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报告翻译问题
mgs blurred the lines between the concepts of good and bad to the point that no-one knows where one starts and the other begins
That's precisely the point.
Here's the thing, western games/movies/anything tend to make the protagonist the absolute hero and the enemies the absolute evil.
(take any common war game and you will see the trend, usually american soldier = hero, russian/german/chinese/terrorist soldiers = the evil incarnate)
What Kojima always wanted to show, and put a lot of effort on it specially in the titles after MGS3 is that in war, there is no "good guy" or "bad guy".
He really wanted to show people that there is no such a thing as hero vs evil.
To show the truth about war, that "war is ugly" and soldiers are disposable for political reasons that changes over the time without regard for human life.
MGS is first and above all, an anti-war message.
You need to stop thinking of the western hero vs evil format to actually understand what MGS is about.
skull face wants to wipe out the patriots/cipher by wiping the english language away, killing zero along side destorying the us and selling nukes to almost everyone plus more and using what ever means nesscesary to achieve those goals, even having a woman (paz) raped infront of a child (chico)
and im not sure but liquid snake does have that a mostly evil vibe to him, im not entirely sure of the events of mgs1 since i cant obtain the pc copy at current stages but he does seem to want to nuke the ♥♥♥♥♥♥♥♥ us over a dead ♥♥♥♥♥♥♥ body
and then theres volgin
lets just all agree volgin was evil
I'm pretty sure the japanese thinks the americans were "evil" for sending atomic bombs their way.
And I still see americans defending that was actually a good thing even today.
So no. There is no "evil" and there is no consensus. There are different points of views. Each is trying to achieve the same goal through their own means.
The means are "evil", but the goal they are all trying to achieve is already "evil", so what difference does their means make?
One day, I was in a random twitch stream watching someone getting their butts kicked by some Sahelantropus...
And there was this guy on chat called "mohammed_<something>" and he was asking a lot of questions about the game lore...
At some point, someone called Skullface "the worst villain they ever saw", and this mohammed guy started flipping.
He said that Skullface was the real hero of the story. That american imperialism was trying to take over the whole world and Skullface was doing his best to save the world from that by eliminating all americans. And that Snake was the villain for trying to stop him just for petty revenge instead of joining him since they both hated america they could have been allies.
So there you have it, even Skullface can be someone's hero.
Also Ocelot is the mastermind, he's your contact in 3 & keeps you alive by taking out your eye during the torture scene & not helping Volgin in the final fight, he pushes Boss/Venom in V & Venom who he Hypnotheraphy listens to Ocelot more then Miller, in MGS1 he is coercing Liquid & even allows you to escape from his/liquids capture"that torture area was too easy to escape" , in 2 he is causing all the events of 2 to take place leading the GRU making them do what they do by convincing their boss to take tanker, in 4 he is pushing Solid to destroy GW/SOP. Ocelot is the Puppet Master of the Snakes.
skull face is a nice character thou from many perspectives, including mine
Peace Walker is specially good at putting a positive light on horrible situation through the perspective of its main characters. Big Boss recruits child soldiers for his army, kidnaps everyone in sight, empowers a terrorist group, and arms himself with a nuke and a Metal Gear capable of using it all in the same game. When you mention these things they just don't come close to being humanitarian action.
The Boss, Otakon and Solid Snake are the only ones who actually wanted to leave the world as it was, something Big Boss realizes as he dies.
I'll assume you're trolling... but in case you're not....
She wasn't 13 years old...she herself admitted that she wasn't a teenager.
The "good" characters (like Snake, Otacon, and Raiden) all saw a need to strive for the future. Snake refused to let his genes dictate what his fate was and affirms this at the end of MGS, riding into the distance (IE the future). Raiden, at the end of MGS2 and even MGS4, refused to let his past as a child soldier ruin his life and started a family instead. Otacon gave up inventing weapons to start a family with Sunny (and he apparantly becomes a real baller later in life) and chronicle Solid Snake's life.
Basically, Kojima wants people to do two things:
Don't change the world or your past
Look towards the future
At first glance his themes are contradictory, but...
The notion of others claiming Big Boss was a warmongering villain of free will is proposterous, if anyone would watch MGS4 ending they would know what he stood for... Liberty... Trapped within his own defined limits while trying to elude that of nations, systems, norms and ages.... If you watch Peace Walker ending you will know that he himself was a "gun" a power most sought by and constantly hunted by Cypher, which was the intention of the Patriots, to control power, just like loominati, and in the end the system corrupted and only became self-sustained through war. It itself started to propogate anarchy and lawlesness at a higher grade than that of a single man like Big Boss who had some sort of ideal atleast, something worth fighting for.
Until the moment she stole Metal Gear Zeke, everyone believed she was a schoolgirl.
That's your point of view. As discussed above, even Skullface's ideals can be someone's idea of "good"