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But yep, we know basically everything you've said here. :|
In general. Phantom Pain, for me, is actually the least silly as the cutscenes and dialogue have been dramatically scaled back. The story is in the background for most of the game.
I've listened to the tapes. What's your point here if you don't mind me asking?
so your experience just depends if you listened to the tapes on time or later
I enjoyed Code Talker tapes most, he speaks a little like Yoda. Ocelot's narration sounds great, Miller is too angry till it comes to KazBurgers. There is entire MGSV story
they're all cheesy. MGS's storytelling is based of Bond films (especially Snake Eater)
but its also a video game. The story is really entertaining but if you play games like metal gear exclusively for story you're doing it wrong.
Did you read my post? Also, saying that sounds incredibly weird to me. Outside of Phantom Pain, it seems every MGS game is only story. Codec conversations and cutscenes take up a huge portion of the game. In many of them you have a long cutscene, then you walk ten yards, have a long codec conversation, then walk another ten yards for another cutscene.
Well, just because the tapes exist doesn't mean the story isn't in the background. In fact, relegating most of the story to optional audio tapes is, in my mind, the very definition of pushing the story into the background.