METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

Deniz Sep 29, 2016 @ 9:16am
why is killing penalized?
is this game trying to be pacifist? lol.

why would i risk my stealth if i can put guards down for good?

if i choke them or ko them in any way they get up after some time and alert the whole base.

so the only time ko guards is if there is a dumpster or a toilet or when i extract them.

any tips from pros on how to deal with this kind of situation?
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Showing 1-15 of 18 comments
Shalashaska Sep 29, 2016 @ 9:17am 
You can just hold them up and tell them to get down, they'll stay like that untill somebody finds them.
Sekkuar666 Sep 29, 2016 @ 9:18am 
Because this is Metal Gear Solid, not Call of Duty.
Deniz Sep 29, 2016 @ 9:25am 
Originally posted by Shalashaska:
You can just hold them up and tell them to get down, they'll stay like that untill somebody finds them.
and they stay down forever? good to know. i will try this.
Shalashaska Sep 29, 2016 @ 9:26am 
Originally posted by Dennis:
Originally posted by Shalashaska:
You can just hold them up and tell them to get down, they'll stay like that untill somebody finds them.
and they stay down forever? good to know. i will try this.
Yeah, you can also knock them down and move them to a safe location then kick them then hold them up.
Aargos Sep 29, 2016 @ 9:59am 
Actually people you have held up will get up as soon as an alert is started, so its not a foolproof strategy.
Shalashaska Sep 29, 2016 @ 10:00am 
Originally posted by Dexhamster:
Actually people you have held up will get up as soon as an alert is started, so its not a foolproof strategy.
Only during a combat alert.
Deniz Sep 29, 2016 @ 10:08am 
Originally posted by Shalashaska:
Originally posted by Dexhamster:
Actually people you have held up will get up as soon as an alert is started, so its not a foolproof strategy.
Only during a combat alert.
alright, i tested it. is working but alert gets them into combat mode. so i have to be extra careful.
Briareos Sep 29, 2016 @ 10:58am 
Yeah it's almost like yo have to play it stealth mode / like a Metal Gear Solid game to success.

Amazing isn't it?
TNinja Sep 29, 2016 @ 12:05pm 
Because it rewards you for taking the risk? I mean, isn't that the basics of risk vs reward?


Of course this doens't apply in mission that requires you to kill. Like SKULLS or Sahalentrophus.
Metric Guard Sep 29, 2016 @ 3:35pm 
You won't be penalized for killing, you'll just miss out on hiring staff.

However, being excessively brutal will not go unpunished.
Last edited by Metric Guard; Sep 29, 2016 @ 3:35pm
Xmerwynd Sep 29, 2016 @ 4:24pm 
Originally posted by Dennis:
is this game trying to be pacifist? lol.

why would i risk my stealth if i can put guards down for good?

if i choke them or ko them in any way they get up after some time and alert the whole base.

so the only time ko guards is if there is a dumpster or a toilet or when i extract them.

any tips from pros on how to deal with this kind of situation?
All actions in life have consequences, that is the "phantom" pain.
Pathfinder PI Sep 29, 2016 @ 6:08pm 
It's not like killing is penalised, it's just not killing anyone rewarded.
Shoebsy Sep 29, 2016 @ 6:42pm 
It's not "Stealth" to go into a place and compeltely kill and destroy ♥♥♥♥.
Nandokps Sep 29, 2016 @ 6:47pm 
Originally posted by Dennis:
any tips from pros on how to deal with this kind of situation?

Stealth
lPaladinl Sep 29, 2016 @ 9:43pm 
Metal Gear in general runs with themes generalized as "War is bad". Snake's reputation as a Hero is that he is known for being so good at stealth that he generally ambushes his targets and uses non-lethal means to subdue them, hence why so many people hear about him and why people are so impressed. Not only does he manage to be proficient in stealth, but he manages to do so without using excessive force.

Of course, the games also hint that there's not as much fact into the idol that is Big Boss, and that a lot of his Heroism is in fact folklore made up by people, including the idea that Cipher used Big Boss as an icon and controlled media to inflate his reputation into something unrealistic.

In any case, MGS5 is actually one of the most lenient titles in the franchise when it comes to killing. While there is a punishment for killing many people, it's still easy to get a perfect ranking on most missions even if you use lethal force to complete them. This is something that is generally unhead of in other titles, where pure pacifist runs are rewarded with quite a bit more than anything you get in MGS5.
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Date Posted: Sep 29, 2016 @ 9:16am
Posts: 18