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so first i have to pick and outpost on the map and quiet scout. she will run and mark all enemies in the outpost. after that i go to the map and say quiet attack and pick a sniping point. after that i take my binoculars, aim at an enemy and say shoot and she will kill him. plus if i enter reflex mode then she will kill the enemy for me. as bond level rises i can use commands take aim, cover me and shoot
the video said something about practicing to raise the bond level. how i do that?
how do i develop weapons for her? i dont do anything and when the bond level increases her equipment is unlocked?
what do u mean by noctocyanin/sonar? when can i unlock it?
Sonar stands for the Sonar arm like I discussed with you on Back up. Back down. (Do you remember me telling you if you had sonar?) also the noctocyanin is a drug that lets you notice life nearby should be able to develop it somewhere in the begining of the game but I never use the drug.
Btw Quiet is good for outside assaults, D-dog is good for CQC areas as he is able to be equiped with a stun knife, knife, or his own little doggy fulton bags.
(incase your wondering, D-Walker is good for the heavy/base assaults, and D-horse is good for travel)
Overall if your wondering which is better? it really depends on your style of playing. I suggest you use Quiet if your planning to wipe out maps or want a buddy that can improvise from stealth to loud as D-Dog is only useful during stealth operation since he doesn't really do much in a gunfight.(Just a reminder Don't bring him to skull fights, he doesn't do anything to them)
Her marking isn't as effective but can be pre-planned, wheras D-Dog essentially does it automatically purely based on radius. Intel is fine and all but requires looking at the iDroid regularly, something I'd rather not be doing.
The only time I'd even consider D-Dog over Quiet is for those annoying mine missions - and even then he isn't required. That isn't saying D-Dog is bad, no sir, love the little wolf - but Quiet assists in combat with or without requiring too many commands -- and won't overly/negatively effect your mission stats unless you're just starting with her and she's going ham with unsilenced lethal rifles.
Later on, her third rifle will also mince Skulls and armored targets, so you have that option for missions where stealth is literally of no concern. For general play and hoovering up loads of soldiers, just get Tranquiet on the job and let her do all the work for you while you Fulton spam to your hearts content.
D Dog if you want somebody who won't set off landmines, kill your extraction target, shoot someone you kick away to hold up because her moving around wouldn't allowe you to order her to stand down, or otherwise alert the enemy with their actions.
Quiet is the top cause of landmines being set off in my most recent playthrough. Which of course, alerts everybody. Or she just straight up runs through enemies in her pathing.
Plus if you don't have a dart rifle on her, she will happily shoot your extraction target in the face who hasn't noticed you instead of the armed soldiers who have, because your camera faces slightly more towards their direction for half a second.
"There's the final legendary gunsmith!... oh Quiet set off a landmie. Grab one of his guards and use him as a human shield! Better use my dart gun to- oh, Quiet just shot the gunsmith in the face, who had his back to me, and not the two guys with shotguns trying to kill me. okey dokey."
D-Dog may not be able to clear out an entire base on their own with a single command and going to make a snack, but he won't cause you any trouble if you want to be more stealthy on a job.
Funny enough, I've been using D-Horse a lot more than I used to. This was my second playthrough (Thanks to a 50% off sale on PC), and honestly I only used Quiet long enough to hit 100 approval and butterlfy, then permanently benched her.
so for missions in which i have to extract prisoners and get mines then i use d-dog
for the missions in which i have to extract enemy soldiers i can use quiet but i must use tranq rifle so she doesnt kill the target
when i want to infiltrate a base then quiet is better, but better to raise the bond level before i do proper missions
what did i'mhelping mean by:-
"Plus if you don't have a dart rifle on her, she will happily shoot your extraction target in the face who hasn't noticed you instead of the armed soldiers who have, because your camera faces slightly more towards their direction for half a second."
if i take the binoculars, point at an enemy and say shoot then she shoots. if i give her the kill command and the cover command then will she only fire where i am looking at?
Yes, however you can only give her the kill or cover command, not both as the lastest command will be overwritten. (Cover command randomly selects kill targets)
If she's in Shoot everything mode, when you kick a man awake, Quiet will shoot them in the head. The timing of such, means when you kick a guy awake then aim your gun at them, you will tell them to freeze, and they will get shot right as they are trying to put their hands on their head.
It doesn't matter that you held them up as they were waking up. That split second of them being awake and hostile is all Quiet needs to decide "I'm going to shoot them. No takebacks."
Also, You are not allowed to give quiet orders when she's moving. Which means if she's in "I'm goint to shoot everything that moves!" mode, you are not allowed to order her to stand down until she stops moving... But she will still take any shots she was starting to line up even if you order her the instant you are allowed to.
"Scout the area!... oh **** I forgot to order her to stand down. *Not allowed to order her to stand down while she's moving. Orders to stand down as soon as allowed* Well, at least I managed to order her not to shoot anymore, so things should be- BLAM ♥♥♥♥♥♥♥♥♥♥ quiet."
All my commentary aside, Quiet is VERY strong and useful at gunning down lots of people... But you have to basically learn to dance around her AI, control limitations, and tendency to just go **** it and walk through landmines setting them off, or even enemy soldiers if they happened to be in her pathing.
As much as I love D Dog, like I said he can't take out an entire base full of enemies with a single command.
Could be worse. Could be D-Walker. "There, I gave him the best minigun!" *misses 500 rounds from 30 feet away. Sighs, walks up, and Arm CQC's instead*. "There, I gave him the intercept head and the best handguns! *D Walker unloads every shred of Ze'ez ammo, hit one guy, in their helmet." SIGH"
That's not true at all. It takes very little time and effort to get her bond level up to get her silenced tranq rifle. Once she has that she is the ULTIMATE stealth buddy. No one else compares.
Frankly I think the only thing D-Dog is good for is awareness. While Quiet is better for general scouting, D-Dog can catch any enemy that comes near you, while sometimes Quiet misses some. And then D-Dog can find mines and plants.
However, that is where his usefulness ends. In any kind of stealth or combat situation he is TERRIBLE. All that ever happened when I tried to use him was... send him to stun an enemy, he'd hit them and alert other guards (because he's not smart enough to know to stay out of sight) and they unload a clip of ammo into him. Then I have to run out and save his sorry butt.
Quiet can ZZZ an entire base by herself and leave you to go around fultoning at your leisure while she covers you. D-Dog can't even attack enemies on his own... and if he does he just gets himself killed.
Outposts especially become soooo easy once you get Quiet, just pull out your own tranq rifle and tell Quiet to go crazy, you will get a steady intake of fultons by picking off outposts in seconds.
Just... no, D-Dog can't compare, sorry. Plus Quiet is an interesting character while D-Dog is... well... a dog. Or a wolf. Whatever.
D-Walker was just... just so disappointing. I mean you get your own small Metal Gear, and for most everything it blows.
Don't even think about using it for stealth because you'll stick out like a sore thumb and moving quietly in it sucks.
Its scout mode only works if you're not riding it... why? What moron thought that was a good idea? Why can't it scout when I'm on it?
Its "seek and destroy mode" is just a joke. I was so looking forward to having a robot buddy running around tranqing people. What I got was D-Walker standing in one spot like a tool, unloading clips into a wall while the enemy simply hid and chucked grenades at it until it dies (very quickly). Why!? Why can't D-Walker move when it's getting attacked!?
Its shock lance is just like... why bother? Similar to the stun arm and rocket arm it really wasn't worth the time to use it. More efficient to just CQC or tranq. It isn't even fun to use like the rocket arm.
The only thing D-Walker is good for fun (running mode travel is great) and for going Rambo on Skulls.
I feel like they were so afraid of making D-Walker an OP buddy that they went clear to the opposite end of the spectrum and made it virtually useless. Similar to the disappointment that was Battle Gear... sigh... couldn't I at least get to see it in action ONCE after all the hype?