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I also got the *11 battle dress
Tested out on a nuke base with *9 gear. I just got a scratch and 2 nukes in just over a minute.
I don't think I needed a shield on back for it to be honest.
awesome! i have 3 days left for my battledress....i can't wait!
btw, how did u get the exact meter distance?
By marking the UAV and running away from it. It was at 101m that the electricity disappeared. I also did the same with the diameter. Marked the edge and ran to the other edge.
I did additional testing for the *11 battle dress and got super crazy results. I can't believe this thing. This is borderline cheating.
3 minutes of stealth camo for guards, which is not the crazy part.
The crazy part is, it took 19 *8 land mines and few shots from *11 UAV to kill Venom.
I exhausted my supply of *8 mines which is 12, and additional 7 mines from the double bridge block and more gun fire to kill me!
It took Venom 7 shots from *11 MRS sniper rifle to die, but guards missed a few shots so I did heal a bit. Inaccurate testing on this part.
It gets crazier. This thing can withstand mortar direct hits. This is the first time that we can survive a mortar direct hit.
wow, I am so looking forward to nuke running with it. I absolutely hated the mortars and would waste time sniping them from 2 or 3 decks away just because they were so scary.
the 19 mine damage absorbtion is awesome! i can finally leave my shield at motherbase now and bring another weapon. thx for posting about your testing jojomojojo!
i don't think so, the items still have the same dev requirements they always did. or rather, i haven't seen a change in requirements at all.
Because I swear you used to have to have something like 140 in intel to develop the molotok but I logged back in after a few mnths and I was able to develop it almost straight away :S or maybe it's just my memory!
from my a year old data:
MOLOTOK *9
gmp 12453140
pm 269800
mm 567900
combat lv 128
support lv 117
6 days
dunno if it changed now (so far i've developed everything and hence can't see the current requirements)
Thats about right, when you got an S in weapon research. Only the GMP cost decreases if your R&D-Team levels up and Weapon Research gets a new rank. I remember the Molotok being ~15,500,000 GMP when I bought the blueprint, but the resources and unit lvls are the same.
maybe also depends on amount of "gunsmith (sniper rifles)" staff.