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first thing that comes to mind is u dont get a bountry count on you. so after stunning 20 times in that match i was only worth 1 fulton point (or w/e its called)
shortly, more you kill, more evil you become.
Secondly Karma system? Interesting, I didn't think Metal Gear did something like that. I remember Liquid telling me I killed countless dudes and I'm like. "What? No you crazy dude, I tranqued everyone."
*Kill Pros:
-Soldiers killed wont bother you anymore for the current mission, unless you fail-restart the mission.
-Is easier to kill a soldier than stun/tranq them.
*Kill Cons:
-You cant move corpses and if a soldier see one, goes into alert.
-You dont get heroism points for kill, maybe even lose them
*Stun/Sleep Pros:
-You can fulto extract said soldier to Mother Base, so it wont bother you anymore unless you fail-restart the mission
-Interrogate soldiers for information as other soldiers positions, materials, objectives, if you CQC hold them
-Heroism points
-You can move the soldiers s out of sight or somewhere to fulton them.
*Stun/Sleep Cons:
-Soldiers will remain stun or sleep for a certain amount of time, depending on what kind of stun and sleep move/weapon and where you hit for them to fall into this state.
-Soldiers can hear the noises of someone being fultoned up to certain distance, and will investigate it.
-Watch your footsteps if you try to CQC a soldier, as they can hear you.
-Helments, Body Armor and others will be a problem for tranq weapons due the lack of penetration; so you must aim for specific body parts on those cases.
And...those are all I can think at the momment....
although I think I did kill someone then dump their dead corpse into a dumpster on the first mission.
Idiot, don't spoil it... That's a hidden feature for a reason.
my bad, everything has been about mgo lately.