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But why does it go five levels down? I added fifty and got two level-ups. So these 50 equate to 2 levels when they replace all the lower-rank (S) staff. Doesn't it mean then those fifty lower-rank staff equate to 3 levels? How can lower ability point number equate to more levels?
If I'm wrong, please somebody explain it to me, put it into an equation. If there were numbers in the game I would've probably figured it out, but there're only bars that don't mean anything to me.
Okay, does it mean that 50(replacing)S+ and 50(replaced)S together equate to 5 levels?
Does each new level require more ability points?
I'm sorry. I'm dummy at math.
400 random soldiers and new 50s+ - level 109
400 random soldiers - level 104 - game logic
400 random soldiers - level 107 - your logic
Let's say that each staff member is worth a point value.
S+ = 5 points
S = 4 points
A = 3 points
Now imagine a platform with 5 staff.
S+
S
S
A
A
Add up all the points for each staff and that is worth 19 points. For this we will call that a level 19 platform. Then you get 2 more S+ staff. The platform looks like this.
S+
S+
S+
S
S
That platform is now level 23, gaining 3 levels. Now if you were to dismiss the 2 S+ staff it will look like this.
S+
S
S
That platform is now level 13, loosing 10 levels and 7 levels lower than before you even had the S+ staff. Unless that A rank staff are put back it will be lower than before. Does that make sense?
Consider this, when you use the auto assign to switch back and forth between Combat and Security bias, the levels don't keep going down the more you do it. That is because staff is not being removed, only switching from one to the other.
I think I got it. Thanks.
Thank you for spending time to give this detailed explanation. Now I get it. If only the game gave the exact number of ability points I wouldn't have to make it into a video. Thanks again.
in simple words, skill difference between B and A is way less than from A to A+, which means that once you get to top of function, S++, skill level is huge - S+ to S++ is like comparing E to A.
so a mere part of that difference between S+ and S++ makes a huge difference in unit levels.
cause of explicit function it is harder to get a grip with naked eye
yeah, exponential, brainfart caused by hangover triggered my dyslexia xD
gaining all three medals on E rank soldier gets him to like A, but gaining all medals on S soldier will barely lift him to S+
unit levels are different thing, there it's linear and we simply have points needed for each level.
In a game like fallout 4 there's a progress bar that allows to sort of keep track of how much you have left to get to the next level. Is there a way to do this in MGSV?
I don't think that is really needed, it's kinda ok idea, but gameplay is so much fun that I just played for fun and not for unit levels