Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Amazing isn't it?
Of course this doens't apply in mission that requires you to kill. Like SKULLS or Sahalentrophus.
However, being excessively brutal will not go unpunished.
Stealth
Of course, the games also hint that there's not as much fact into the idol that is Big Boss, and that a lot of his Heroism is in fact folklore made up by people, including the idea that Cipher used Big Boss as an icon and controlled media to inflate his reputation into something unrealistic.
In any case, MGS5 is actually one of the most lenient titles in the franchise when it comes to killing. While there is a punishment for killing many people, it's still easy to get a perfect ranking on most missions even if you use lethal force to complete them. This is something that is generally unhead of in other titles, where pure pacifist runs are rewarded with quite a bit more than anything you get in MGS5.