METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

Panfilo 2016 年 1 月 1 日 下午 6:43
What Sleep gas weapon gives you the most ZZZs for your buck?
There are many sleep gas weapons, and at higher tiers the prices start scaling up to insane levels. Each version at rank 7 for example is gonna have a deploy cost of 450-500 African Peaches. The question arises of which is the best value for all them peaches. Some observations:

-I think, but I'm not certain, that at any given rank, Sleep hand Grenades have the biggest radius. In other words, I think a rank 5 sleep hand grenade has the same radius as a rank 7 sleep grenade launcher. Granted, the delivery methods also vary, so that has to be taken in consideration as well.

Sleep Hand Grenades: I think these are overall the best deal. At top rank you get 12, they have an enormous cloud of sleep gas that lingers for a really long time. You can knock out multiple soldiers at once, and often other soldiers running to help their knocked out buddies will be affected by the gas. The gas clips through walls, so on catwalks, stairways and tight spaces you can knock out a lot of soldiers. This is my bread and butter for raiding Medical fobs; lob a few of these on the roofs/stairwells and you can neutralize all the guards around the core door pretty easily. Grenades have the advantage of being pretty quiet; they only alert nearby guards when they hear the grenade land, or if they see the gas cloud. Since the radius is about 25% bigger, the cloud lasts a few seconds longer, and you get 4 more to play with, I consider this upgrade totally worth the steep cost in plants.

Underbarrel sleep grenade launcher: The enormous advantage here is that you can slap it on a lethal assault rifle and have the best of both worlds. Unlike lobbing grenades, it fires them in a fairly flat trajectory. I like to use it to nail snipers or distant enemies that are standing against walls; all you have to do is aim in the general vicinity, and when the grenade hits the wall behind them the gas instantly puts them to sleep. The downsides to this are threefold: One, you end up having a high deployment cost since you're effectively paying for two guns. Two, firing this weapon is LOUD and you're probably better off using it as an 'oh crap' weapon if reflex already got triggered. Three, at any given rank, the cloud size/duration is much smaller than the thrown version. If you don't mind a little bloodshed, the plain ole HE underbarrel grenade launcher is far more cost effective for what it does, and the concussive effect handily knocks enemies off their perch. But on the other hand, this weapon is excellent vs other players due to its reach.

Zorn Sleep Grenade Pistol: Effectively the same as the underbarrel counterpart. I don't know how much different the properties are (cloud size, duration, ballistics) but I'm assuming they're quite similar. The nice thing is that pistols can be used with shields, so in a firefight you can efficiently knock out enemies at medium range while having a shield up. But like the underbarrel version, its loud. Also, since the properties are so similar, I find the underbarrel version better simply because it can share the hip weapons slot and not force you to choose; if you're taking a Zorn pistol then you're not taking a Riot SMG, Wu or Burkov tranq pistol, or Uragon Air.

Six Shot Sleep Grenade launcher: I feel like the only advantage you get out of this is that it is semi auto, so you can pop off a lot of sleep clouds very rapidly. Unfortunately, you're hamstrung by ammo limitations (12 total I think?) and having to dedicate your critical hip weapon to a noisy grenade launcher. But again, when poop hits the fan, it might be nice to lay down a lot of sleep gas all over the place in a hurry, and I can definitely see uses for it vs other players. However like the Zorn, I've observed players seem to prefer stun grenades for this purpose since it tends to disrupt enemy aim much worse. Cloud size/duration is also questionable as well.

Falkenberg Mk II NL launcher: I haven't unlocked this yet so I can't give my opinion, but I'd love to haer feedback from other people. My first thought is going to be that it had better make a friggin huge sleep cloud to be worth taking over just a conventional tranquilizer dart rifle or a semi auto sniper rifle with underbarrel sleep grenade launcher. The flat trajectory and long range of a rocket is promising, and I'm definitely unlocking it as soon as I get my medical team to level 97.

So at higher tiers, which do you think is the best deal? Me I'd prefer to stick with the hand grenade version, for three reasons: 1.) Its the quietest 2.) It has the biggest radius and duration 3.) You can lob it over obstructions to knock out guards out of your LOS. But that's just like, my opinion, man.
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future_Tarzan 2016 年 1 月 1 日 下午 7:16 
i really like using the sleep gas grenade laucher (attachment)
frinchmon 2016 年 1 月 2 日 下午 12:16 
I recently unlocked the level 8 grenades and under-mount launcher, and they do have a noticeably larger AOE. I have slept myself a few times with the new grenades in places where I did not with the lower level. The level 8 launcher makes the combat tower a joke to clear.
I unlocked the sleep missile a few days ago, but have not remembered to try it - I don't see it being useful for anything but defense or offline grinding.

I now have a deployment cost of 1000 African Peach, and that is requiring me to do medical FOBs more often than I was previously.
Panfilo 2016 年 1 月 2 日 下午 12:22 
Is the grade 8 launchers blast radius as big as the thrown version?

Lately I've been doing pretty good at knocking out invaders with sleep grenades. Pretty funny when they go nite nite out in the open and the staff turns them into swiss cheese.
Frag Maniac 2016 年 1 月 2 日 下午 12:29 
I've developed max level sleep grenades, but I rarely use them. My silenced tranq sniper rifle gets me by adequately, combined with lures from cover, sneak grabs, and D-Dog stuns.

I think the game starts feeling less immersive when you start using mass sleep attacks. Once in a while I'll do double attacks with a shot from my rifle and a D-Dog stun, but that's about it.
Panfilo 2016 年 1 月 2 日 下午 12:36 
引用自 Frag Maniac
I've developed max level sleep grenades, but I rarely use them. My silenced tranq sniper rifle gets me by adequately, combined with lures from cover, sneak grabs, and D-Dog stuns.

I think the game starts feeling less immersive when you start using mass sleep attacks. Once in a while I'll do double attacks with a shot from my rifle and a D-Dog stun, but that's about it.
Sleep grenades are extremely useful in FOBs, much more so than tranq rifle.

In missions, if I don't need to worry about rank I'll just use the sleep gas bombardment since it only costs GMP .
No_Quarter 2016 年 1 月 2 日 下午 12:59 
new drum grenade launcher is made to easy win vs defender, just make it fast to first platform, he spawns, you spam the area and you're done.
it's too OP, if you consider grade 7 heil as a lethal parallel - you can survive it with battle dress but there is no way in hell you can run away from this, 4 shots cover too much ground and ROF is insane for it's power. just another noob-toy for FOB defense that will find a use against some known cheaters. Apart from that, I don't see why should I replace S1000 with that, it's too OP to be fun.

I still use the old sleep underbarrel grenade launcher, it's a MUST HAVE cause sometimes I get spotted trough walls and such (weird, that thing never happened in story mode), and it saved my @ss many times. Will try now one soon, I used the same model only the lethal one and it felt like it has smaller arch, grenade trajectory felt more flat and easier to hit.

haven't developed sleep RPG and I probably won't do that anytime soon cause I find it meh, it's only useful if you have NL security setup since it can be used by security team. I can't even imagine how they balanced it, with it's slow ROF it should pack a punch which means cloud size should be at least as hand sleep grenades

hand sleep grenades are a must have, throwing them at key spots from the beginning of platform and arriving there to hear everyone snore is priceless.
frinchmon 2016 年 1 月 2 日 下午 1:58 
Just did a defense with the sleep rocket - the invader got to the roof of the medical while I was hunting him, so I could blast him through the railings from the ground. I'm sure the invader was raging, but the cloud was similar to the grade 6 Fakel sleep launcher, definitely looked smaller than the grade 8 DGL103. Considering the smaller capacity, I can't see any reason to use the rocket over the undermounted DGL.

Reward included 170 African Peach - lol
最后由 frinchmon 编辑于; 2016 年 1 月 2 日 下午 2:01
frinchmon 2016 年 1 月 2 日 下午 2:00 
引用自 jerjare
Is the grade 8 launchers blast radius as big as the thrown version?
....
Looks similar to the grade 6 thrown version to me.
Frag Maniac 2016 年 1 月 2 日 下午 3:53 
引用自 jerjare
Sleep grenades are extremely useful in FOBs, much more so than tranq rifle.

Yeah I figured you were using them in FOBs, I just wanted to clarify for those thinking about buying the game for SP, they're totally unnecessary.

The online part of the game seems to be a comedy of errors anyway. I'm kinda sick of seeing constant this person, that person is cheating threads.
No_Quarter 2016 年 1 月 2 日 下午 4:26 
引用自 Frag Maniac

The online part of the game seems to be a comedy of errors anyway. I'm kinda sick of seeing constant this person, that person is cheating threads.

if not banned cheaters should be exposed so other people know who are they dealing with.
and after well over 1k infiltrations I gotta say FOB's are extremely fun, at one moment you crawl behind a guard the next 10 barrels are shooting at you, stupid UAV always comes behind some corner and mortar is pouring $hit from the sky
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发帖日期: 2016 年 1 月 1 日 下午 6:43
回复数: 10