Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Intel core i5 4200 cpu 2.50GHZ
4,00 GB ram
windows 7 64 bits
nvidia 840m gforce
Having to mute every player individually every single time you join a match is some 1990's MP pre-alpha ♥♥♥♥♥♥♥♥.
Plain and simple: ♥♥♥♥ off. There are standards that all multiplayer pc games need to meet. Occasionally they can't, and more often than not it is of an acceptable reason. Waiting 3 months after console launch to get a near 1:1 port of the console's mgo (especially when we were told the delay was for pc polish) is not something any self respecting pc gamer can say is acceptable. That and we had a "beta" period with fanboys flaming down criticism under the pretense of it just being unfinished and yet we still don't have dedicated servers, or a text chat or actual sound options. If these don't seem like an issue, get an xbox and try to play a game without relying on the built in party chat system or inviting friends through xbox live.