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The only difference I can think of is more available modifications you can put on/change. But I only use the Brukov once I unlocked the tranq version of it, so doesn't really concern me.
You can just put on a better suppressor and bigger mag on the lower tier versions and suffer 0 losses.
And that doesn't add up GMP, right? My god, I forgot about that. Well I already have my 3 custom slots with the best weapons but yeah I didn't think about that.
IIRC, only the underbarrel mounts (grenade launcher, shotgun, pistol, etc.) increase deployement costs.
I have one loadout dedicated to being as bear-bones and cheap as possible, for grinding purposes. It's a shame you can't put scopes on the tier 1 assault rifle, makes sniping a bit harder...
Yeah, and it's a shame there's only 3 loadouts, I have one for lethal fobs, non lethal fob, explosive for defending fobs and I need a low cost one like you said. I can change yeah but even MGO has 7 loadouts.
No kidding.
Another annoying thing is that the loadouts don't save certain things, like Tools or Character setups. Changing outfits and such is easy enough, since you see the character, But I often go in with full wormhole fultons, change, get done grinding and then deploy into afgan/afrika with normal tier 1 fultons.
Seriously don't get why they made so few slots for modifiable weapons and poorly done Loadouts.
As nobody cares about bodyshots you can take care of some without they running around to much.
Infinite supressors are practically useless in the long run, as you'll rarely shoot enough to break a level 2 supressor
how is it broken? if it wasn't a one-shot-zzz then i couldn't do half the NL FOBs that i do.