METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

Problem with Mission 14 "Lingua Franca"
Hello


I have a problem with this mission somehow. I cannot trigger the last 2 objectives. I have played this mission 10-12 times so far..

Listen to the 4 interrogations: Sometimes I start at daylight, sometimes at night. Sometimes I have identified the 4 prisoners ( green marker ), sometimes not or not all of them. Sometimes the last prisoner is in the building ( where the 2 soldiers move to ), sometimes he was outside in the green. If he was in the building I was listen to all 4 interrogations. Sometimes I rescued the prisoners, sometimes not. Only 1 time was an alert in base.

Last playthrough was at night.. I have identified all 4 prisoners.. I was listening to the first 3 interrogations with my scope.. the 4th prisoner was outside in the green ( found him with intel note ). I was killing / fultoning nothing and nobody. The 2 guys just went into the building and stopped there. I was waiting all night, next day, next night. Then I cleaned all the base. Still nothing. Had to fulton the 4th prisoner to finish.

Also the material container/s. I found just 2 containers there.. near the intel. Have fultoned them out.. but the objective doesn't trigger.


What is wrong here?
Last edited by Abstract-Player; Oct 23, 2017 @ 4:47pm
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Showing 1-9 of 9 comments
lazy skunk Oct 23, 2017 @ 5:01pm 
the best you can do for 4 interrogations task:
- start in the evening (less to wait)
- don't neutralize/extract anything
- listen everything from a long distance, don't get any reason for suspicions
- don't reload checkpoints
- don't identify viscount until his interrogation begins (after being marked, he often falls on the ground and refuses to go any further)

there are 4 containers, you have to extract all. you probably have extracted another two (located near the last interrogation place) before, they will be respawned after completing several (4 or 5 - don't remember exact number) missions.
Abstract-Player Oct 23, 2017 @ 11:49pm 
Originally posted by lazy skunk:
- don't identify viscount until his interrogation begins (after being marked, he often falls on the ground and refuses to go any further)
Do I have to identify the other 3 prisoners?
Abstract-Player Oct 24, 2017 @ 12:38am 
One more try this morning: First prisoner done. Identified the next 2 prisoners. Was listening to their talk. The translator went away a few meters. 2 of the other soldiers stayed with the 2 prisoners.. asking them what their mission is.

Then they killed them. They turned around.. then 1 of them got blinking red triangle as he "found" the dead bodies ( he was killing them himself ). He took out flashlight.. then the 2. idiot did same.

Then they start talking on radio.. here is an intruder.. found dead bodies. And the camp alert start..

xD
Artou Oct 24, 2017 @ 2:52am 
glitchiest mission. I read that D-dog disrupts the objectives (not sure if true) so went with no buddies. The conversations only ever triggered during daytime for me. This mission is a ♥♥♥♥♥♥♥ crime, had the same issue when the interrogation never started at all. Looks like devs didnt have the time to test it
Last edited by Artou; Oct 24, 2017 @ 3:12am
R!SK Oct 24, 2017 @ 7:58am 
I played this mission yesterday, with DD. Tranqued the first POW and used the fulton. Still got all conversations. They will notice the prisioner I use fulton but they didn't care about him and continued to the last house where you need to wait for the Viscount to arrive with a guard.
Eclipse Oct 24, 2017 @ 10:08am 
are you using you binoculars to trigger the Audio or are you using the players placement being close to trigger them? you probably are playing a way that works tactically, but perhaps isnt the design the testers used in completing the level. I have listened to all the convos first try with no bugs. although i NEVER use a buddy on story missions personally.
Abstract-Player Oct 24, 2017 @ 11:11am 
Originally posted by eclipse538:
are you using you binoculars to trigger the Audio or are you using the players placement being close to trigger them? you probably are playing a way that works tactically, but perhaps isnt the design the testers used in completing the level. I have listened to all the convos first try with no bugs. although i NEVER use a buddy on story missions personally.
Usually I am using my scope / micro. Just sometimes at single prisoners I am close enought that this is not needed.

I was using Quite as a buddy. She never was identifying Viscount. I will try without a buddy next time.
law boy failure Oct 25, 2017 @ 12:12am 
Lingua Franca is overall a very, very buggy mission when it comes to listening to the conversations of soldiers and etc.
Abstract-Player Oct 26, 2017 @ 9:45pm 
Finally.. now it worked for me! Thank you for your support.


Was starting at daylight. Without buddies. Was just scoping the translator and his companion, not the prisoner in the jeep.

Went to the building where the translator first goes to. Was hiding behind the thin sheet wall 1 meter next to the prisoner. Prisoner identified. Was listening to the interrogation. As the translator drove away.. I sent this guard into sleep and extraced him. Prisoner stayed there.

Went to the next 2 prisoners, identified them there. Was waiting until translator came and went away. Sent the 2 guards into sleep and extracted them. Let the 2 prisoners alive there also.

Translator and the other guy stayed at this side of the camp. They went all the way along the footbridges at the water.. came back to the intel building.. went all the way long the footbridges a second time.. came back to the building. Then they start moving to the last prisoner.

I was using the looong time ( as the translator was just moving around at the footbridges ) to clean the other side of the camp ( where the translator arrived first with the jeep ). Have extracted all bad guys there. Watch tower guard saw me, was starting to talk on radio, I killed him. Then they said "we have a problem" on radio and all bad guys at the camp fall into panic. But not the translator. Alert was not starting. They could not find me. Had a lot more time to extract more guys from footbridge side of the camp.

Translator arrived at the 4th prisoner building.. the prisoner was brought.. I was hiding behind this building. Was listening to the interrogation. Have _not_ identified the prisoner. As the translator left the building I sent the guard into sleep and extracted him. 4th prisoner still un-identified.

Extracted all remaining enemies.. including the translator. They told me "what are you doing" but I ignored it. Base captured. Then I took the intel papers. Then I extracted all 4 prisoners.

Extracted all 4 containers as a bonus. 4x interrogations task done. 4x containers task done.


My personal conclusion: Starting at daylight, having _no_ buddy with me, saving _all_ prisoners from death (*), extracting the prisoners first if all interrogations were done, _not_ identifiing the last prisoner. This was maybe the key to finish the mission task.. or I just had luck. xD

(*) To save all prisoners you just need to eliminate the guards at the prisoners.. 1 at first prisoner, 2 at the next 2 prisoners, 1 at the last prisoner. All other enemies seem to ignore the prisoners.
Last edited by Abstract-Player; Oct 26, 2017 @ 9:47pm
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Date Posted: Oct 23, 2017 @ 4:44pm
Posts: 9