METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

E. Grey Mar 5, 2016 @ 7:47pm
Level-up/down system in MGSV
I did an experiment a little while ago and made a video about it.

Long story short, the experiment has shown that when you receive a bunch of staff you get fewer level-ups than you would get level-downs if you had lost them. I won't get into detail and recomend to watch the video, as it may get a little complicated in words.

https://www.youtube.com/watch?v=TeQRwqk4hOQ

There's probably another event coming up next week, and I want to ask those who'll get interested after watching the video to try this experiment with your staff, to see if it's common among the players.

I'll do this experiment again as well and make a more detailed video about it next week.
Last edited by E. Grey; Mar 5, 2016 @ 7:56pm
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Showing 1-15 of 17 comments
J A F F A Mar 6, 2016 @ 2:45am 
Unless I missed something here, the difference is when you get the 50 S+ intel staff they replace an already full intel platform that might have S, A++ or whatever rank staff you have there. When you dismiss them, that's 50 staff just gone from the intel platform. Of course you would loose more levels then. Refill the platform and see if it goes back to the original level.
Last edited by J A F F A; Mar 6, 2016 @ 2:46am
E. Grey Mar 6, 2016 @ 3:26am 
Originally posted by Donut Create Push:
Unless I missed something here, the difference is when you get the 50 S+ intel staff they replace an already full intel platform that might have S, A++ or whatever rank staff you have there. When you dismiss them, that's 50 staff just gone from the intel platform. Of course you would loose more levels then. Refill the platform and see if it goes back to the original level.

But why does it go five levels down? I added fifty and got two level-ups. So these 50 equate to 2 levels when they replace all the lower-rank (S) staff. Doesn't it mean then those fifty lower-rank staff equate to 3 levels? How can lower ability point number equate to more levels?

If I'm wrong, please somebody explain it to me, put it into an equation. If there were numbers in the game I would've probably figured it out, but there're only bars that don't mean anything to me.
Last edited by E. Grey; Mar 6, 2016 @ 3:31am
J A F F A Mar 6, 2016 @ 3:34am 
No you misunderstand. When you gained 2 levels from the 50 S+ staff, that is 2 levels for REPLACING lower level staff. You still have a 450 staff platform, you're not getting more staff there. The 2 levels you gained is only the difference in skill between S+ and whatever staff is removed from the bottom of the list. When you loose 5 levels, it is because you removed 50 staff entirely. Like I said, replace the 50 staff with whatever staff you had in there originally and it will only go down 2 levels.
Last edited by J A F F A; Mar 6, 2016 @ 3:35am
E. Grey Mar 6, 2016 @ 3:48am 
Originally posted by Donut Create Push:
No you misunderstand. When you gained 2 levels from the 50 S+ staff, that is 2 levels for REPLACING lower level staff. You still have a 450 staff platform, you're not getting more staff there. The 2 levels you gained is only the difference in skill between S+ and whatever staff is removed from the bottom of the list. When you loose 5 levels, it is because you removed 50 staff entirely. Like I said, replace the 50 staff with whatever staff you had in there originally and it will only go down 2 levels.

Okay, does it mean that 50(replacing)S+ and 50(replaced)S together equate to 5 levels?

Does each new level require more ability points?

I'm sorry. I'm dummy at math.
Last edited by E. Grey; Mar 6, 2016 @ 3:52am
in Mar 6, 2016 @ 4:22am 
450 random soldiers - level 107
400 random soldiers and new 50s+ - level 109
400 random soldiers - level 104 - game logic
400 random soldiers - level 107 - your logic
J A F F A Mar 6, 2016 @ 4:24am 
I don't know exactly how the game calculates it so I could be totally wrong but as I understand it here is a simplified version.

Let's say that each staff member is worth a point value.
S+ = 5 points
S = 4 points
A = 3 points

Now imagine a platform with 5 staff.
S+
S
S
A
A

Add up all the points for each staff and that is worth 19 points. For this we will call that a level 19 platform. Then you get 2 more S+ staff. The platform looks like this.
S+
S+
S+
S
S

That platform is now level 23, gaining 3 levels. Now if you were to dismiss the 2 S+ staff it will look like this.
S+
S
S

That platform is now level 13, loosing 10 levels and 7 levels lower than before you even had the S+ staff. Unless that A rank staff are put back it will be lower than before. Does that make sense?

Consider this, when you use the auto assign to switch back and forth between Combat and Security bias, the levels don't keep going down the more you do it. That is because staff is not being removed, only switching from one to the other.
Last edited by J A F F A; Mar 6, 2016 @ 4:25am
E. Grey Mar 6, 2016 @ 4:27am 
Originally posted by in:
450 random soldiers - level 107
400 random soldiers and new 50s+ - level 109
400 random soldiers - level 104 - game logic
400 random soldiers - level 107 - your logic

I think I got it. Thanks.
E. Grey Mar 6, 2016 @ 4:32am 
Originally posted by Donut Create Push:
I don't know exactly how the game calculates it so I could be totally wrong but as I understand it here is a simplified version.

Let's say that each staff member is worth a point value.
S+ = 5 points
S = 4 points
A = 3 points

Now imagine a platform with 5 staff.
S+
S
S
A
A

Add up all the points for each staff and that is worth 19 points. For this we will call that a level 19 platform. Then you get 2 more S+ staff. The platform looks like this.
S+
S+
S+
S
S

That platform is now level 23, gaining 3 levels. Now if you were to dismiss the 2 S+ staff it will look like this.
S+
S
S

That platform is now level 13, loosing 10 levels and 7 levels lower than before you even had the S+ staff. Unless that A rank staff are put back it will be lower than before. Does that make sense?

Consider this, when you use the auto assign to switch back and forth between Combat and Security bias, the levels don't keep going down the more you do it. That is because staff is not being removed, only switching from one to the other.

Thank you for spending time to give this detailed explanation. Now I get it. If only the game gave the exact number of ability points I wouldn't have to make it into a video. Thanks again.
Last edited by E. Grey; Mar 6, 2016 @ 4:48am
No_Quarter Mar 6, 2016 @ 4:36am 
staff level system uses explicit function.

in simple words, skill difference between B and A is way less than from A to A+, which means that once you get to top of function, S++, skill level is huge - S+ to S++ is like comparing E to A.
so a mere part of that difference between S+ and S++ makes a huge difference in unit levels.

cause of explicit function it is harder to get a grip with naked eye
Last edited by No_Quarter; Mar 6, 2016 @ 4:37am
J A F F A Mar 6, 2016 @ 4:48am 
Yeah that it also true you can tell from looking at the bar graph sizes for the staff. I still don't know if going from platform level 110 to 120 requires an equal amount of extra S++ staff as from 120 to 130 but that's a different issue.
Last edited by J A F F A; Mar 6, 2016 @ 4:59am
No_Quarter Mar 6, 2016 @ 5:02am 
Originally posted by Donut Create Push:
Exponential function? Yeah that it also true you can tell from looking at the bar graph sizes for the staff. I still don't know if going from platform level 110 to 120 requires an equal amount of extra S++ staff as from 120 to 130 but that's a different issue.

yeah, exponential, brainfart caused by hangover triggered my dyslexia xD

gaining all three medals on E rank soldier gets him to like A, but gaining all medals on S soldier will barely lift him to S+

unit levels are different thing, there it's linear and we simply have points needed for each level.
Last edited by No_Quarter; Mar 6, 2016 @ 5:02am
E. Grey Mar 6, 2016 @ 5:08am 
Originally posted by No_Quarter:
Originally posted by Donut Create Push:
Exponential function? Yeah that it also true you can tell from looking at the bar graph sizes for the staff. I still don't know if going from platform level 110 to 120 requires an equal amount of extra S++ staff as from 120 to 130 but that's a different issue.

yeah, exponential, brainfart caused by hangover triggered my dyslexia xD

gaining all three medals on E rank soldier gets him to like A, but gaining all medals on S soldier will barely lift him to S+

unit levels are different thing, there it's linear and we simply have points needed for each level.

In a game like fallout 4 there's a progress bar that allows to sort of keep track of how much you have left to get to the next level. Is there a way to do this in MGSV?
Last edited by E. Grey; Mar 6, 2016 @ 5:10am
JAD Mar 6, 2016 @ 5:14am 
It's only normal that the levels start to go slower with higher levels. Your staff units would level up faster in low levels, while they will level up slower in higher levels. Why? Because you already have high ranking staff in the units.
Last edited by JAD; Mar 6, 2016 @ 5:15am
No_Quarter Mar 6, 2016 @ 5:18am 
goal of the game is to make Diamond Dogs as strong as possible, never to be game over.

I don't think that is really needed, it's kinda ok idea, but gameplay is so much fun that I just played for fun and not for unit levels
E. Grey Mar 6, 2016 @ 5:19am 
I'm sitting now thinking about it and feel like a complete moron for not getting it. I play video games too much.
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Date Posted: Mar 5, 2016 @ 7:47pm
Posts: 17