METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

Insane Deployment Costs
What the actual hell is up with teir 7 and up development and deployment costs? Do these just exist to cheese peoples FOBs by other people who do nothing but attack the top 5% of FOBs? I really don't understand how some of these costs can be justified. I saw an earlier thread with people complaining about deployment costs being in the range of 200 precious metal, and now we have stuff like the molotok which costs roughly 7k minor metal and 3.3k precious metal to DEPLOY. Not develop, deploy. And the development costs are no less insane. 600k minor metal, 300k precious metal. Really? How is this supposed to be justified. Half the high grade weapons are really no better than the slightly lower teirs, but costs hundreds of times more.
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Showing 1-15 of 19 comments
Those insane items pretty useful when you invade high ranking FOBs, and it also handy when defender comes up. You don't have to develop above Grade 7 item if you just want to invade Medium-Hard FOBs, even Grade 3-5 Weapon is enough.
JAD Jul 28, 2016 @ 4:46am 
Pretty easy. The 1st part of the game was planned by Kojima Productions. The rest of it has been done by the remnants of it and Konami only wants money. So if you really want to keep playing FOB and developing items you need to buy more FOB to be able to obtain those ridiculous amounts of resourcers. Being patient you will need months to get 1000 MB coins to buy another FOB. If you aren't, you will pay real money to buy waters. This is the final goal of everything in MGSV FOB from grade 8 items and beyond.
Rookie (ZOE) Jul 28, 2016 @ 4:51am 
Welcome to the club pal.
No_Quarter Jul 28, 2016 @ 5:13am 
waters don't get you too much precious... it is just balanced around FOB part of the game, microtransactions were never meant to bring a lot of money, FOB's are only meant to draw more players to is cause it is pretty much multiplayer

mictrtransactions - they made accelerating development possible with money but they gave us insane resource and unit level demands that only hardcore players can meet and they introduce very few items so... yeah, it should make money cause if players have no items to chose from and no resources to develop them they will surely want to accelerate development.........
introducing resource multipliers and such for money would make sense but this equation as is is broken for Konami and pretty much not effecting players.... gj for whoever thought of it, 10/10

make a family account, put some save onto it and put is on security challenge early in the morning and farm materials from it, give security some low grade weapons - just lower than your battle dress and rush to core.
repeat
Jesus, thats a real shame. I guess if you did FOBs full time it wouldn't be the end of the world, but I don't WANT to pull out a weapon that costs an arm and a leg to use just to cheese my way through an FOB one shotting a base full of S and up soldiers, but I guess thats the idea here.
Rookie (ZOE) Jul 28, 2016 @ 5:31am 
Yup, I still can't get most of the Online dev items due to those ♥♥♥♥♥♥ up level requirements. It would've been fine if they stuck with the classic MGSPW formula of lvl 1-99, but nooooooo... ♥♥♥♥♥♥♥♥ wants to have it the only way they love to draw out whatever money they can along with our inner anguished time spent in TPP and the usual ♥♥♥♥♥♥♥♥ they LOVE to do (just look at the NEW MGS3 Pachinko trailer for instance... ), forcing us to get those freakin' elusive S++ers en masse, a task in and of itself would have "no easy task" be a massive understatement, by all means. :uritona:
Last edited by Rookie (ZOE); Jul 28, 2016 @ 5:32am
E. Grey Jul 28, 2016 @ 7:19am 
Originally posted by Very Disco:
What the actual hell is up with teir 7 and up development and deployment costs? Do these just exist to cheese peoples FOBs by other people who do nothing but attack the top 5% of FOBs? I really don't understand how some of these costs can be justified. I saw an earlier thread with people complaining about deployment costs being in the range of 200 precious metal, and now we have stuff like the molotok which costs roughly 7k minor metal and 3.3k precious metal to DEPLOY. Not develop, deploy. And the development costs are no less insane. 600k minor metal, 300k precious metal. Really? How is this supposed to be justified. Half the high grade weapons are really no better than the slightly lower teirs, but costs hundreds of times more.

The weird thing is that some those super high deployment costs don't seem to be justified a player's benefit-wise.

As it seems to me in FOBs Molotok is only good for one-body-hit-killing guards at far distances, but it has only the first-grade suppressor and bolt-action reload - no-go for a sniper platform. But really I wouldn't even use it if it had an unlimited suppressor, because it takes away the fun of long-range headshots and a little bit of necessity for tactics and strategy because you can literally shoot any part of a guard's body to kill him/her. Why the heck do I need to spend so much minor and precious metal, when I can go in with *5 Renov (customized, costs only 400 bio) and have much more fun and challenge?

Or take Mirazh, for instance. If I want to go to war, I'll take HAIL MGR with 60 rounds, each capable of taking out a crowd of guards or an AA cannon. It costs 108 precious metal.

Can't comment on RP because I haven't used it much. Perhaps some people find its costs justifiable.

When I used to play FOBs non-lethal I used Burkov and S1000, and sometimes Bambetov or MRS for drones and cameras. *8 S1000 is not that expensive; I actually expected its deployment cost to be way higher. Bonus rewards cover the costs in case of a successful infiltration. So, thanks for that, I guess. And thanks for Tornado.
Last edited by E. Grey; Jul 28, 2016 @ 7:20am
ALETGERGİN Jul 28, 2016 @ 9:01am 
Brother they are for HIGH rank pf infiltration of course they are expensive to use because they are useful
Lucky Flame Jul 28, 2016 @ 12:54pm 
Originally posted by JAD:
Pretty easy. The 1st part of the game was planned by Kojima Productions. The rest of it has been done by the remnants of it and Konami only wants money. So if you really want to keep playing FOB and developing items you need to buy more FOB to be able to obtain those ridiculous amounts of resourcers. Being patient you will need months to get 1000 MB coins to buy another FOB. If you aren't, you will pay real money to buy waters. This is the final goal of everything in MGSV FOB from grade 8 items and beyond.
Exactly. The requirements for development and deployment are just a couple of the ways Konami implemeted to entice people to spend money on the game. It's not like you even need any of the online development items for single player. Everything you need, you can get offline.
The idea that these online development items are meant for FOB is further cemented by things like the fact that the Molotok is bugged in single player, and the game doesn't always recognize when you've deployed with it nor will it give you suppressors for it from supply drops. Also things like the grade 8 tranq sniper rifle, which puts soldiers in single player down in a second or less from anywhere in the body; the game becomes ridiculously easy.
Larry Jul 28, 2016 @ 4:41pm 
When do you get access to these FOBs anyway? I feel like I'm doing something wrong having played the SP for like 30 hours and not unlocked the damn thing yet...
Dustin81 Jul 28, 2016 @ 7:42pm 
Originally posted by Dr.Larry:
When do you get access to these FOBs anyway? I feel like I'm doing something wrong having played the SP for like 30 hours and not unlocked the damn thing yet...
Episode 22
Rookie (ZOE) Jul 28, 2016 @ 7:45pm 
Originally posted by Dustin81:
Originally posted by Dr.Larry:
When do you get access to these FOBs anyway? I feel like I'm doing something wrong having played the SP for like 30 hours and not unlocked the damn thing yet...
Episode 22

Yup, it doesn't tell you since it tries to act cool n' ♥♥♥♥, but they basically should've just named it "FOB Training" instead, honestly, it's a ♥♥♥♥♥♥♥♥ episode, really it is. :UnhappyLilith:
Last edited by Rookie (ZOE); Jul 28, 2016 @ 8:43pm
Larry Jul 28, 2016 @ 8:31pm 
That explains it... I'm only on episode 18 or 19, just after rescuing the kids. Kind of odd such a feature would come almost halfway through the game though(With there being 50 main missions).
Rookie (ZOE) Jul 28, 2016 @ 8:44pm 
Exactly, you can thank ♥♥♥♥♥♥♥♥ for that.
E. Grey Jul 28, 2016 @ 11:58pm 
I'd say that more insane is waiting time. That's what it comes down to. Shortage of resources means more waiting. We've got slow level-up, 12-day development time for half of weapons and items, and on top of that there's a simultaneous development limit.

I just spent nearly all of my precious metal on the last-grade custom cameras, mines and UAVs. I've got plenty of stuff to develop, but I'll have to wait and grind some more. I feel as if I'm a Konami employee.
Last edited by E. Grey; Jul 28, 2016 @ 11:58pm
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Date Posted: Jul 28, 2016 @ 3:43am
Posts: 19