METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

dprog1995 Nov 25, 2018 @ 2:18am
This myth that MGS V is unfinished needs to die.
Because it's not unfinished.

Unfinished games have lots of game breaking bugs.(Driv3r , True Crime NYC , Tomb Raider Angel Of Darkness , Kotor 2 , that buggy Ultima game which I don't know the name)

Or even if they aren't that buggy, they lack content. (Star Wars TFU 2 , Onimusha 1 original )

MGS V didn't lacked polish an content so it's completely wrong to consider it as "unfinished".

Don't tell me about the story being "unfinished" it's a tactic that has been used in every media to have some loose ends/cliff hanger endings in order to make the room for a sequel.

Even MGS 2 finished similar to MGS V , a side villain(Which was Ocelot) taking the Metal Gear and disappears which fans had to wait 7 years to get a conclusion to that story.

And that whole episode 51 wouldn't have added anything to that game. just some booby traps(That MGS fans would jave obviously hate ) , a map with child soldiers(The weakest enemies that you just stun- fulton) and a repetitive bossfight.
Last edited by dprog1995; Jan 4, 2019 @ 10:59am
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Showing 1-15 of 353 comments
!RJ_Truth Nov 25, 2018 @ 2:36am 
I agree with the premise, just not your reasoning. The story being told is actually up through mission 31. Anything beyond 31 is just wrapping the story up, so in that sense, yes, the story is finished despite people wanting there to be more to it than that, that is the story being told.

It has nothing to do with loose ends or cliff hangers as this was a middle game in the timeline that merely filled in the already existing gaps in the lore. It was always meant to be the last game in the franchise to fill in the gap.
BOSS Nov 25, 2018 @ 3:00am 
Most poeple who ♥♥♥♥♥ about this game didn't listen to cassette tapes.The game has good amount of story but like every other mgs game by kojima this one also didn't tied many loose ends.
Last edited by BOSS; Nov 25, 2018 @ 3:02am
Gunbulyty Nov 25, 2018 @ 3:35am 
In a certain way, I believe the game is both finished and unfinished
m0k Nov 25, 2018 @ 5:07am 
Game is unfinished.

MYTH BUSTED/CONFIRMED/WHATEVER
Last edited by m0k; Nov 25, 2018 @ 5:10am
Misa Nov 25, 2018 @ 8:18am 
I'd call it more rushed than unfinished.


Now of course. Mgs story is in tapes and the very few dialogues. The game is just about fultoning people. Don't get me wrong. If this was an new IP or from a different studio I'd shut up about it. But it is not what Kojima himself promised in his own trailers. Forget about cut content. The things that even are present themselves just feel out of place and often random..


There are also the half-realized features. The Mother Base locale, for as highly detailed and important as it is to the story experience, serves no real purpose from a gameplay perspective. The world of MGSV: The Phantom Pain also lacks a lot of the details and unpredictability that you’d find in similar AAA open-world games (The Witcher 3, GTAV)


Many players who have experienced Chapter 2 in MGSV: The Phantom Pain have noticed the incomplete nature of the game structure. While the first 31 Missions (Chapter 1) each have their own—mostly—well thought out objectives, structure, and storytelling, the 20 that follow in the second chapter feel rushed. In Chapter 2 Big Boss is tasked with revisiting many Chapter 1 missions with higher difficulty, full motion cutscenes are far less common than in the first half of the game, and by the end of it all it feels like something is missing.

Looking at all the evidence, it appears that Kojima’s vision for MGSV: The Phantom Pain was something much larger than it turned out to be. Previous Metal Gear releases had many more chapters (MGS: Peace Walker and MGS4: Guns of the Patriots had 5 Acts and a Prologue) than MGSV: The Phantom Pain, and it’s likely that wasn’t always going to be the case. There’s a good chance that Kojima wanted Chapter 2 to be full of unique missions, and perhaps even introduce a third region. There could have possibly even been more.

Konami invested more than any game in its history with MGSV: The Phantom Pain. An entirely new engine (FOX Engine) was developed along the way, A-list actors (i.e. Kiefer Sutherland) were brought in for voice and motion capture, and as the first open-world Metal Gear game it presented a tremendous amount of challenge. To help recoup costs a heavy dose of microtransactions were introduced. In addition, Konami would push Kojima Productions to sell the prologue for MGSV, MGSV: Ground Zeroes, as a standalone product for $39.99. These two moves would help buy some extra time for Kojima Productions as its development cycle pushed past the five year mark.
But it appears that extra time wasn’t enough.

Although clearly incomplete, MGSV: The Phantom Pain manages to be a lengthy experience that offers more than 50 hours of content. For the most part, that content is enjoyable thanks to what many are calling the best gameplay in any stealth action game in history (the real reason for its high Metacritic score). Along with tons of Side Ops to engage in, many of those unfamiliar with the Metal Gear saga have walked away satisfied.

Kojima wanted something way beyond Konami’s budget. Konami was willing to support him… up to a point. After more than 80 million dollars spent on its development, enough was enough. A deadline was set, and the development team had to rush to get everything in a state where it’s as cohesive as possible. Filler missions—which there are a ton of in Chapter 2—were tossed in, some content was cut, and a lot of the big picture dreamed of by Kojima had to be shelved.


It was unfathomable when Hideo Kojima had a dramatic break-up with Konami. Working together for 28 years didn’t seem to matter as both the legendary Metal Gear creator and Japanese publisher split paths in a way that left gamers in shock.

No official reason has been given for the break up, but the recent release of Metal Gear Solid V: The Phantom Pain offers a clue as to what happened.


Of course there are a lot of people that will rationalize the shortcomings of MGSV into "design choice".

But no, it wasn't on purpose.

Despite all of this, the Phantom Pain is the best ***unfinished game I've ever played.(Sarcasm)

dprog1995 Nov 25, 2018 @ 8:41am 
Originally posted by DΞΛDLY_DIVΛ:
I'd call it more rushed than unfinished.
I don't know whether to take your reply seriously or not due to the sarcasm that you added at the last bit.

Anyway I disagree with some points:

1.MGS V wasn't rushed. If it was rushed it would have been a bug ridden game.(Similar to other rushed games)

2.There are some games that won't realize all the ideas within them in the first game which is why game developers make sequels for them to improve upon them.( GTA didn't become GTA by the first game. they made sequels and kept improving upon the ideas and adding more and more features to the game.)

3.As for MGS V having less chapters than 4, that's because 4's chapters are way shorter than the entirety of chapter 1 of MGS V.(I haven't played 4 but I've heard that the third act of 4 tooks 1-2 hours since it was a on rail part of the game)

4.As for having missions with harder difficulties, MGS Peace Walker also had the same idea.(And some say that Phantom Pain is actually Peace Walker in more powerful hardware)

5.As for open world being empty world, the development team could have decided to remove one of the maps entirely from the game and focused on making the open world more "Alive" but they didn't. Imo it was more the inexperience of the development team on making an open world game than the game being "Unfinished" or "Rushed".
Metric Guard Nov 25, 2018 @ 2:22pm 
B-but there was an extension to Eli's story arc that got scrapped because it added nothing to the overall narrative! It was called EPISODE 51, and even though it'd make absolutely no sense for it to happen after the game has already definitively concluded, it would've been the FINAL mission!

And there was also an unused Chapter 3 logo hidden in the game files, and it... uhh... let me think... Oh yeah! The third chapter would be like that cringeworthy fanfic epic comic made by a true MGS fan, "Last Day in Outer Heaven". I know this because my uncle works at Kojimbo.

MGSV being unfinished is a FACT! If you think otherwise, you should go to a hospital and get your WRONGNESS cured.
Anderson Pig Nov 25, 2018 @ 4:08pm 
If I was good enough, I'd make a MGSV Recut mod. Get rid of chapters, move the new missions from Chapter 2 to before the Skull Face mission. Retweak some lines so it fits the story progression. The game ending with Skull Face dead and Sahelanthropus in Big Boss' control was a good place to end it. You and your men, your base, your buddies all watching Sahelanthropus. Do some post-game stuff like Huey's exile, the Truth cutscene reveal, maybe Quiet Exit to really hit that "phantom pain" theme that was shoved down your throat.

If they didn't have chapter 2 to tease players, there would be a lot more happy people. The trailers didn't help either, hyping people up to an insane degree and some of the scenes were absent.
Mischief Nov 25, 2018 @ 6:49pm 
the game is clearly unfinished lol
it lacks content
Mokey McKenzie Nov 25, 2018 @ 9:14pm 
Originally posted by dprog1995:
Don't tell me about the story being "unfinished" it's a tactic that has been used in every media to have some loose ends/cliff hanger endings in order to make the room for a sequel.

That's nice and all, but the game was literally advertised as the "missing link".
dprog1995 Nov 26, 2018 @ 3:59am 
It was the missing link for Kojima.(He decided to make it about this plothole/retcon that why big boss survive Metal Gear 1 even though that fans never wanted that)

Originally posted by DanJ:
the game is clearly unfinished lol
it lacks content
Yeah having 50 missions, more than 100 side ops , FOB addon , lots of weapons and equipments , 2 giant maps and more than 2 hours cutscenes aren't content at all. lol.

Anyway if Kojima wanted to have more "Story" he could cut one of the giant maps and move the missions from the second map to the first one and instead made more cutscenes.(But it was himself that wanted the story to be that much)
Mischief Nov 26, 2018 @ 9:00pm 
You’re embarrassing yourself. You can’t cite the sheer numbers without even mentioning how many missions are repeats and rehashes. Especially the side ops. Remember the “go this location and take out these soldiers in a random location in the wilderness the exact same way again” side op? We’re like 10. Don’t forget the “the soldiers are in a random wilderness again, but now there are tanks that hardly change anything!” side ops. Over 100 of these, rehashed and boring but done to pad out the game. Such content!

Also, learn how to dissect the meaning of a post. Lacks content != no content. The game has content, clearly. However, not all of it is good and fun, because the game was rushed and had [extreme] versions of earlier missions to pad it out.
Misa Nov 26, 2018 @ 9:05pm 
Originally posted by DanJ:
You’re embarrassing yourself. You can’t cite the sheer numbers without even mentioning how many missions are repeats and rehashes. Especially the side ops. Remember the “go this location and take out these soldiers in a random location in the wilderness the exact same way again” side op? We’re like 10. Don’t forget the “the soldiers are in a random wilderness again, but now there are tanks that hardly change anything!” side ops. Over 100 of these, rehashed and boring but done to pad out the game. Such content!

Also, learn how to dissect the meaning of a post. Lacks content != no content. The game has content, clearly. However, not all of it is good and fun, because the game was rushed and had [extreme] versions of earlier missions to pad it out.


That is precisely what I'm saying. Most of the missions are meaningless compared to previous games of the series. If MGS V was more linear, they would've been able to focus on the story and make each missions much more meaningful. MGS V open map design is pale in comparission to GTAV.
Mischief Nov 26, 2018 @ 9:17pm 
OP comes off as a kid that loves the game so much that any criticism is an attack on his very soul. He'll look back at these posts with cringe
Last edited by Mischief; Nov 26, 2018 @ 9:20pm
Misa Nov 26, 2018 @ 9:35pm 
Originally posted by DanJ:
OP comes off as a kid that loves the game so much that any criticism is an attack on his very soul. He'll look back at these posts with cringe

Haha

Just because the game requires hundreds of hours to complete doesn't mean it's a complete game.
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Date Posted: Nov 25, 2018 @ 2:18am
Posts: 353