Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
HOWEVER.
Unlike in most games, the game is very relaxed about providing answers and doesn't contain the usual, obvious, singular "end" or few possible versions of it. No, in MGSV, every "story" ("story thread") has a different end "positioning" aside from the "main twist" and they still were brought to the end, apart from the very last one regarding the fate of The Whapen To Supress Mental Gear and certain one annoying person (avoided spoilers like a B O S S). IMO it works for this game. Wanna know the answers? Wanna know, see more? You can keep going... but it will hurt.
People who play games like MGS expect a certain, "game-logic-based", "old-school" game structure. Boss fights, main enemy, a plot going from A to B to C at which point the game ends and to them, MGSV was like a big "♥♥♥♥ you" towards their expectations and I love that, because unlike many of his fans, Kojima isn't stuck in his teenage years and knows it's not 1999 anymore.
Many games end at the point in which MGSV was supposed to be at maybe 40 %.
People want (and need) the "happy ending" or when that fails, any ending. They strive for the ending of what's unpleasant, to get both closure and often the feeling of getting through the challenge. In real life, the only real ending is death, until that, you won't be free from suffering [loss] in one way or another. MGSV needed different structure than old games so it wouldn't be as akward with the "endgame" as Mafia 2 was and due to that and Kojimas vision the story was told that way. Apart from missing bits, It just works. Chapter after chapter, ending after ending, you get to know the cost of being a legend and what it means to be one.
So yeah. I don't think it's all that bad, because again: you didn't got one ending, you got a few.
Also, it's just Mafia 2 all over again. People miss the point SO BAD and then big outcry over something that's not that big of a deal ensues. Eh, people...
I have no real issue with the end of the game except that it was kind of lame, on an emotional level I felt everything I had done was cheaped by it.
They go on so much about being a family only for it all to be built on deception and lies!
My point was more, there was no message saying "You have reached the end of the main story line, feel free to free roam or complete challenges" etc etc.
I literally had to google if there was more story, lol
I have no real issue with the end of the game either. It was a lot easier to take once you realize that the end of THIS game is mission 31. Once Mission 31 is completed with all of it's cutscenes, that provides the concrete ending. Everything else after that is really just an epilogue to the story being told.
Okay, so they do show on screen "Chapter 2" which implies there's more to the story, but really everything from that point on should have been called, "Epilogue". When you realize that and put it into perspective, the rest really becomes just wrapping up the loose ends, which is exactly what an Epilogue is supposed to do. There is no Chapter 2, There's Prologue, Story, Epilogue. Complete, done, over, easy.
- Condescension
- Arrogance
- Rudeness
- Antagonistic attitudes
- People with superiority complexes
- Criticism
It never fails to deliver no matter what the topic is.
Don't worry I don't expect anything from anyone, I was just making a statement to the void.
For the rest we don't know what happen to Sahelentropus, the mammal pod at R&D and even the battle gear is never mentionned again, some say Sahelentropus become Metal gear REX wich is false since DARPA and armsTech build it using Granins plan (from MGS3) and Hal Emmerich is the chief engineer of MG REX.
In mission 51 you are supposed to fight it again and what would happen is that the battle gear and Sahelentropus both get destroyed, to get rid of the mammal pod we could even say that they have fixed it to the battle gear so that it's controlled by AI and so all 3 are destroyed. That would have made more sense.
Do you think Kaz and Ocelot was a d!ck for "playing along" with the plot?
Who were by your side? Who supported you? Who threw their a$$ on the line?
Like in the case of non-biological parents, that's what matters. That's reality.
So... pretty much like in real life? Imagine how many real people, even real soldiers leave their comrades in sh!tswamp just to follow what's subjectively better for them.
I disagree. It shows exactly what the game was saying about what a "Legend" is. Do you know why Goebbels said his famous crap about "lie told 1000 times becoming truth?". Because it's the truth and so Kojima said with MGSV. No matter what you think, that's reality of how our brains work and that's exactly what the game told you: a lie CAN become reality and to those people, to even yourself for the most part of the game, it was reality. How is that cheap?
The ending just strenghtens it, with few extras on the side. "I don't care who you are Boss, I will just follow you!", the reality of the real Big Boss which decided to flee using someone who probably got mutilated to play his role on the world stage, showing he's not just that ideal L E G E N D that everyone sees him as.
Lost interest? The Ep. 51 ending was pretty good and really in line with the game.
True, but I think it'd be anticlimatic, especially now that the game got mutilated too. If the game would be complete You'd know exactly when everything ended and every loose end was tied.
That was confusing, especially with the filler missions, yeah.
(the outcry about game being incomplete is rather justified, yet you still suck Konami's d!ck)
Btw, Survive ironically dead yet?
Also, God, I'm so tired of people who think and even often claim themselves somewhat elite for following Kojima's plots and thinking EVERYTHING has to be revealed by a good storyline.
Like, what the ♥♥♥♥, have you ever watched a good movie?
Well since chapter 2 is just mostly a repeat of chapter 1 mission it's clear that the game as been rushed, Kojima had to reusse the same mission for around 45% of the game, so reussing a mission was faster than working on mission 51.
I believe Kojima (or one of his staff) said that having 50 mission was good enough, so having 51 mission was not necessary, but having 50 original mission then the option to play on "EXTREME"/"Subsistance"/"Total stealth" would have been better, the only mission I can forgive the replay is the hospital even if it make no sense to replay it storywise.
So having an EXTREME Sahelentropus fight was important but fighting Sahelentropus a third time in the story was not ? The real reason behind it is because Kojima ran out of time so he had to rush the game, since mission 51 cutscenes are not finished he decided "F this put an EXTREME Sahelentropus fight".
Battle Gear was also supposed to be much more than just a prop.
I was literally sitting there going "Why are you playing me the same cutscens and giving me the same dialogue for stuff I've already completed and having it marked as the Main Story??"
That's where my confusion set in and having missions 47-50 be exactly that was even more confusing with the unlock system, I thought hmm maybe if I do them there are more main missions behind them as well, lol
They really should have been removed from the "Main Missions list" and put as modifiers on the mission list giving unique rewards on completion.
Again I'll say, I loved the game, I had a LOT of fun playing and its a testament to how much the people making it took pride in their work, its a real work of art, Chapter 2 was just very confusing!
Doesn't make a difference to me either way. That's all part of the science fiction aspect of it to me, which I enjoy. It's part of the reason I love this game, but hate most war games like COD or Blackops. I'd rather deeply rooted in fiction over plausible to actually happen.
All of that is neither here nor there for me personally. For story line, I don't care one way or another. I'll accept what was given as the story without preconceived ideas of what it should be. Maybe that is why I can look at the game as being complete with how I look at what this story is all about.
The only thing I care about are those who had my back as I was coming up the FOB ranks (currently sitting at 383) for that, I'll say that RosscoPico and John Rambo had my back.
I can agree with that one. I would have rathered to have had an "Easy, Medium, Hard" or a "Normal, Total Stealth, Extreme, Subsistence" option for all missions rather than just select missions as their own mission number. I wouldn't have cared if they cut them all out entirely and just gave it as an option before going into the mission. It would be less than 50 missions, but those aren't the missions that finish up the story line, so it wouldn't have mattered. Would have also helped to make it not seem like a clunky Chapter 2, but give a better feel of being an epilogue.
I understand why he did it that way. He promised 50 missions and by any means he was going to give 50 missions which was not the greatest call in the world. I think people would have understood a whole lot easier if there were just the Prologue + the 38 missions that make up the whole story. Especially with an option to do all of those 38 missions with different difficulty levels.
Hahaha, we've all had some nemisis that it's fun to be in a fight with.