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You have an S in combat and an S in medical.
You gain a new soldier, who has an S+ in combat. The game removes the S guy in combat, instead of removing an A+, because that S guy also has an S in medical. Which overall, gives you the highest level balance. If the game had moved the A+ guy, he might have only been A+ in that single skill, meaning the game just placed a B, C or lower in another unit.
S+ and A+ in combat and S in medical is significantly better than S+ in combat and an S rank and B in medical. Ofcourse, the game might just have a flaw in how it sorts things.. but I've never noticed one personally.
I know how it works, but there's a flaw in it.
I was saying that: If the number of your staff reaches the max, and ALL of your staff are [S S S S S S] except those in Security, are [A++ A++ A++ A++ A++ A++] (I am just ideally saying to show the flaw). Imagine now you gain a new one with [S++ S+ S+ S+ S+ S+], as we know he will be assigned to the Combat Team. And this is how the game sorts for you: it will remove one staff with all S in Combat team to make space, while we all know as human, the better way is to remove one staff with all A++ in Security Team, and move one with all S from Combat Team to Security Team, and then finally assign the new one to the Combat team.
That is the flaw I pointed out.
Should help with this issue. I know it will for me. I know I'm not the only one with all lv.90 units except for a lv.50 security team.
Nope, I've tested.
This update simply added 2 new priority choices: "all staff[Combat prioritized]", "all staff[Security prioritized]" and "all staff".
The first one is actually how the "all staff" works on priovious version of the game. Now the new "all staff" is kinda between [Combat prioritized] and [Security prioritized]. It balances a little between Combat Team and Security Team but it doesn't solve the fundamental algorithm flaw I mentioned in this discussion.
So, the flaw still exists and adding those choices is just like a temponary action to me.
We can find S+'s out in the wild?
People have been saying that the Boaster skill now works properly and that's why it looks like S+'s exist when they actually don't. Oh well, someone will probly datamine the troop availability rates again soon for the patch to see if they really are around.