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no food for you
you come back
1 year
Maybe you can start by chaning your profile picture.
the best stealth mechanics of any game ever to date (and yes i have played most of them) is 'lackluster and uninspired'?
you make off-handed comments like this with
damn i fed you.
but that comment is just so ludicrous
what does that have to do with anything?
thats ALL ME BABY
at least as genuine as yours, anyway.
*gasp* you fed the troll.
But don't wait for me, you better just go on without me
The OP didnt say that the stealth mechanics is lackluster and uninspired they said that the game mechanics are good but the way its implemented into the overall design of the game is lackluster and uninspired.
That could mean that the OP thinks that the shooter and stealth mechanics are fine, but the storyline and open world content are not at least thats what i think. Look at most main story missions that you do and what do the objectives consist of? kill/capture target, rescue prisoners with secondary objectives being gather blueprints. And all the while you are doing this you are spamming fultons like mad to beef up Mother Base and FOBs.
And side ops? how many extract highly skilled soldier missions are there? prisoner extractions? kill armor? kill tanks? kill heavy infantry? videogamedunkey made a comment about assassins creed missions and he said something to the effect of "this game has 90 side missions...but really what the developers mean is that the game that the game has 3 side missions 10 times each". Basically copy+paste content...
speculation; he did not elaborate on this, so your opinion on it is as valid as mine or anyone elses.
misa alt account suspected.
Please ignore the trolls they are the same person trying to make my life misterable because he tried to add me but then I later deleted him due to him PM me in a very stalkerish way.
Most of the missions are either forgettable or just not enjoyable (the total stealth, extreme and sustenance ones were all missions I didn't enjoy in the first place so I doubt I'll enjoy them just harder).
I had hope too with Ground Zeroes when you go into the prisoner area of the camp. The interior level design was completely absent from MGSV, besides maybe a couple blown out/open buildings.
Shadow Moses and MGS2 Tanker completely destroy any level design in MGSV, including all of it's "massive" landscape.
I'd rather speculate on what they meant instead of trying to twist their words around...
You're that same guy who I deleted, I know it.. this is your way of making my life miserable. But, that's ok I'm still here. But, at least try to stay on topic.
You're nothing but a troll.
You don't have to get on mgs forums if you dont want to you know..