Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're really referring to shadows then you most likely are seeing cascade transitions.
Very interesting..... just now I tried to get screenshots and a video to show you guys with. When I recorded the video it was definitely there, but watching the video I just recorded and viewing the screenshots, it's not there, even viewing it on the exact same monitor that I recorded it from?
What the heck is this "smudgy" "smearing" that I'm seeing only when there is movement on my screen? Stills are perfectly fine.
It's like the "blackness" in every object "smears" when I, or it moves.
It is most noticable and at it's worst at night time, during daytime it's very minimal.
http://www.geforce.co.uk/whats-new/guides/metal-gear-solid-v-the-phantom-pain-graphics-and-performance-guide#metal-gear-solid-v-the-phantom-pain-nvidia-control-panel-ambient-occlusion
The response time refers to the amount of time it takes for a pixel to turn from completely black to completely white, or sometimes from "gray-to-gray". Higher response times can cause the smearing effect you're noticing, motion blur, or ghosting artifacts.
A screen's response time is not to be confused with a screen's input lag. If you're interested in learning more about these two terms I'd recommend reading about them at this link: http://www.displaylag.com/exposed-input-lag-vs-response-time/