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It has nothing to do with loose ends or cliff hangers as this was a middle game in the timeline that merely filled in the already existing gaps in the lore. It was always meant to be the last game in the franchise to fill in the gap.
MYTH BUSTED/CONFIRMED/WHATEVER
Now of course. Mgs story is in tapes and the very few dialogues. The game is just about fultoning people. Don't get me wrong. If this was an new IP or from a different studio I'd shut up about it. But it is not what Kojima himself promised in his own trailers. Forget about cut content. The things that even are present themselves just feel out of place and often random..
There are also the half-realized features. The Mother Base locale, for as highly detailed and important as it is to the story experience, serves no real purpose from a gameplay perspective. The world of MGSV: The Phantom Pain also lacks a lot of the details and unpredictability that you’d find in similar AAA open-world games (The Witcher 3, GTAV)
Many players who have experienced Chapter 2 in MGSV: The Phantom Pain have noticed the incomplete nature of the game structure. While the first 31 Missions (Chapter 1) each have their own—mostly—well thought out objectives, structure, and storytelling, the 20 that follow in the second chapter feel rushed. In Chapter 2 Big Boss is tasked with revisiting many Chapter 1 missions with higher difficulty, full motion cutscenes are far less common than in the first half of the game, and by the end of it all it feels like something is missing.
Looking at all the evidence, it appears that Kojima’s vision for MGSV: The Phantom Pain was something much larger than it turned out to be. Previous Metal Gear releases had many more chapters (MGS: Peace Walker and MGS4: Guns of the Patriots had 5 Acts and a Prologue) than MGSV: The Phantom Pain, and it’s likely that wasn’t always going to be the case. There’s a good chance that Kojima wanted Chapter 2 to be full of unique missions, and perhaps even introduce a third region. There could have possibly even been more.
Konami invested more than any game in its history with MGSV: The Phantom Pain. An entirely new engine (FOX Engine) was developed along the way, A-list actors (i.e. Kiefer Sutherland) were brought in for voice and motion capture, and as the first open-world Metal Gear game it presented a tremendous amount of challenge. To help recoup costs a heavy dose of microtransactions were introduced. In addition, Konami would push Kojima Productions to sell the prologue for MGSV, MGSV: Ground Zeroes, as a standalone product for $39.99. These two moves would help buy some extra time for Kojima Productions as its development cycle pushed past the five year mark.
But it appears that extra time wasn’t enough.
Although clearly incomplete, MGSV: The Phantom Pain manages to be a lengthy experience that offers more than 50 hours of content. For the most part, that content is enjoyable thanks to what many are calling the best gameplay in any stealth action game in history (the real reason for its high Metacritic score). Along with tons of Side Ops to engage in, many of those unfamiliar with the Metal Gear saga have walked away satisfied.
Kojima wanted something way beyond Konami’s budget. Konami was willing to support him… up to a point. After more than 80 million dollars spent on its development, enough was enough. A deadline was set, and the development team had to rush to get everything in a state where it’s as cohesive as possible. Filler missions—which there are a ton of in Chapter 2—were tossed in, some content was cut, and a lot of the big picture dreamed of by Kojima had to be shelved.
It was unfathomable when Hideo Kojima had a dramatic break-up with Konami. Working together for 28 years didn’t seem to matter as both the legendary Metal Gear creator and Japanese publisher split paths in a way that left gamers in shock.
No official reason has been given for the break up, but the recent release of Metal Gear Solid V: The Phantom Pain offers a clue as to what happened.
Of course there are a lot of people that will rationalize the shortcomings of MGSV into "design choice".
But no, it wasn't on purpose.
Despite all of this, the Phantom Pain is the best ***unfinished game I've ever played.(Sarcasm)
Anyway I disagree with some points:
1.MGS V wasn't rushed. If it was rushed it would have been a bug ridden game.(Similar to other rushed games)
2.There are some games that won't realize all the ideas within them in the first game which is why game developers make sequels for them to improve upon them.( GTA didn't become GTA by the first game. they made sequels and kept improving upon the ideas and adding more and more features to the game.)
3.As for MGS V having less chapters than 4, that's because 4's chapters are way shorter than the entirety of chapter 1 of MGS V.(I haven't played 4 but I've heard that the third act of 4 tooks 1-2 hours since it was a on rail part of the game)
4.As for having missions with harder difficulties, MGS Peace Walker also had the same idea.(And some say that Phantom Pain is actually Peace Walker in more powerful hardware)
5.As for open world being empty world, the development team could have decided to remove one of the maps entirely from the game and focused on making the open world more "Alive" but they didn't. Imo it was more the inexperience of the development team on making an open world game than the game being "Unfinished" or "Rushed".
And there was also an unused Chapter 3 logo hidden in the game files, and it... uhh... let me think... Oh yeah! The third chapter would be like that cringeworthy fanfic epic comic made by a true MGS fan, "Last Day in Outer Heaven". I know this because my uncle works at Kojimbo.
MGSV being unfinished is a FACT! If you think otherwise, you should go to a hospital and get your WRONGNESS cured.
If they didn't have chapter 2 to tease players, there would be a lot more happy people. The trailers didn't help either, hyping people up to an insane degree and some of the scenes were absent.
it lacks content
That's nice and all, but the game was literally advertised as the "missing link".
Yeah having 50 missions, more than 100 side ops , FOB addon , lots of weapons and equipments , 2 giant maps and more than 2 hours cutscenes aren't content at all. lol.
Anyway if Kojima wanted to have more "Story" he could cut one of the giant maps and move the missions from the second map to the first one and instead made more cutscenes.(But it was himself that wanted the story to be that much)
Also, learn how to dissect the meaning of a post. Lacks content != no content. The game has content, clearly. However, not all of it is good and fun, because the game was rushed and had [extreme] versions of earlier missions to pad it out.
That is precisely what I'm saying. Most of the missions are meaningless compared to previous games of the series. If MGS V was more linear, they would've been able to focus on the story and make each missions much more meaningful. MGS V open map design is pale in comparission to GTAV.
Haha
Just because the game requires hundreds of hours to complete doesn't mean it's a complete game.