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In the end, the staff in the field don't matter at all. Focus on S++ staff and those in the field become weak and pitiful.
Here a crap video of me stealing S++ on fob.
https://www.youtube.com/watch?v=dX0ID_IgFXE&t
Successfully infiltrating nets you 10 Staff. If S++ Staff is the goal, there's a deployment point on some Command Platforms that is relatively safe. It's very difficult for Staff to see, but they will come there to check out noises and you can sleep and fulton 10 staff easy in 10m and never leave from that spot.
https://steamcommunity.com/sharedfiles/filedetails/?id=1529279861
Pic shows spot between two bridges. There's a ladder going down. Staff will always come down the ladder. Just bring noise makers or remove your silencer from a shootable.
Before I got good at ghosting to get all the rewards, this is how I would collect S++ staff. Make noise and let them come to you.
LOL. Well crap, maybe I should of mentioned that I only have like the 7th or 8th mission unlocked. I mean if i had the hand of jehuty and wormhole fultons and all the end game r&d gear i wouldnt be trying to level r&d asap huh? Aahahahaha.
Basically i had no idea GMP and resources carried over even when you delete save data and start over, so i have like 16 million GMP (and this is after almost completely upgrading all the mother base units to 4/4, think i only have like 1 level left for support or intel)
So i have a hideous amount of GMP and resources and literally nothing to use it on because every soldier i find right now is trash. I dont even think the ability to do deployments is unlocked yet XD
Guess im boned till i can access deployments and FOB huh? Only A and S class guys ive gotten so far have been via challenge rewards (which is a nice thing they implemented around the time i stopped playing, seems like it updates every day or 2 with new challenges which is cool)
Don't forget to DC a few low rank guys so you have a guy with a high multiplier value. I prefer a low rank Athlete, but a Climber or Tough Guy have their purposes as well.
If you don't get them now, they become harder to get later, so be sure to DC a few of them.
Not sure what you mean by this, does holding on to certain low rank soldiers affect spawning or something later on?
For the kikongo thing, just rush the storyline then you will get the cure eventually.
DC means Direct Contract. Direct Contract means they can't be fired automatically.
Soldiers are rated with a multiplier. Snake, Quiet, Ocelot are x1.0. S++ staff are between x0.80-x0.90. So ESPG point rewards are actually less with S++ staff than they are using Snake. Low rank staff, from E to A++ vary in their multiplier ranging from x1.0 to x2.0, with x2.0 being the maximum multiplier. Using a x2.0 ranked staff member provides you twice the ESPG points.
Finding an Athlete, Climber or Tough Guy (maybe others) with a x2.0 rating is great for ESPG points, so if you direct contract them, they cannot be fired and you can play as them later on for maximum ESPG. It's easier to DC when you find them early than to try and find them later after everyone in the field is S rank.
They do not affect level rank. I have around 10 low rank guys on DC and my combat unit stays between level 160-162 depending on how many times I've been attacked vs how many times I have attacked someone else. The lowest it's dropped in 2018 has been Level 158. I have so many S++ that holding onto 10 E-A rank soldiers doesn't have any effect on unit level ranking.
Ohhhh, yeah i know what dc meant i was just wondering why you were saying hold onto a low rank guy with a special trait. So basically you can use a low rank guy with a good trait to get double espionage points and thus get access to better rated fob users and as such, bases with much better soldiers to grab. Gotcha. thanks for the tip! I have quite a handful of dudes with those traits ill make sure to DC them now rather than later before they get kicked off their respective ranks due to space and low rank etc