METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

Stollie Jul 2, 2018 @ 5:49pm
Wow - what a terrible ending to this game.
Dont get me wrong game was ♥♥♥♥♥♥ amazing, the ending though was ♥♥♥♥♥♥♥♥ awful. I didnt even realise I had finished the game, I had to google it >.<
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Showing 1-15 of 17 comments
[ACPL] Jon Jul 2, 2018 @ 6:45pm 
That's because we never saw the "real" ending in-game. Google "Phantom Episode" 51 or so.

HOWEVER.

Unlike in most games, the game is very relaxed about providing answers and doesn't contain the usual, obvious, singular "end" or few possible versions of it. No, in MGSV, every "story" ("story thread") has a different end "positioning" aside from the "main twist" and they still were brought to the end, apart from the very last one regarding the fate of The Whapen To Supress Mental Gear and certain one annoying person (avoided spoilers like a B O S S). IMO it works for this game. Wanna know the answers? Wanna know, see more? You can keep going... but it will hurt.

People who play games like MGS expect a certain, "game-logic-based", "old-school" game structure. Boss fights, main enemy, a plot going from A to B to C at which point the game ends and to them, MGSV was like a big "♥♥♥♥ you" towards their expectations and I love that, because unlike many of his fans, Kojima isn't stuck in his teenage years and knows it's not 1999 anymore.

Many games end at the point in which MGSV was supposed to be at maybe 40 %.

People want (and need) the "happy ending" or when that fails, any ending. They strive for the ending of what's unpleasant, to get both closure and often the feeling of getting through the challenge. In real life, the only real ending is death, until that, you won't be free from suffering [loss] in one way or another. MGSV needed different structure than old games so it wouldn't be as akward with the "endgame" as Mafia 2 was and due to that and Kojimas vision the story was told that way. Apart from missing bits, It just works. Chapter after chapter, ending after ending, you get to know the cost of being a legend and what it means to be one.

So yeah. I don't think it's all that bad, because again: you didn't got one ending, you got a few.

Also, it's just Mafia 2 all over again. People miss the point SO BAD and then big outcry over something that's not that big of a deal ensues. Eh, people...

Last edited by [ACPL] Jon; Jul 2, 2018 @ 6:46pm
Stollie Jul 2, 2018 @ 7:06pm 
Ahh yeah I watched a bit of Episdoe 51 but to be honest I lost interest.

I have no real issue with the end of the game except that it was kind of lame, on an emotional level I felt everything I had done was cheaped by it.

They go on so much about being a family only for it all to be built on deception and lies!

My point was more, there was no message saying "You have reached the end of the main story line, feel free to free roam or complete challenges" etc etc.

I literally had to google if there was more story, lol
Last edited by Stollie; Jul 2, 2018 @ 7:06pm
!RJ_Truth Jul 2, 2018 @ 7:18pm 
Originally posted by Stollie:
I have no real issue with the end of the game except that it was kind of lame

I have no real issue with the end of the game either. It was a lot easier to take once you realize that the end of THIS game is mission 31. Once Mission 31 is completed with all of it's cutscenes, that provides the concrete ending. Everything else after that is really just an epilogue to the story being told.

Okay, so they do show on screen "Chapter 2" which implies there's more to the story, but really everything from that point on should have been called, "Epilogue". When you realize that and put it into perspective, the rest really becomes just wrapping up the loose ends, which is exactly what an Epilogue is supposed to do. There is no Chapter 2, There's Prologue, Story, Epilogue. Complete, done, over, easy.
Stollie Jul 2, 2018 @ 8:05pm 
Yep exactly! I actually thought the game WAS over at the end of Chatper 1 lol
Stollie Jul 2, 2018 @ 11:15pm 
Honestly these days from people on the internet I usually expect the following: -

- Condescension
- Arrogance
- Rudeness
- Antagonistic attitudes
- People with superiority complexes
- Criticism

It never fails to deliver no matter what the topic is.

Don't worry I don't expect anything from anyone, I was just making a statement to the void.
Last edited by Stollie; Jul 2, 2018 @ 11:23pm
Deathraven13 Jul 3, 2018 @ 5:32am 
Well the game as been rushed and is incomplete, one ending is locked behind online (chapter 3 will happen once evry nuke on a platform as been removed), if you want to know what happen to Venom Snake play Metal gear (1) on MSX.

For the rest we don't know what happen to Sahelentropus, the mammal pod at R&D and even the battle gear is never mentionned again, some say Sahelentropus become Metal gear REX wich is false since DARPA and armsTech build it using Granins plan (from MGS3) and Hal Emmerich is the chief engineer of MG REX.

In mission 51 you are supposed to fight it again and what would happen is that the battle gear and Sahelentropus both get destroyed, to get rid of the mammal pod we could even say that they have fixed it to the battle gear so that it's controlled by AI and so all 3 are destroyed. That would have made more sense.
[ACPL] Jon Jul 3, 2018 @ 5:56am 
Originally posted by Ocelittle cuz I don't Ocelot:
Originally posted by Stollie:
I have no real issue with the end of the game except that it was kind of lame

I have no real issue with the end of the game either. It was a lot easier to take once you realize that the end of THIS game is mission 31. Once Mission 31 is completed with all of it's cutscenes, that provides the concrete ending. Everything else after that is really just an epilogue to the story being told.

Okay, so they do show on screen "Chapter 2" which implies there's more to the story, but really everything from that point on should have been called, "Epilogue". When you realize that and put it into perspective, the rest really becomes just wrapping up the loose ends, which is exactly what an Epilogue is supposed to do. There is no Chapter 2, There's Prologue, Story, Epilogue. Complete, done, over, easy.
That's actually a pretty good idea. Ground Zeroes being Prologue, Chapter 1 being "The Main Act" and Chapter 2 bits being Epilogue... that'd cause smaller outcry, which is pretty much my and to some extent, Kojima's point: people get so butthurt over what you call things...

Do you think Kaz and Ocelot was a d!ck for "playing along" with the plot?

Who were by your side? Who supported you? Who threw their a$$ on the line?

Like in the case of non-biological parents, that's what matters. That's reality.

Originally posted by Stollie:
I have no real issue with the end of the game except that it was kind of lame, on an emotional level I felt everything I had done was cheaped by it.

They go on so much about being a family only for it all to be built on deception and lies!
So... pretty much like in real life? Imagine how many real people, even real soldiers leave their comrades in sh!tswamp just to follow what's subjectively better for them.

I disagree. It shows exactly what the game was saying about what a "Legend" is. Do you know why Goebbels said his famous crap about "lie told 1000 times becoming truth?". Because it's the truth and so Kojima said with MGSV. No matter what you think, that's reality of how our brains work and that's exactly what the game told you: a lie CAN become reality and to those people, to even yourself for the most part of the game, it was reality. How is that cheap?

The ending just strenghtens it, with few extras on the side. "I don't care who you are Boss, I will just follow you!", the reality of the real Big Boss which decided to flee using someone who probably got mutilated to play his role on the world stage, showing he's not just that ideal L E G E N D that everyone sees him as.

Lost interest? The Ep. 51 ending was pretty good and really in line with the game.

Originally posted by Stollie:
My point was more, there was no message saying "You have reached the end of the main story line, feel free to free roam or complete challenges" etc etc.
True, but I think it'd be anticlimatic, especially now that the game got mutilated too. If the game would be complete You'd know exactly when everything ended and every loose end was tied.

I literally had to google if there was more story, lol
That was confusing, especially with the filler missions, yeah.
Last edited by [ACPL] Jon; Jul 3, 2018 @ 6:11am
[ACPL] Jon Jul 3, 2018 @ 6:04am 
Originally posted by Deathraven13:
(chapter 3 will happen once evry nuke on a platform as been removed)
No. Chapter 3 will never happen because there won't ever be peace with hundreds of thousand asses breaking in the massive outcry over how MGSV hasn't catered to their needs.

(the outcry about game being incomplete is rather justified, yet you still suck Konami's d!ck)

Btw, Survive ironically dead yet?

Also, God, I'm so tired of people who think and even often claim themselves somewhat elite for following Kojima's plots and thinking EVERYTHING has to be revealed by a good storyline.

Like, what the ♥♥♥♥, have you ever watched a good movie?
Last edited by [ACPL] Jon; Jul 3, 2018 @ 6:05am
Deathraven13 Jul 3, 2018 @ 6:09am 
Originally posted by ACPL Jon:
Originally posted by Ocelittle cuz I don't Ocelot:

I have no real issue with the end of the game either. It was a lot easier to take once you realize that the end of THIS game is mission 31. Once Mission 31 is completed with all of it's cutscenes, that provides the concrete ending. Everything else after that is really just an epilogue to the story being told.

Okay, so they do show on screen "Chapter 2" which implies there's more to the story, but really everything from that point on should have been called, "Epilogue". When you realize that and put it into perspective, the rest really becomes just wrapping up the loose ends, which is exactly what an Epilogue is supposed to do. There is no Chapter 2, There's Prologue, Story, Epilogue. Complete, done, over, easy.
That's actually a pretty good idea. Ground Zeroes being Prologue, Chapter 1 being "The Main Act" and Chapter 2 bits being Epilogue... that'd cause smaller outcry, which is pretty much my and to some extent, Kojima's point: people get so butthurt over what you call things...

Do you think Kaz and Ocelot was a d!ck for "playing along" with the plot?

Who were by your side? Who supported you? Who threw their a$$ on the line?

Like in the case of non-biological parents, that's what matters. That's reality.

Originally posted by Stollie:
I have no real issue with the end of the game except that it was kind of lame, on an emotional level I felt everything I had done was cheaped by it.

They go on so much about being a family only for it all to be built on deception and lies!
So... pretty much like in real life? Imagine how many real people, even real soldiers leave their comrades in sh!tswamp just

I disagree. It shows exactly what the game was saying about what a "Legend" is. Do you know why Goebbels said his famous crap about "lie told 1000 times becoming truth?". Because it's the truth and so Kojima said with MGSV. No matter what you think, that's reality of how our brains work and that's exactly what the game told you: a lie CAN become reality and to those people, to even yourself for the most part of the game, it was reality. How is that cheap?

The ending just strenghtens it, with few extras on the side. "I don't care who you are Boss, I will just follow you!", the reality of the real Big Boss which decided to flee using someone who probably got mutilated to play his role on the world stage, showing he's not just that ideal L E G E N D that everyone sees him as.

Lost interest? The Ep. 51 ending was pretty good and really in line with the game.

Originally posted by Stollie:
My point was more, there was no message saying "You have reached the end of the main story line, feel free to free roam or complete challenges" etc etc.
True, but I think it'd be anticlimatic, especially now that the game got mutilated too. If the game would be complete You'd know exactly when everything ended and every loose end was tied.

I literally had to google if there was more story, lol
That was confusing, especially with the filler missions, yeah.

Well since chapter 2 is just mostly a repeat of chapter 1 mission it's clear that the game as been rushed, Kojima had to reusse the same mission for around 45% of the game, so reussing a mission was faster than working on mission 51.

I believe Kojima (or one of his staff) said that having 50 mission was good enough, so having 51 mission was not necessary, but having 50 original mission then the option to play on "EXTREME"/"Subsistance"/"Total stealth" would have been better, the only mission I can forgive the replay is the hospital even if it make no sense to replay it storywise.

So having an EXTREME Sahelentropus fight was important but fighting Sahelentropus a third time in the story was not ? The real reason behind it is because Kojima ran out of time so he had to rush the game, since mission 51 cutscenes are not finished he decided "F this put an EXTREME Sahelentropus fight".
[ACPL] Jon Jul 3, 2018 @ 6:15am 
Pretty much, rather "♥♥♥♥, guys, we have to wrap it up before Konami ♥♥♥♥♥ us out". The "EXTREME" version of the mission was ready long before, just like the other variants, unlike the whole third "game world" with the final fight. Yes, obviously they meant 50 REAL missions, not half of Chapter 2 being filler replays. Obviously we both think the replays were lame and think it was even confirmed that every episode was supposed to be playable on HARD DIFFICULTY (aka EXTREME), STEALTH-ONLY, SUBSISTENCE and so on. Datamining and mods proven that?

Battle Gear was also supposed to be much more than just a prop.
Last edited by [ACPL] Jon; Jul 3, 2018 @ 6:17am
Stollie Jul 3, 2018 @ 9:47am 
Yeah It would have been a much better experience to play the same missions with modifiers for points and cool unlocks after the main story was finished.

I was literally sitting there going "Why are you playing me the same cutscens and giving me the same dialogue for stuff I've already completed and having it marked as the Main Story??"

That's where my confusion set in and having missions 47-50 be exactly that was even more confusing with the unlock system, I thought hmm maybe if I do them there are more main missions behind them as well, lol

They really should have been removed from the "Main Missions list" and put as modifiers on the mission list giving unique rewards on completion.

Again I'll say, I loved the game, I had a LOT of fun playing and its a testament to how much the people making it took pride in their work, its a real work of art, Chapter 2 was just very confusing!
Last edited by Stollie; Jul 3, 2018 @ 9:48am
!RJ_Truth Jul 3, 2018 @ 2:03pm 
Originally posted by ACPL Jon:
Do you think Kaz and Ocelot was a d!ck for "playing along" with the plot?

Doesn't make a difference to me either way. That's all part of the science fiction aspect of it to me, which I enjoy. It's part of the reason I love this game, but hate most war games like COD or Blackops. I'd rather deeply rooted in fiction over plausible to actually happen.

Originally posted by ACPL Jon:
Who were by your side? Who supported you? Who threw their a$$ on the line?

Like in the case of non-biological parents, that's what matters. That's reality.

All of that is neither here nor there for me personally. For story line, I don't care one way or another. I'll accept what was given as the story without preconceived ideas of what it should be. Maybe that is why I can look at the game as being complete with how I look at what this story is all about.

The only thing I care about are those who had my back as I was coming up the FOB ranks (currently sitting at 383) for that, I'll say that RosscoPico and John Rambo had my back.
[ACPL] Jon Jul 3, 2018 @ 2:05pm 
Oh yeah, and ♥♥♥♥ Rossco for weeks of mayhem in my base.
Last edited by [ACPL] Jon; Jul 3, 2018 @ 2:05pm
!RJ_Truth Jul 3, 2018 @ 2:15pm 
Originally posted by Stollie:
Yeah It would have been a much better experience to play the same missions with modifiers for points and cool unlocks after the main story was finished.

I can agree with that one. I would have rathered to have had an "Easy, Medium, Hard" or a "Normal, Total Stealth, Extreme, Subsistence" option for all missions rather than just select missions as their own mission number. I wouldn't have cared if they cut them all out entirely and just gave it as an option before going into the mission. It would be less than 50 missions, but those aren't the missions that finish up the story line, so it wouldn't have mattered. Would have also helped to make it not seem like a clunky Chapter 2, but give a better feel of being an epilogue.

I understand why he did it that way. He promised 50 missions and by any means he was going to give 50 missions which was not the greatest call in the world. I think people would have understood a whole lot easier if there were just the Prologue + the 38 missions that make up the whole story. Especially with an option to do all of those 38 missions with different difficulty levels.
!RJ_Truth Jul 3, 2018 @ 2:16pm 
Originally posted by ACPL Jon:
Oh yeah, and ♥♥♥♥ Rossco for weeks of mayhem in my base.

Hahaha, we've all had some nemisis that it's fun to be in a fight with.
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Date Posted: Jul 2, 2018 @ 5:49pm
Posts: 17