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One prisoner is being escorted at the very beginning. After the interpreter leaves in the beginning, you can rescue that prisoner.
Try to --stealthly-- take out the bad guys after the interrogation and fulton the prisoners out. Then find a safe spot to hide and use phantom cigar to pass time (but not too much) to night time. Then wait for last prisoner to be interrogated. :)
* Listened to all 4 conversations .1st is when the interpreter talks to the guard transfering the male prissoner to the female's prissoner location (you must be fast to catch this conversation in the beginning). Rest are 3 interrogations including the viscount
* Don't save any of the 3 prisonners, only the viscount.
* Never get detected. Things could screw up even if they are just suspicious and radio CP to investigate
* Don't stay too close to interrogation locations. Remain at least 60m away and use the IntScope. I hung around 100m to 200m from each location.
* Try NOT to identify any prisonner by focusing on them. Just focus on the interpreter as sometimes Miller will open his mouth ("That's the target blah blah") and prevent you from actually hearing the interrogation
* As above, start in the morning so they can finish with 3 prisonners and start to get to the viscount at around 18:00
This and the container task took me lots of time due to their glitchy nature.
Good luck :)
In general the scripting for that mission is really wonky.
How close do you have to be to prisoners 2 & 3 since they are usually surrounded by a ♥♥♥♥ ton of troops.
You can just let D-Dog fulton them, because nobody cares if he just waltzes into a base full of guards and does it. It's hilarious.
"Hey guys, medevac dog here."
Note: The highground may be mined, bring D-Dog to detect and avoid/disarm ;)
http://s9.postimg.org/nmh8uvb8f/2015_10_12_00001.jpg
D-Dog is Life.
Yeah, between DD's medvac suit, the water pistol and decoys, you can make your sides hurt in a single mission just laughing your ass off.
Decoys are hilarious, and hilariously the best way to deal with heavily-armored troops if you want them alive (I call it the "Frisbee of Unconsciousness,") but what can you do with a water pistol that's hilarious?
You can save them but difficult because single mistake could break the whole process, interpreter will not interrogate prisoner