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Infact it would be very hard to find something that hasnt been already done.
That statement is 100 percent wrong.(Saying this as a person that considers Kojima and his directed 3D games overrated.)
He's a maestro of the stealth genre and as of last month, the walking simulator too.
He did not create the stealth genre, who owns the MG/MGS series and who published them ? Konami. So we can thank Konami and their team (because Kojima is not alone to make an MGS game) for making the games and making it available to players.
And no he didnt created stealth through, but he probably the one who created stealth around type where you can pass by danger, or at least made it popular.
Konami and Konami JP (Konami Japan) are the same stuff.
Basically half your comment repeated what I've said and the rest are wrong infos, like no Kojima did not created a stealth genre where you can bypass danger because that's what a stealth game is or heck most video games, in mario bros you can jump over pitfall for exemple. You can't complete any MGS game without killing an ennemy until MGS2. (and even then some bosses die in a cutscene).
Oh boy.
I'll start of by saying that i do not like Kojima, i genuinely believe that he's an ego-maniac and that many of the problems in his games are direct results of the flaws he bears himself.
If you truly deny the fact that Kojima was the first person to have the balls to create an action game with stealth as its primary focus, you're either unaware of what metal gear actually is and/or you're just set on saying Kojima is a hack no matter the ridiculous implications.
Owning an IP is VERY far from being responsible for its existence, it's a silly thought and makes you look unaware of how the world actually works when you claim it does.
It's not "Konami's team", it being a team would define that they actually work together, they don't, they're paid employees that work UNDER Konami management, FOR Konami, Kojima was game director, or lead project director in broad terms.
Publishers, especially traditional ones like Konami, exist for funding/budgeting, financial management, legal mumbo-jumbo, contracts, sponsors, distribution etc, what differentiates a publisher from a developper is that the developper only does things related to the game, publishers have a wide variety of responsibilities.
You could argue the semantics, but no publisher, even today where methods are ever-changing, actively participates in developpement, because that's just not what they do, the assign managers for projects.
You should have done some research when you said: "If you truly deny the fact that Kojima was the first person to have the balls to create an action game with stealth as its primary focus, you're either unaware of what metal gear actually is and/or you're just set on saying Kojima is a hack no matter the ridiculous implications." Because here's some facts you won't be able to deny:
"A stealth game is a type of video game in which the player primarily uses stealth to avoid or overcome antagonists. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists who are special forces operatives, spies, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and platformers.
Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including Pac Man (1980).[1] Early maze games have been credited with spawning the genre, including Manbiki Shounen (1979), Lupin III (1980), Castle Wolfenstein (1981), 005 (1981) and Metal Gear (1987). The genre became a mainstream success in 1998, with Tenchu: Stealth Assassins, Metal Gear Solid and Thief: The Dark Project all being released in that year. These games were followed by other successful stealth series, such as Hitman and Splinter Cell. "
So as I said Kojima did not create the stealth genre and Metal gear solid was not the only game that made stealth popular, I won't blame you for your ignorance on that subject since a lot of Kojima fans spread lies saying "Kojima created the stealth genre" , "Metal gear solid is the only one that made stealth game popular".
Konami own the metal gear franchise, can you prove me wrong ?
It's not that he had the balls, his first game was a flop and he was ashamed of quitting the gaming industry because he went in while his friends told him not to. The stealth idea was partly motivated by the poor hardware and the fact Kojima hates confrontation. So the point I'm making is: Kojima was the wrong man in the right place.
If you look hard enough at any modern media you will find enough similarities to the point where the original product looks like a bundle of ideas fused together, that's literally the point, you take broad ideas and add some of your own, some references/inspiration are there on purpose, coincidence, or purely because a genre requires that idea to be put to use ( I.E you can't make a anything ressembling a zombie media without having something ressembling zombies, but you can distance yourself from that original piece by adding your own twist to it ).
With that out of the way, most of your list is plain ridiculous, i won't even adress the John wick because this is just petty, no offense.
Valhalla Rising's only ressemblance with TPP is the discoloration of the image ( Only slight discoloration in TPP ) and the camera travelling, the discoloration is a simple method used to make things look older and gloomy, which fits Valhalla rising, and the "shaky" camera travelling ( I can't remember the specific term atm ) is a symptom of the small budget the movie was made with, which is why the second most used type of camera shots in this movie are stills, either close-up or wide, another reason they didn't opt for a cheap dolly/trucking alternative ( That might not look as good in this case but is generaly regarded as superior ) is because this can feel more "natural", more personnal, as if the camera is following the character on the screen and not just observing, which very much fits the theme. The characters and their journey couldn't be less similar from each other.
The Man on Fire is a simple concept, a viliain that is seemingly unkillable but has a simple weakness that is directly linked to his power ( MOF/Volgin's weakness is lightning and water, while his powers are magnetism and fire, magnetism and lightning since 2004 ), this is the ♥♥♥♥ that makes comic book vilains, it's as basic as it gets for fictional character creation. Terminator and MOF do have similtarities in their behaviors and concept, but that's it, the shotgun's stopping power throwing people into things is a common movie trope, it's nearly in every movie where a shotgun is used that a dude gets flown off the ground, sometimes into a wall, a market stall , a window, a wall that breaks, into another dude, off a building, off a vehicle , off a mountain... If the MOF tripping into water and walking like the huge invincible dude that he is is enough to call it "ripping off", Terminator is definitly not the best reference to use.
For Resident Evil, parasites controlling the host's mind is just wrong, there is no single instances in Metal Gear Solid 5 where someone is controlled by the parasite, they alter the Host's body functions. Quiet, Code Talker and Skull face all received the original wolbachia, " The One that Covers", it is the original strain of wolbachia parasite and it does not control the host, that other parasite is STILL the Wolbachia, but the weaponized version that XOF demanded from Code Talker. Both do not control the host.
The Man on Fire absorbs your bullets and shoots them back because he is Volgin, one of the villains of Metal Gear Solid 3 Snake Eater, he possesses elektrokinetic powers and this is one of the abilities he showed off in the 2004 video game. By your logic, Saddler is a rip-off of Volgin, that's silly.
Having characters with glowing eyes, teleporting abilities ( The skulls don't actually teleport but who cares ) with a menacing stance does not warrant it being called a rip-off, they both have very different behavior and reasons to be who they are.
There are tons of inspirations in Metal Gear Solid 5, most of them are not closely related enough to warrant it being called a rip-off.
What i wrote, exaclty : "Kojima was the first person to have the balls to create an action game with stealth as its primary focus" That is exaclty what i said, none of the games you presented me were action games with stealth as its primary focus, stop being purposefuly ignorant.
"Konami own the metal gear franchise, can you prove me wrong ?"
Owning an IP is VERY far from being responsible for its existence" I never denyed that Konami owned the Metal Gear franchise, Kojima made metal gear, can YOU prove me wrong ?
I don't know how you can claim that Kojima was a mistake when Metal Gear is such a renowned license and its Death Stranding game, despite being ridiculous, is still 2019's major GOTY contender even though it's only available on one single platform.
" it is the original strain of wolbachia parasite and it does not control the host, that other parasite is STILL the Wolbachia, but the weaponized version that XOF demanded from Code Talker. Both do not control the host."
5:54 : https://youtu.be/Nip6CN5wEYw?t=354
So the parasites spread in the air/vocaly and control these soldiers, even the game says it, and then you have a mission at MB where it's clear that people are controlled by the parasites because *soldiers* want to escape to spread parasite, as in the parasites want to be spread like most parasites IRL does.