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I often use that as a way of completing one side op on the way to another without wasting time calling in a chopper or using my own fultons.
It's convenient for prisoner rescues and high ranked targets.
But the Top Comment here is pretty much the correct information!
Not quite. I'd rather want to abuse the bug with infinite female prisoners (or any prisoners, in fact, but I'm only interested in females. When you grab them and carry them to the starting pint of the main mission you recently activated, prisoners will be auto-fultoned when the mission starts but the side-op will still be active. Problem is, in Afghan prisoners 9 and 18 can be evacuated infinitely (by activating missions 11 and 8 respectively), but not the prisoners 2 and 3, so I wanted to find out if there is a way to carry them a little bit further than hte vanilla game allows.