Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Afghanistan is just a giant sand playground.
Afrika had this really cool first mission where you got dropped off in a small jungle. And had to work your way through this muddy village with a ship wreck on the coast. You later discovered that the rest of the map is just basicly Afghanistan but with a slightly different colour to it. The only areas that were intresting to me was the Mansion and the first mission.
I really wanted to see a giant jungle or rainforest where you could easily feel lost in. Rain pouring down from the trees and hearing birds everywhere around you.
Judging by the concept art, Kingdom of Flies was exactly going to be that.
Contrary to popular belief, you aren't actually required to play any of the high-difficulty repeat missions at all to progress the story of Chapter 2.
Mhm yeah Afrika isn't that bad actually. I really liked that swamp mission where you had to extract the viscount or something. At night it felt really cool just crawling through the water while there was a searchlight above it.
--> Yeah, really pointless to know where the hell did Liquid and the child soldiers escaped, where and what happenend to Shelantropus and where is the third strain of the vocal cord parasite ?
All questions teased in the game and never answered just because mission 51 never was a thing. Moreover, mission 51 would have involved a brand new area with a lot of traps and tropical environnement but it's totally pointless according to you.
I agree.
Most people forget that The Phantom Pain is Venom's story.
The other characters play secondary roles.
Kojima's camera & direction shows this to be true:
1. The whole game is a single camera shot from Venom's perspective.
2. There is nothing outside of the single camera tracking shot and there is nothing outside of Venom's perspective.
At some level, Venom's story is of a man being crushed and consumed by his legend. It is about the pain of loss, in other words, a Phantom Pain.
More story on Eli wouldn't make sense since IT IS NOT ELI'S STORY.
All on its own though, yeah, it was a pointless mission.
It's just evidence that there was supposed to be more of something, whatever it was, if it were given an extra year of development time. I think that's really, really common in games development though, to the point where simply by addressing the concept of Phantom Pain the entire narrative got tied up in its creation process.
However, many still think it was denied that extra year for political reasons. And people don't always make the best arguments when discussing politics.
It's a much better designed environment than anywhere in MGS V proper and re-visiting it with all the new toys of MGS V would have been great. Even if ultimately all you ended up doing was just repeat the same beats as Ground Zeroes.
And the reason why people are upset about Episode 51 is because it would have provided finality and catharsis to the MGS V story arc as opposed to a stupid ♥♥♥♥♥♥♥ plot twist. You're Big Boss! Or rather, a hyper competent body double patsy to explain away the inexplicable fall to villainy of the real Big Boss to fit his characterization in the original Metal Gear and Metal Gear 2.
Exactly. And having the Truth tapes as 'cassettes' plays into the whole hypnogogia part of Venom's training. Since Venom didn't experience those events, the tapes could be part of the hypnogogia and not necessarily true as they happened, but only true as far as it is needed to brainwash Venom. A subtle touch that changes the scope of certain characters from the previous games, Zero, Paz, Ocelot...etc.
Yes, that might seem pedantic, but terms actually do matter.