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Always go lethal. Always.
I also heard that non-lethal stops those dudes with infinite health cheat, but others.. not so much, since there is a cheat for stunning all NPC's so any defense is useless unless you are there - then you should go non-lethal to stun the bastard till waters are sealed off
Lethal wears battle dress, which makes them mostly immune to tranquilizers except for the face. While effective, they're vulnerable to shotguns, sniper rifles, and gas grenades of either type. Their weapons are lethal, which will kill the intruder.
Nonlethal wears sneaking suits, which provide less armor but render them less visible to Sam Fisher Vision (NVGs) They also get gas masks, which make smoke and sleep gas useless if you also have developed SFV for your security force. Mortars use sleep gas, which becomes hellaciously annoying and essentially prevent waiting out combat alerts underneath bridges as it propagates through cover and walls. Presumably they can stop people with infinate health cheats, and the player has less stun hitpoints than lethal hitpoints anyway.
For some reason the anti-air guns become nonlethal too. Those 20mm anti-air rubber bullets, man.
I only use lethal because I don't trust my guards to fulton the enemy effectively after stunning/tranquilizing him. That and nonlethal UAVs are a joke.
I do agree however that sometimes the soldiers have some serious trouble fultoning someone.
But the defender falling down every now and then does slow them down considerably, and on a 4/4 platform will cause them to lose enough time to run out of time most of the time.
best just go lethal
So apparantly Tea Why Ask Tea is labled as "vulgar" by Steam.
Personally I've been going with lethal, just to put intruders down faster. And long range, since it makes going loud an almost gauranteed retaliation wormhole at the very least.
Snipers also cause massive problems for players if they are caught in the open (crossing a bridge etc). It's basically instant death for the player. If however a player is already on the core platform or in cover when spotted then it's rather easy for them to wait out the alarm or pick everyone off. And if the player has armor then the snipers become irrelavant pretty damn quick.
Command Platform = Medium Range
Combat Platform = Medium Range / Long Range
R&D Platform = Close Range
Base Development Platform = Long Range
Support Platform = Close Range / Medium Range
Intel Platform = Close Range
Medical Platform = Long Range
That's what I was after, Cheers
It's usually the UAV's that spot through walls but I will not deny snipers couldn't do the same.
>uses the word "♥♥♥♥"
>doesn't know what "♥♥♥♥" means
>gets upset at Steam's profanity filter
lol, summer clearly isn't over yet