METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

This topic has been locked
Linkan Oct 2, 2015 @ 6:25am
I need help with Episode 29 : Metallic Archaea
pls can someone help me to find a good guide to
Episode 29 : Metallic Archaea
:csgostar:
< >
Showing 1-15 of 15 comments
use d-walker with minigun
Sekkuar666 Oct 2, 2015 @ 6:28am 
How to beat mission 29:
1: Kill the skulls
2: Carry target to chopper
PilgrimX Oct 2, 2015 @ 6:36am 
Originally posted by Sekkuar:
How to beat mission 29:
1: Kill the skulls
2: Carry target to chopper
Advise headshot. Highly recommend headshot with RPG or GL. GL under Assault rifle with sniper rifle mag would be very strong when paired with headshots. Brennan also effective.
Last edited by PilgrimX; Oct 2, 2015 @ 6:36am
use the tanks as cover as soon as they start shootin hide behind tanks!!! Take quiet with you she wont die in the mission. the only way to damage skulls effectiveley is through countering their swordattacks. once you get the timing its a piece of cake. Also take a machine gun and assault rifle. rpgs are too infrequent!!
Sekkuar666 Oct 2, 2015 @ 6:39am 
How you headshot with an RPG? o_O
Newbie4life!!! Oct 2, 2015 @ 6:42am 
1)Customize an AMR (anti material rifle) with short ranged sights and headshot them, it 2-3 hit (using max ranked brennen) kill them in EXTREME mode (i think it depends on if you give them a chance to regen their shield for the 2/3 hits)

2)Go to an area thats not open like in the hanger (and shoot from windows) or near the minor metal containers right next to the hanger, shoot then hide, rinse and repeat.

3)If they pull out their machette you can stab it in their throat if you hit the CQC button as their about to swing it (they swing slowly so take your time), they take damage and stay still for a period of time.

4)Int-scope all the now stunned enemies and freely fulton out good ones as staff members

Last edited by Newbie4life!!!; Oct 2, 2015 @ 6:43am
Linkan Oct 2, 2015 @ 6:44am 
Originally posted by Newbie4life!!!:
1)Customize an AMR (anti material rifle) with short ranged sights and headshot them, it 2-3 hit (using max ranked brennen) kill them in EXTREME mode (i think it depends on if you give them a chance to regen their shield for the 2/3 hits)

2)Go to an area thats not open like in the hanger (and shoot from windows) or near the minor metal containers right next to the hanger, shoot then hide, rinse and repeat.

3)If they pull out their machette you can stab it in their throat if you hit the CQC button as their about to swing it (they swing slowly so take your time), they take damage and stay still for a period of time.

4)Int-scope all the now stunned enemies and freely fulton out good ones as staff members

Thanks
PilgrimX Oct 2, 2015 @ 6:50am 
Originally posted by Newbie4life!!!:
1)Customize an AMR (anti material rifle) with short ranged sights and headshot them, it 2-3 hit (using max ranked brennen) kill them in EXTREME mode (i think it depends on if you give them a chance to regen their shield for the 2/3 hits)
This is really good even starting out. I like the 8x 3-step or 8x RF 3 step as it's good close, mid, and long range. I typically rock the semi-auto silenced when I play this mission for parasites- I like it much more than Traitors' Caravan since they won't hide in front of your target... (AMR has a bit of penetration...)

Originally posted by Sekkuar:
How you headshot with an RPG? o_O
Aim for the head while firing an rpg. Same applies to tanks. It sounds stupid but it seems to make a difference on the armored skulls.

Ha- vehicles. that's a funny one I didn't mention. If you keep a vehicle facing them and tear into them- just use the MG/AA gun when they jump on it and it'll last a pretty decent while. If it gets damaged badly, exit and fulton as soon as it gets black smoke.

Obviously- watch the black crystals. Shoot them while they're near the skulls.
Last edited by PilgrimX; Oct 2, 2015 @ 6:50am
There are a number of strategies to make this fight easier, all the way to downright cheap. I struggled with it my first playthrough as well so I understand.

No matter what strategy you use, as soon as you spawn in hold down the quick look button for a half a sec (right thumb stick click on 360 controller by default) as it will probably spot/mark all of them right off the start. No need to use the scope. This will make it easier to track them in the fight. You should at least get one of them marked for free doing it this way. Having NVG on with thermal upgrade will also keep them visible at all times, if it's not too much of an eye sore.

Using the D-Walker with minigun is going to be the least research required method. Wear battle dress. Equip only weapons which deal high/explosive damage. You won't need much else besides D-Walker if at all, it's just that if you run out of ammo on his minigun or blow him up, you may still be able to reasonably win without him, but if all you have are crappy weapons you won't do enough damage. Get relatively close to them and unload with the minigun for best results. If you run out of ammo or the Walker gets busted, lose them in the buildings when you've taken damage, or head for the roof (which I'll explain next.) Some people would say put a shield on your back, I say keep a weapon, again just because Walker will run out of ammo and might get destroyed, but that doesn't mean game over.

If you have better weapons researched than D-Walker's gatling gun, consider just going straight to the roof from the start. With the high damage weapons you'll be able to kill them very quickly from up there. You can access it by running to your immediate right. Run right and forward until you see a ladder next to the building. It's really close to where you spawn. Getting up on that roof will make the fight extremely, extremely easy because they really can't damage you up there, or really do anything. They have a small window to attack you while you're climbing the ladder but 9 times out of 10 won't, then the only thing they do once you're up there is put up the exploding rocks, but it's only ever one at a time. So when you see the rocks pop up on the roof, run to the edge away from them, let them explode safely. That's the only pattern. They can rarely if ever shoot you, and they'll never do the cheap QTE move.

If you decide to use the roof strategy, equip Quiet, though it won't really matter at that point. Still, she will do damage to them for free and might speed you up slightly.

In either strategy your high damage / explosive weapon choices for a main weapon will be, depending on what your research progress is, either the Brennan or Serval rifle (the .50 caliber big boy rifles), the CGM-25 or Killer Bee (for their homing), or a custom sniper rifle that uses a trick. The trick is, basically if you edit something like the Bambetov sniper rifle, and add an assault rifle magazine to it (or the drum magazine), you'll keep the high damage of the sniper rifle but you'll get much more ammo so you can spam them with shots. You only lose penetration which doesn't really matter. Backup weapons if you need them will be the Zorn pistol and the magazine fed grenade launcher primary (or whichever has the fastest firing speed and most ammo.)

If you use explosives, watch that you don't blow up the guy you're supposed to be protecting. He's near the helicopter. If they start going near him, I noticed you might even have to climb down the ladder to get them to reset their position as they'll kind of just be stuck there, and if they're close enough the splash damage will almost always kill your friendly. The advantage of using a sniper rifle is that you can just aim at them, but it's slightly slower than explosives. The CGM-25 is homing, and does an insane amount of damage to them and you can call resupply safely and still get an S-rank, but it is definitely much easier to blow up your guy.

Both of these strategies also work to S-rank the higher difficulty version of the mission later. And the D-Walker and weapon info here is also useful for a couple other difficult missions in the game--I won't name them in case you don't want to know but you'll probably know them when you see them.
Outlaw187 Oct 2, 2015 @ 7:45am 
Bring C4, rocket launcher and the sawedoff shotgun, the shotgun does a huge amount of damage. With one shot i took out half of their health, then finished it off with rockets or C4
soyforce Oct 2, 2015 @ 8:40am 
climb onto a roof and shoot them with your favorite rocket launcher from there (homing ones will work better) and call for supply drops when necessary.
they'll only be able to come onto the roof to attack with cqc which you can combo. the only thing to watch out for is when they spawn a chunk of exploding rocks, just run to different part of the roof and duck when they do.

this tactic also works on extreme mode.
Arashenstein Oct 2, 2015 @ 9:25am 
i used brenan and it was pretty easy. just go to the warehouse roof top they can not throw rocks at you if you go there so you are safe from one of their attacks then run around and shoot them with Brenan the damamge is same as rocket luncher but faster and safer because the blast will not damage your self too
BUckENbooz Jun 26, 2016 @ 7:39pm 
Originally posted by Mr. Mojo Risin':
use the tanks as cover as soon as they start shootin hide behind tanks!!! Take quiet with you she wont die in the mission. the only way to damage skulls effectiveley is through countering their swordattacks. once you get the timing its a piece of cake. Also take a machine gun and assault rifle. rpgs are too infrequent!!

As far as I'm conserned this is most simple and accurate answer. All others are good too though but if you don't care about rank and just want to get through it, this answer.
MANITOOKE Jul 2, 2024 @ 4:57pm 
Sneak away from them and mark them then bombard
Yuki Jul 3, 2024 @ 5:04am 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Oct 2, 2015 @ 6:25am
Posts: 15