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you can with a certain mod
In jedi temple mission you can kill the younglings.
https://www.youtube.com/watch?v=pT6aJg2YK8E
This opens up the possibility for other types of mission that would have been awesome to have in-game. Imagine child soldiers mixed in with the other soldiers during some of these other missions with side objectives to rescue the children, even though the children would gladly put a bullet through your skull.. I just think that would make for an additional objective rather than only have children in a couple levels.
Squires. Many medieval european societies considered one "adult" at ~14 for males. 9-13 was usually spent squiring for someone more experienced, often out in the field.
Muskets had a lot of child musicians being exposed to artillery fire, but that may have been isolated.
This is pretty much what I thought chapter 3 would have been like, possibly with some guerilla warfare/skirmish stuff like ambushes or being followed from a distance by scouting parties. Survive has been working on a lot of that kind of AI.
I don't know that I would call Squires, Child Soldiers, in the same way as Children in Vietnam were being used. Squires were barely more than an errand boy and most never actually went beyond being some knight's errand boy. In any real fight, it was the Knight's job to do the fighting, not his errand boy.
I don't know about a Chapter 3. I'm still more fond of all the special repeat missions being changed to actual new storyline missions and just have them be capable of being set to Subsistence, Extreme and Total Stealth. There's more than enough of those types of missions to fill them out with these child soldier missions.
It was generally the later-born children from minor families who wound up in these situations, or particularly wealthy merchants hope to get their kid knighted, but by 12 or 13 they'd usually been near a front line or were going to be soon enough.
They were support staff maybe, but children of camp-followers might break into a footman's gig with the right kind of spirit. Same thing with squires. Same sort of social pressures that had Big Boss enlisting underage, but with a much lower expected lifespan for society as a whole. It's similar to how children were recruited in Vietnam: the local village council each made their decisions about who they were going to send, and how that would wind up impacting their perceived contribution to the war effort in the party's eyes. Many villages destroyed themselves for nothing.
Yeah, that would make sense too. There's a lot of room for content just with the given areas. Whatever was planned for the island area-ways could have been turned into the more self-contained parts of Africa, which only really got used a few times.