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Codec conversation being toned down to just general tips, and the fact that a lot of voices become overused(snake it’s and enemy gunship, snake get down it’s an enemy sniper) is disappointing
I like your idea of a buddy survival mission as it develops their character and bond as well as implements gameplay restriction with a reason unlike just randomly putting subsistence or total stealth on mission
On that note I wish you could apply total stealth, subsistence, and extreme onto any mission. They would be toggable options unlocked later in the game that you apply on the mission screen. You could toggle one, two, or if you are mad, all of them
While you somewhat raise valid points (esp. that it's not "just" Kojima which made MGS great), but overally I disagree. IMO story doesn't feel empty, just like a normal person without a hand doesn't seem empty. It just, much like the person, is missing some substantial stuff to feel complete. Humans can make up with their personality, game - pretty much the same.
Thing I like about casettes way more is the fact I could've listened to them on the move, much like with music. I could've strangled someone or throw a dead guard body into his college while listening both to Billy Joel or Ocelot. I can go on a hike, admire the scenery, listen to crickets. I'd go nuts if I'd have to sit in a small dark pit to listen to stuff, much like I remember it from MGS1&3.
Also remember MGSV doesn't bear "1" or "2" in it's name. By now, you should know enough about Ocelot or Miller. You don't? Well, there's few more games to get to know them better.
MGSV feels empty because half of the Chapter 2 is missing and because the Eli ending is missing, along with the island and few things you can *feel* that are missing - like Battle Gear.
Not because of the story, in my opinion. It kinda surprised me how complete it feels considering how much is missiing. And I gotta say I like "theathrics" of the Casette talks.
IMO actors did very good job.
And modders have proven it's pretty much feasible.
The thing is even if you know about Kaz and Ocelot, Kaz have changed after what happened (MB staff says it), and If I remember right it's the first time you could talk to Ocelot via radio/codec. So of course it's hard to bring interesting codec conversation but that would make everyone a lot less empty, like you could call Code Talker and he'll talk about various things like the plants, some part of his life and more, Kaz would speak about how he feels now, his view on diamond dogs, the incident about the quarrantine, here they are most likely useless and empty, you never see CODE TALKER again I think, you never see Quiet and you had too few moment spent with her to feel attached by her, overall cassette allows you to listen again what they say but it somewhat remove replayability.
When you look at it the way Kojima planned the game was not that good, codec calls would not have been that good but if we had codec call in mission without just generic info you could just replay a mission and use the codec. Since we have an 'open world' it just feels empty, imagine playing MGS2 or 3 without no codec call the first time, that would feel too empty and that's the problem here.
Well if you like the mission I've said and I'm no god then someone else could replace Kojima, I have some very interesting ideas and a lot of imagination hence why I still manage to find glitches in FOB and challenge myself against player, for applying existence and total stealth I think the mod "Infinite heaven" allows you to do that, but I've never tested it because I don't like mods (except in XCOM 1 & 2).
What we needed was something most metal gear games had: A difficulty setting. The game is too easy unfortunatly :/
You're sounding more like GeekDoctor with all that long analysis.
Thank You
I see nothing wrong with "analysis", I'm just gaving my opinion on why TPP feels empty, it as always bothered me and now I understand why, in the end the "genius" or "god" was not Kojima, it was Tomokazu Fukushima, now I have even more hope and I'm even more hyped about surviving knowing that Kojima was just good with cutscenes, if Survive as a good writter the story can be better than TPP.
Greetings Sir,
I didn't mean it in a negative way.
But yeah you remind me of Geek Lol.
Thank You
Don't you hate geekDoc tho ? So It seemed like you insulted me ^^
This topic is not about how the game suck, it's about how SP felt empty, FOB and the gameplay is great, and now I see why it's empty so if people was wondering they may agree with me or not then explain why they think I'm wrong.
I still play FOB but not SP, there is nothing more to do once you complete it, unlike MGS2 and MGS3 wich had some replayability along a difficulty setting wich I miss, goodbye extreme and European extreme difficulty :/
sorry for language and wrong writing, im tired and german.
Greetings,
What???!!!! No LOL. We're friends and Allies. Very nice bloke to converse with.
But you're still my No.1 idol, zam.
Thank You
It's alright, I think we all have reacted like that the first time. Like "Wait that's it ? 2 chapter ? Where is the rest ?" but nope that's it.
MGS5 had some moments but to be honest it won't be as memorable as MGS 1 2 & 3.
This is the real reason why MGSV feels empty. The cassette tapes in this game (and Peace Walker too which people seem to convienantly forget orginate from that game) are basically the same thing as codec calls from the previous games; the only real difference is that, unlike the codec, you can listen to the cassette tapes whenever you want and as many times as you want. With the codec, unless you were constantly calling on the codec, it was entirely possible to skip over codec calls that, while not crucial to the story of the games in any real way, added some cool details to the characters and such.
The overall story and narrative in MGSV are fine; it feels empty because so much of chapter 2 is missing and one of the game's main subplots, the Eli subplot, never gets properly concluded, amongst other things. Even if they threw in codec calls into this game, it wouldn't have changed much regarding how "empty" the game feels.
If you compare cassette tapes to codec call then know that all the cassette tapes with conversation last far less longer than all the codec call in MGS1 2 or 3. Also you could always replay one of them increasing the difficulty level and try to call people everytime to know what they say, or check a youtube video, here it's pointless to replay the game so cassettes fit perfectly here even if they are really boring compared to codec call wich would have made the game less empty.
I've said that MGS:PW cassettes where probably used because it's on PSP, so maybe they had to do that.
I also talked about how missions are structured, Kojima wanted it to feel like a TV series, hence why the spoiler at the beginning of the mission.
We have new characters that you can't really interact with, even if we had a chapter 3 it would just feel like doing side ops mission, since most of the main missions are not that good.