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no problem dude! alternitively you can stay in the hanger and pick them off without them getting too close but the quickest way is d walker and probably the safest!
I was planning to do head shots only seems that's the week spot on them but the types I was fighting had loads of health and there health was blocked under a blue bar?
I did use tanks on them and it did seem to work but for some reason after it took to many hits my chatacter dump out of the dam thing so now from now all I will take any tank I see and use it for that level :P
Yes, if you damage them a bit they summon armor. if you focus one skull at a time you can kill them easily before they summon the armor. you can also shoot it off
The most powerful sniper rifle you can use will always be better than explosives. (with some exceptions) During the mission where to the Bee's Sleep it's better to use your best grenade launcher because the Honey Bee missile launcher takes up your alternate Primary weapon slot.
Don't forget that mid-mission you can call a supply drop for new weapons without any penalty to your rating unless it's Stealth Camo or RANK 6+ gear that's for FOB missions. During Traitor's Caravan to complete all tasks you need to eavesdrop on 3 conversations before triggering a Skulls fight. It could be to your advantage using silenced tranq Sniper throughout the mission, then at the last pit stop you could call in a drop for a powerful sniper riffle before the fight.
Calling in a cheap rocket launcher drop to blow up the oil refinery at the end of Pitch Dark is an excellent way to save time and stealth. Follow that with a resource crate fulton extraction to end the mission if you have that ability.
Use grade 5 sneaking suit, hell, you don't even need that, you can use olive dab fatigues and you'll be fine, unless you're doing the extreme version of those missions.