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S-ranking DOES suck in this game, no doubting that.
Thanks. Usually, when I search for YouTube videos of missions I search for s-rank and it's usually a cheap exploit. But I found a video where the guy took forever but he got the 20K perfect stealth bonus. All together with the no reflex, no alerts, no retries, no kills it's 45K bonus. That is usually enough to make up for the time penalty.
So, maybe Perfect Stealth is the answer. But no-trace is nearly impossible.
https://www.youtube.com/watch?v=E1ovDouoh70
even on alert, if you are fast you will get S-rank
I get the point, you are mercenary who works for money, so doing each mission faster is more productive for company, but for gameplay it is weird. Makes it really boring to play for S-ranks, just rush it and don't pay attention to anything else but main task, and how to exfiltrate very fast (aka find container)
I think he means it is, in fact, too easy to get an S. Not the oposite. But that would require reading the OP and as we all know reading is overrated in this day and age.
for example, people who have like 10 years of experience in tactical games will do S-rank with ease, but relative newbies will struggle, so I guess this is result of community feedback from GZ.
for me only problematic S-rank was Code Talker [EXTREME], fighting with Skulls takes too much time cause they one-shot you every time, so rushing with D-Horse was the answer, took me lots of tries cause they are so damn accurate, and if I don't go yolo and spend time planning I end up with A-rank.
Tanks. Tanks are the answer. I got S-rank + all objectives in one go just yesterday.
Tank mechanic is decent in MGSV, not like trucks and jeeps.
Stealing a tank in OKB Zero and going all in yolo was fun tho, easiest S-rank ever