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Side missions do improve bond, just deploy with her and make sure she doesnt get injured and you’ll be fine.
I just tired from this game, want beat it and go to another another, but this bond so slow at side missions farming.
Ok, I get, just need a little patient.
You need to have sex with her in game.
Just saying dude. MGS V isn't a game you can just "Rush through" if you want to unlock things, it's a game meant to take time and effort to get all the cool things and get 100%.
It's not that kind of game, and there's a bare minimum of content. It's all about doing the same thing over and over and over and over and over.... and over and over.... we take other people than Snake into the field just to hear different voices.
The entire game was supposed to a way for Konami to make "smartphone game money", and it didn't work. They need 100s or at least 10s of thousands of active people to get that 1% or so that will use their credit cards to buy MB coins. There's rarely above 1000 on a weekday and 3000 on a weekend. That's roughly 10 to 30 people who might buy mb coins, and 1 to 3 who will spend over $100 on them. Unsustainable, doesn't even cover the server electricity and bandwidth and colocation hosting costs. That's why Konami doesn't care about cheating.
You know they're a casino company now, yeah? The Konami that made so many beloved console titles? They're gone. The new one wants to intentionally add hours of delay and give you microtransactions to speed up time and to purchase player invasion insurance.
I mean as a software developer, what's a more direct way to money? PC coding a game for end-users to play at home, or PC coding to run on a touchscreen slot machine for gambline that you totally control the odds? Both require people willing to throw away their money.
If you're not enjoying it? quit.
And I dont want 100% complete of game. Just main story.
As much as I agree with you on Konami selling out for the sake of pachinko machines and casino machines in their corner of the world (A decision which is rapidly biting them in the ass). MGS Peace Walker followed the same model without the Micro-transactions, this model was made to have MxTs but only a handful every interacted with maybe a $10/$20 purchase here and there.
To say this game has a "Bare minimum of content" is definitely wrong. If you only did each mission once whilst watching cut-scenes you'd still be left with a healthy amount of content, story-line and game-play. Yes the idea of the game is to want to unlock every weapon, skin, buddy, cut-scene (Etc) which requires you to go back and go through a lot of content again in a fairly repetitive manner, but I would also argue some of those challenges can be testing and fun (Well sometimes, sometimes they're just annoying. But at least it's no "Crash Bandicoot 4" 100%.)
Then again I am a bit of a Hideo-Simp and a Konami hater. MGS V was an uncomplete game and it shows, but I wouldn't call it a failure or a bad game, just shows that Konami is a bad company and we need Hideo to be allowed full ownership of the MGS series.
lol silly :D