METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

This game is full of unneccessary sht....
Why do i have to chase a ♥♥♥♥♥♥♥ child soldier around, why is there an infection that plays against the player. i do not play to lose so stop ♥♥♥♥♥♥♥ punishing the player unfairly. there is no ♥♥♥♥♥♥ real way to deal with that infection ♥♥♥♥. i aint gonna quarantine like 200 hundred soldiers.... I wish someone would understand that punishing the player is totally the wrong way of making it harder.... just reward the player instead when it needs to be done..... why isnt there a quick save in a mission instead of those ♥♥♥♥♥♥♥♥♥ checkpoints that can ruin a mission in a second... every mistake is a reset, mgs games weren't like that before... THIS ♥♥♥♥ IS WACK!!!!!!
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Showing 1-15 of 28 comments
wmhenry May 10 @ 9:34pm 
I would've liked to have seen type 3 Screamer's and OXCOM's in this game wouldve been nice. Do an FOB event to get back high level staff you lose S+ will get most gear you want for single player.
Last edited by wmhenry; May 10 @ 9:35pm
Originally posted by wmhenry:
I would've liked to have seen type 3 Screamer's and OXCOM's in this game wouldve been nice. Do an FOB event to get back high level staff you lose S+ will get most gear you want for single player.
Haven't really gotten to these optional contents yet. Can you give me some idk 1-5 instructions or something? These menus are kinda confusing in the game. Maybe just the menu order?
wmhenry May 10 @ 10:49pm 
go into your fob menu you will see multiple tabs, go to fob event bound dragon going on now. this is an AI fob you dont have to worry about a defender showing up and flash stun spamming you. doing these will give you points and you can exchange them for soldiers and other things. hope this was helpful and have fun.
Originally posted by wmhenry:
go into your fob menu you will see multiple tabs, go to fob event bound dragon going on now. this is an AI fob you dont have to worry about a defender showing up and flash stun spamming you. doing these will give you points and you can exchange them for soldiers and other things. hope this was helpful and have fun.
Thanks for the tip man, I'm back at where I started now. It wasn't even a pain to get the soldiers back this way. Thanks again:)
Taberone May 11 @ 8:32pm 
Originally posted by mitalieneekaan:
Why do i have to chase a ♥♥♥♥♥♥♥ child soldier around, why is there an infection that plays against the player. i do not play to lose so stop ♥♥♥♥♥♥♥ punishing the player unfairly. there is no ♥♥♥♥♥♥ real way to deal with that infection ♥♥♥♥. i aint gonna quarantine like 200 hundred soldiers.... I wish someone would understand that punishing the player is totally the wrong way of making it harder.... just reward the player instead when it needs to be done..... why isnt there a quick save in a mission instead of those ♥♥♥♥♥♥♥♥♥ checkpoints that can ruin a mission in a second... every mistake is a reset, mgs games weren't like that before... THIS ♥♥♥♥ IS WACK!!!!!!

the parasite outbreak is frustrating, if you haven't figured out what language among your soldiers causes it you have to quarantine everyone just to be safe

I'd say keep rushing the main missions until you meet (and rescue) Code Talker, that way you'll get it over with before too many staff members die. Once you rescue Code Talker, everyone should be cured and your base can go back to normal.
Last edited by Taberone; May 11 @ 8:32pm
Overseer May 12 @ 1:24am 
The gaming world would be really boring and predictable if all games just rewarded you without challenges you have to overcome and deal with. The games theme should be pretty clear about this.
Pretty sure every MGS game has a couple things people would consider tedious. Good games overall though.
yttik May 12 @ 8:22am 
The infection upset me too the first time, but then someone reminded me that the little digital soldier men in the computer screen weren't actually sentient human beings with souls. PHEW!
Originally posted by yttik:
The infection upset me too the first time, but then someone reminded me that the little digital soldier men in the computer screen weren't actually sentient human beings with souls. PHEW!
The infection is meant to upset you.

Although if you’re good at catching the little details, you can prevent it almost completely. Which OP probably never figured out so lost a good amount of staff.
does anyone know hot to get the next mission after extracting those containers for code talkers research?
Erykkox1 May 13 @ 6:07am 
Quarantine all Kikongo speakers or rush mission 29
Originally posted by Serpente Pelada:
fish !! Just learn how to play

huh, you might want to delete this comment or else you might get reported
Last edited by MrSteel300; May 13 @ 8:35am
fh2212 May 13 @ 11:04am 
Originally posted by mitalieneekaan:
Why do i have to chase a ♥♥♥♥♥♥♥ child soldier around, why is there an infection that plays against the player. i do not play to lose so stop ♥♥♥♥♥♥♥ punishing the player unfairly. there is no ♥♥♥♥♥♥ real way to deal with that infection ♥♥♥♥. i aint gonna quarantine like 200 hundred soldiers.... I wish someone would understand that punishing the player is totally the wrong way of making it harder.... just reward the player instead when it needs to be done..... why isnt there a quick save in a mission instead of those ♥♥♥♥♥♥♥♥♥ checkpoints that can ruin a mission in a second... every mistake is a reset, mgs games weren't like that before... THIS ♥♥♥♥ IS WACK!!!!!!

Don't listen to these others about being good. I am good at all MG, even the first one (MSX), which is insanely hard. I have the same complaints as you. Let me explain. What you are seeing is a mix of Japanese gaming culture and Hideo Kojima's obsession with movies and storytelling. On the Japanese gaming culture, Japanese are obsessed with insanely hard and irritating games. They make them this way on purpose. It's a big part of their culture. So Hideo has applied huge setbacks as a part of the storytelling. I agree, once you progress and get better things, things should get easier. Otherwise, progressing and obtaining new things makes no sense. The same thing happens in the very first Metal Gear (MSX). You will likely miss an enemy costume and you have to backtrack all the way. It's very irritating. He does the same thing in MGS1 if you remember heating up and freezing the key cards. It's old school Japanese irritating on purpose game design. Remember old NES games? Yeah, very irritating. Now combine this with Hideo's obsession with cinematography and movies and this is why you have these storytelling elements which can become pretty irritating in the game. I get it. Hideo needs to cut down on the videos, the ridiculous stories, and the irritating back and forth challenges. I have no problem with a challenge, but I am also playing a game, which is for enjoyment. I over-prepared for the end fight with Metal Gear because I was worried that Hideo was going to make the fight insane, and I over-prepared. LOL. It was easy.
Originally posted by MrSteel300:
Originally posted by Serpente Pelada:
fish !! Just learn how to play

huh, you might want to delete this comment or else you might get reported
Is that a ♥♥♥♥♥♥♥ threat, did you just threaten a guy because he called op a fish
gerald2 May 15 @ 1:02pm 
Originally posted by mitalieneekaan:
Why do i have to chase a ♥♥♥♥♥♥♥ child soldier around, why is there an infection that plays against the player. i do not play to lose so stop ♥♥♥♥♥♥♥ punishing the player unfairly. there is no ♥♥♥♥♥♥ real way to deal with that infection ♥♥♥♥. i aint gonna quarantine like 200 hundred soldiers.... I wish someone would understand that punishing the player is totally the wrong way of making it harder.... just reward the player instead when it needs to be done..... why isnt there a quick save in a mission instead of those ♥♥♥♥♥♥♥♥♥ checkpoints that can ruin a mission in a second... every mistake is a reset, mgs games weren't like that before... THIS ♥♥♥♥ IS WACK!!!!!!
its really easy to determine who you need quarantine i dont understand where you see problem....
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