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mictrtransactions - they made accelerating development possible with money but they gave us insane resource and unit level demands that only hardcore players can meet and they introduce very few items so... yeah, it should make money cause if players have no items to chose from and no resources to develop them they will surely want to accelerate development.........
introducing resource multipliers and such for money would make sense but this equation as is is broken for Konami and pretty much not effecting players.... gj for whoever thought of it, 10/10
make a family account, put some save onto it and put is on security challenge early in the morning and farm materials from it, give security some low grade weapons - just lower than your battle dress and rush to core.
repeat
The weird thing is that some those super high deployment costs don't seem to be justified a player's benefit-wise.
As it seems to me in FOBs Molotok is only good for one-body-hit-killing guards at far distances, but it has only the first-grade suppressor and bolt-action reload - no-go for a sniper platform. But really I wouldn't even use it if it had an unlimited suppressor, because it takes away the fun of long-range headshots and a little bit of necessity for tactics and strategy because you can literally shoot any part of a guard's body to kill him/her. Why the heck do I need to spend so much minor and precious metal, when I can go in with *5 Renov (customized, costs only 400 bio) and have much more fun and challenge?
Or take Mirazh, for instance. If I want to go to war, I'll take HAIL MGR with 60 rounds, each capable of taking out a crowd of guards or an AA cannon. It costs 108 precious metal.
Can't comment on RP because I haven't used it much. Perhaps some people find its costs justifiable.
When I used to play FOBs non-lethal I used Burkov and S1000, and sometimes Bambetov or MRS for drones and cameras. *8 S1000 is not that expensive; I actually expected its deployment cost to be way higher. Bonus rewards cover the costs in case of a successful infiltration. So, thanks for that, I guess. And thanks for Tornado.
The idea that these online development items are meant for FOB is further cemented by things like the fact that the Molotok is bugged in single player, and the game doesn't always recognize when you've deployed with it nor will it give you suppressors for it from supply drops. Also things like the grade 8 tranq sniper rifle, which puts soldiers in single player down in a second or less from anywhere in the body; the game becomes ridiculously easy.
Yup, it doesn't tell you since it tries to act cool n' ♥♥♥♥, but they basically should've just named it "FOB Training" instead, honestly, it's a ♥♥♥♥♥♥♥♥ episode, really it is.
I just spent nearly all of my precious metal on the last-grade custom cameras, mines and UAVs. I've got plenty of stuff to develop, but I'll have to wait and grind some more. I feel as if I'm a Konami employee.