METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

Zerro0713 Oct 11, 2015 @ 4:55pm
Mission 14: Listen to all 4 prisoners' interrogations
How do you complete this side objective? By the time I get to the final prisoner, the interrogator doesn't even interrogate the dude.
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Showing 1-14 of 14 comments
Skeptik Oct 11, 2015 @ 5:45pm 
Start the mission at 0600, because they always interrogate the viscount at night, take a vehicle with you when you land and go to the marker on the map. Kepp your distance, don't let anyone see you the entire mission. they will kill the hostages if they are alerted. Observe with you camera mic from a distance and follow him. He will do the first 3 prisoners in the daytime and the last one (viscount) at night.

One prisoner is being escorted at the very beginning. After the interpreter leaves in the beginning, you can rescue that prisoner.

Try to --stealthly-- take out the bad guys after the interrogation and fulton the prisoners out. Then find a safe spot to hide and use phantom cigar to pass time (but not too much) to night time. Then wait for last prisoner to be interrogated. :)
Nate Dies Ɐ Lot Oct 11, 2015 @ 5:48pm 
Dont save the prisoners after. you have to let the first three die.
tbnguyen1407 Oct 11, 2015 @ 5:48pm 
Very easy-to-break side task. I completed it after multiple tries by:

* Listened to all 4 conversations .1st is when the interpreter talks to the guard transfering the male prissoner to the female's prissoner location (you must be fast to catch this conversation in the beginning). Rest are 3 interrogations including the viscount
* Don't save any of the 3 prisonners, only the viscount.
* Never get detected. Things could screw up even if they are just suspicious and radio CP to investigate
* Don't stay too close to interrogation locations. Remain at least 60m away and use the IntScope. I hung around 100m to 200m from each location.
* Try NOT to identify any prisonner by focusing on them. Just focus on the interpreter as sometimes Miller will open his mouth ("That's the target blah blah") and prevent you from actually hearing the interrogation
* As above, start in the morning so they can finish with 3 prisonners and start to get to the viscount at around 18:00

This and the container task took me lots of time due to their glitchy nature.

Good luck :)
Last edited by tbnguyen1407; Oct 11, 2015 @ 5:50pm
Zeph Oct 11, 2015 @ 5:52pm 
I got it and saved everyone. I did it at night, hear the first one and let the prisoner get escorted. If he isnt present it wont flag as you dont hear the full interrogation.
Skeptik Oct 11, 2015 @ 5:53pm 
**Sorry, I didn't know to let the first 3 die.
Erebus Oct 11, 2015 @ 5:54pm 
Originally posted by (T.U.F) Phagé:
Dont save the prisoners after. you have to let the first three die.
That isn't true, but it is easier if you let them die. The moment an alarm is raised or you get caught though it is completely over.

In general the scripting for that mission is really wonky.
Zerro0713 Oct 11, 2015 @ 9:06pm 
I'll try going at 0600.

How close do you have to be to prisoners 2 & 3 since they are usually surrounded by a ♥♥♥♥ ton of troops.
PhoenixFury Oct 11, 2015 @ 9:11pm 
Originally posted by (T.U.F) Phagé:
Dont save the prisoners after. you have to let the first three die.

You can just let D-Dog fulton them, because nobody cares if he just waltzes into a base full of guards and does it. It's hilarious.

"Hey guys, medevac dog here."
Last edited by PhoenixFury; Oct 11, 2015 @ 9:12pm
Erebus Oct 11, 2015 @ 9:21pm 
Originally posted by Zerro:
I'll try going at 0600.

How close do you have to be to prisoners 2 & 3 since they are usually surrounded by a ♥♥♥♥ ton of troops.
I usually just lie on the hill above the cages.
tbnguyen1407 Oct 11, 2015 @ 9:31pm 
Use the highground on the left of the main building. See the screenshot: 1 for 2nd and 3rd prisoners, 2 for viscount. There is only 1 guy at the guard tower at 2 so you can take him out to be safe. Staying within 200m should do the job.

Note: The highground may be mined, bring D-Dog to detect and avoid/disarm ;)

http://s9.postimg.org/nmh8uvb8f/2015_10_12_00001.jpg
Last edited by tbnguyen1407; Oct 11, 2015 @ 9:40pm
Whoops Oct 11, 2015 @ 9:41pm 
Originally posted by PhoenixFury:
Originally posted by (T.U.F) Phagé:
Dont save the prisoners after. you have to let the first three die.

You can just let D-Dog fulton them, because nobody cares if he just waltzes into a base full of guards and does it. It's hilarious.

"Hey guys, medevac dog here."
D-Dog is Love.
D-Dog is Life.
Xarathox Oct 11, 2015 @ 9:43pm 
Originally posted by PhoenixFury:
Originally posted by (T.U.F) Phagé:
Dont save the prisoners after. you have to let the first three die.

You can just let D-Dog fulton them, because nobody cares if he just waltzes into a base full of guards and does it. It's hilarious.

"Hey guys, medevac dog here."

Yeah, between DD's medvac suit, the water pistol and decoys, you can make your sides hurt in a single mission just laughing your ass off.
ShadowDragon8685 Oct 11, 2015 @ 11:12pm 
Originally posted by Xarathox:
Originally posted by PhoenixFury:

You can just let D-Dog fulton them, because nobody cares if he just waltzes into a base full of guards and does it. It's hilarious.

"Hey guys, medevac dog here."

Yeah, between DD's medvac suit, the water pistol and decoys, you can make your sides hurt in a single mission just laughing your ass off.

Decoys are hilarious, and hilariously the best way to deal with heavily-armored troops if you want them alive (I call it the "Frisbee of Unconsciousness,") but what can you do with a water pistol that's hilarious?
Punisher Oct 11, 2015 @ 11:14pm 
Originally posted by (T.U.F) Phagé:
Dont save the prisoners after. you have to let the first three die.

You can save them but difficult because single mistake could break the whole process, interpreter will not interrogate prisoner
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Date Posted: Oct 11, 2015 @ 4:55pm
Posts: 14