METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

Alex Helders Oct 24, 2018 @ 5:46pm
Can i sell all my resources?
After 60 hours of playtime I just learned I can sell my resources. Which ones should I sell and which ones shouldnt I sell?
Last edited by Alex Helders; Oct 24, 2018 @ 9:49pm
< >
Showing 1-8 of 8 comments
Lucid Oct 24, 2018 @ 6:35pm 
I'd say it depends on your goals. I'm usually only ever selling to get GMP for development projects or platform construction. Precious metals are reasonable to sell as you only need significant amounts for some development projects, and it isn't too onerous to get them.
Plants are also reasonable to sell because you don't need thousands of them for anything as far as I've noticed. I bank a whole bunch because I'll cycle short term combat deployments (usually plant gathering etc.) while I'm in game and art up the longer duration ones (for staff) before I log off.

I would not sell other primary resources as you'll probably find yourself short of those for platform construction, nor would I sell gun emplacements or vehicles as they contribute to your defense rating in PF battles.
abcd Oct 24, 2018 @ 7:21pm 
I sell bio, and occasionally some precious metals if I'm in a pinch.

I usually have at least 100k excess bio compared to everything else.
Krona🥶 Oct 24, 2018 @ 10:25pm 
Precious metal is the only one you want to sell, it gives highest gmp at low exchanges. It was designed to be the one to be sold for GMP anyways.
!RJ_Truth Oct 25, 2018 @ 12:14am 
Don't sell any. They're all needed for the high end weapons developments. Especially PM, because PM is scarce as it is. If you need GMP, just play a couple FOB missions (and succeed) They have really high payouts. You can max on on GMP real fast playing FOB.
Deathraven13 Oct 25, 2018 @ 12:48am 
If you don't intend to play online sell whatever you want because as soon as you finish the main story you'll have no real use of them, if you do play FOB and want to devellop all FOB (10$ per FOB) and all items keep your ressourcess, at least keep a good amount of them so that when a player invade your FOB they get more of your ressourcess.
Alex Helders Oct 25, 2018 @ 2:42am 
I haven't really played FOB. The game didn't do a good job of explaining it. I just plan on completing the main game and getting all the achievements. Up to mission 44 but I still feel progression has been so slow. I only just unlocked a tranq sniper rifle after 65 hours :/
Lucid Oct 25, 2018 @ 4:41am 
Are you doing any side-ops? They can unlock blueprints, get you specialists, and net you a decent amount of GMP to help keep things rolling. You should be able to unlock a tranq sniper rifle around mission 10-11. Maybe you missed a blueprint somewhere? I like to occasionally jump into free roam, clear a bunch of outposts, get invoices for box transport, and do side ops. If you have the box and all the invoices for the map you can dart all over doing 5 side ops in a single deployment.
Alex Helders Oct 25, 2018 @ 5:44am 
Originally posted by Fugue:
Are you doing any side-ops? They can unlock blueprints, get you specialists, and net you a decent amount of GMP to help keep things rolling. You should be able to unlock a tranq sniper rifle around mission 10-11. Maybe you missed a blueprint somewhere? I like to occasionally jump into free roam, clear a bunch of outposts, get invoices for box transport, and do side ops. If you have the box and all the invoices for the map you can dart all over doing 5 side ops in a single deployment.
Yes I am halfway done with the side ops. See the thing is, I wouldn't have realised the tranq sniper rifle existed at mission 10-11. The number of developmental opportunities is overwhelming and intimidating. The menus are messy and there is no way to quickly identify what items are new in their sub categories. I still don't know why there are so many blank spots in it.

I am also seeing all these weapons I didn't even know about like a rocket launcher that fultons people or a stun arm that has AOE on Twitch streams . I feel after 70 hours I should know these things. Why is the ability to do a hold up 'hidden' for example?

Anyway, the development sim is quite difficult to work with, but i'm finally; after 70 hours, getting the items I need to play how I want (tranq sniper rifle, wormhole fulton, zzz weapons, etc) and I enjoy how this opens up further avenues of gameplay opportunities. Especially as it makes mission worth replaying as you can get those extra tasks achieved as your upgrade your character.

Thanks for the comments. I have decided I will not sell any of my resources right now unless there is a cap.
Last edited by Alex Helders; Oct 25, 2018 @ 5:48am
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Oct 24, 2018 @ 5:46pm
Posts: 8