METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

Holografix Jul 16, 2017 @ 9:19am
UA Drone grade *11 specs
I tested the new UA Drone grade *11 which comes outfitted with higher durability and increased range of its battery vaporization device. My findings:

I subdued all 6 men on the 4th deck (the starting deck, for all u newbs). I destroyed 1 UA Drone and marked the remaining one. I ran to the edge of the deck and waited until the remaining UA drone grade *11 was at the opposite side of the deck. So at the furthest point from the UA Drone, Venom still had no battery life for his Bionic Arm and the electricity still crackled around him.

Pretty good for just one drone. :)
Last edited by Holografix; Jul 16, 2017 @ 9:19am
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Showing 1-13 of 13 comments
Bugjuice Jul 16, 2017 @ 9:26am 
Does it increase your fob security level? My base max level is lv78 with S++ staff, havent develop the 11 drone.:steamsad:
Holografix Jul 16, 2017 @ 9:30am 
i don't think it does because i was at level 70 before and still at 70 after my UA Drone development was completed.
jojosmojojo Jul 16, 2017 @ 9:52am 
I got that drone today too. Drain range is 100m. The diameter of one platform is about 60m, so basically one drone can cover one platform and the entire bridge.

I also got the *11 battle dress:steamhappy:
Tested out on a nuke base with *9 gear. I just got a scratch and 2 nukes in just over a minute.
I don't think I needed a shield on back for it to be honest.
Holografix Jul 16, 2017 @ 10:02am 
Originally posted by jojosmojojo:
I got that drone today too. Drain range is 100m. The diameter of one platform is about 60m, so basically one drone can cover one platform and the entire bridge.

I also got the *11 battle dress:steamhappy:
Tested out on a nuke base with *9 gear. I just got a scratch and 2 nukes in just over a minute.
I don't think I needed a shield on back for it to be honest.

awesome! i have 3 days left for my battledress....i can't wait!

btw, how did u get the exact meter distance?
jojosmojojo Jul 16, 2017 @ 10:24am 
Originally posted by Holografix:

awesome! i have 3 days left for my battledress....i can't wait!

btw, how did u get the exact meter distance?

By marking the UAV and running away from it. It was at 101m that the electricity disappeared. I also did the same with the diameter. Marked the edge and ran to the other edge.

I did additional testing for the *11 battle dress and got super crazy results. I can't believe this thing. This is borderline cheating.

3 minutes of stealth camo for guards, which is not the crazy part.

The crazy part is, it took 19 *8 land mines and few shots from *11 UAV to kill Venom.
I exhausted my supply of *8 mines which is 12, and additional 7 mines from the double bridge block and more gun fire to kill me!

It took Venom 7 shots from *11 MRS sniper rifle to die, but guards missed a few shots so I did heal a bit. Inaccurate testing on this part.

It gets crazier. This thing can withstand mortar direct hits. This is the first time that we can survive a mortar direct hit.
Holografix Jul 16, 2017 @ 10:33am 
Originally posted by jojosmojojo:
Originally posted by Holografix:

awesome! i have 3 days left for my battledress....i can't wait!

btw, how did u get the exact meter distance?

By marking the UAV and running away from it. It was at 101m that the electricity disappeared. I also did the same with the diameter. Marked the edge and ran to the other edge.

I did additional testing for the *11 battle dress and got super crazy results. I can't believe this thing. This is borderline cheating.

3 minutes of stealth camo for guards, which is not the crazy part.

The crazy part is, it took 19 *8 land mines and few shots from *11 UAV to kill Venom.
I exhausted my supply of *8 mines which is 12, and additional 7 mines from the double bridge block and more gun fire to kill me!

It took Venom 7 shots from *11 MRS sniper rifle to die, but guards missed a few shots so I did heal a bit. Inaccurate testing on this part.

It gets crazier. This thing can withstand mortar direct hits. This is the first time that we can survive a mortar direct hit.

wow, I am so looking forward to nuke running with it. I absolutely hated the mortars and would waste time sniping them from 2 or 3 decks away just because they were so scary.

the 19 mine damage absorbtion is awesome! i can finally leave my shield at motherbase now and bring another weapon. thx for posting about your testing jojomojojo!
Saturnine Spy Jul 16, 2017 @ 11:27am 
On a relatively related subject, have they lowered the development requirements for things across the board?
Holografix Jul 16, 2017 @ 12:55pm 
Originally posted by Saturnine Spy:
On a relatively related subject, have they lowered the development requirements for things across the board?

i don't think so, the items still have the same dev requirements they always did. or rather, i haven't seen a change in requirements at all.
Saturnine Spy Jul 16, 2017 @ 1:35pm 
Originally posted by Holografix:
Originally posted by Saturnine Spy:
On a relatively related subject, have they lowered the development requirements for things across the board?

i don't think so, the items still have the same dev requirements they always did. or rather, i haven't seen a change in requirements at all.

Because I swear you used to have to have something like 140 in intel to develop the molotok but I logged back in after a few mnths and I was able to develop it almost straight away :S or maybe it's just my memory!
lazy skunk Jul 16, 2017 @ 1:41pm 
Originally posted by Saturnine Spy:
Originally posted by Holografix:

i don't think so, the items still have the same dev requirements they always did. or rather, i haven't seen a change in requirements at all.

Because I swear you used to have to have something like 140 in intel to develop the molotok but I logged back in after a few mnths and I was able to develop it almost straight away :S or maybe it's just my memory!

from my a year old data:
MOLOTOK *9
gmp 12453140
pm 269800
mm 567900
combat lv 128
support lv 117
6 days

dunno if it changed now (so far i've developed everything and hence can't see the current requirements)
[Kitsune] Jul 16, 2017 @ 2:28pm 
Originally posted by lazy skunk:

from my a year old data:
MOLOTOK *9
gmp 12453140
pm 269800
mm 567900
combat lv 128
support lv 117
6 days

dunno if it changed now (so far i've developed everything and hence can't see the current requirements)

Thats about right, when you got an S in weapon research. Only the GMP cost decreases if your R&D-Team levels up and Weapon Research gets a new rank. I remember the Molotok being ~15,500,000 GMP when I bought the blueprint, but the resources and unit lvls are the same.
Last edited by [Kitsune]; Jul 16, 2017 @ 2:29pm
Saturnine Spy Jul 16, 2017 @ 2:37pm 
must have been my memory then lol thanks guys!
lazy skunk Jul 16, 2017 @ 2:55pm 
Originally posted by DSC R.A.P.T.O.R:
Thats about right, when you got an S in weapon research. Only the GMP cost decreases if your R&D-Team levels up and Weapon Research gets a new rank. I remember the Molotok being ~15,500,000 GMP when I bought the blueprint, but the resources and unit lvls are the same.

maybe also depends on amount of "gunsmith (sniper rifles)" staff.
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Date Posted: Jul 16, 2017 @ 9:19am
Posts: 13