijU
I'm sorry, I don't get your point, do you rely on the saga he defines in the end? becuase he talks about that too in the same video I posted.
He claims that as far as he's concerned, every Metal Gear with "A Hideo Kojima Game" constitutes his saga, but he says so right after saying that the main events of Portable Ops are canon.
As a teenager working for the green beret, he takes part on an infiltration mission in west Irak. Beeing succesfull in his mission, he is then recruited by BigBoss to join the FoxHound unit where he receive a special training from Miller.
BigBoss/John meets Gray Fox in Mozambique where he saved him.
Venom meets Gray Fox when BigBoss sends him to Outer Heaven and captures him.
Solid met GrayFox because he was also in the FoxHound unit.
BigBoss/John saved him in Mozambique. He was a RENAMO soldier at the time and got captured and tortured during a civil war.
FOXHOUND was originally an international special forces unit formed by NATO under BigBoss' supervision in 1990, according to the MSX2 user's manual for Metal Gear 2: Solid Snake.
In February 2005, FOXHOUND subordinate Revolver Ocelot convinced Liquid Snake to launch an insurrection against the U.S. Government, during a weapons testing exercise on Shadow Moses Island. Thiese events lead to the dismantling of the FoxHound unit.
You might still wonder why Liquid became FoxHound leader and here is the answer:
After the incident in Central Africa, Liquid parted ways with Mantis and returned to England. In 1990, Liquid joined the British Special Air Service, becoming the youngest person in history to join its ranks. During the Gulf War in Iraq, he was assigned to an SAS unit to track down and destroy mobile Scud missiles. In truth, he infiltrated the Middle East as a sleeper agent for the British Secret Intelligence Service, but he was taken prisoner by the Iraqis and declared missing in action. In 1994, he was rescued by the U.S. Government.
After Solid Snake defeated Big Boss during the Zanzibar Land Disturbance in 1999, Liquid's hatred for Snake grew, since he had been denied the chance to exact his revenge on the father he believed had chosen him to be the inferior clone. He was eventually reunited with his old ally Mantis and the two joined FOXHOUND in 2000, with Liquid becoming its squad leader after Snake had already retired from the unit.
And voilà ! :) I did not even had to take Portable Ops as a source, you can learn about all of this in MGS4's downloadable content on PS3 and by reading manuals from MSX/PS1/PS2 games. The rest is from a bit of every game cutscenes and also codec transmissions.