Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Alternatively, you can ko/sleep them, then kick them awake and hold them up on the ground and they'll stay there permanently unless someone else finds them or you trigger an alert.
When you trigger a combat alert, any soldier held up on the ground will get up.
If you haven't triggered a combat alert and a soldier spots someone laying on the ground they will approach the npc and get them back up.
Combat Status with a full alert (sirens blaring, additional forces called-in). My recommended course of action is to incapacitate (mêlée-stun/sleep), moving the body to a secluded place, kicking them to wake them up and then aiming a gun at them, making them stay on the ground.
and after that, it's intimidate like the others said
Or they're spotted by anyone.
It's objectively better to tranq anything and anyone.. Tranq gun/status is OP in every single metal gear game.
If you grab/knock out/punch/hold-up anyone.. If you're spotted, or they're spotted, they'll alert everyone else over radio.
But having someone 'held-up' while they're on their stomachs, means that they will never attempt to get up/look around. Unlike a normal hold-up, where they will shortly put their hands down and attempt to call for help.
Sleep will always last longer than a stun, but stuns are generally easier to apply and have other pvp uses - like marking your opponent. The current meta for this game has players using both, since your gear makes plenty of room to make use of everything.
Just remember that against NPCs, both stun and sleep will wear off at the most inopportune moments and you should always kick / hold up enemies after you've stunned or put them to sleep. They will not move after being held up, unless you trigger an alert somewhere else, or an NPC comes across them and gets them up.
I'm guessing your goal is to stealth through the fob here, so I would suggest that you only rely on sleep granades or tranquilizer guns if you have to neutralize enemies.
Most items that cause a stun will also cause enough noise to alert enemies to your presence - even silenced stun rifles will cause a visible recoil as the enemy gets hit and the NPCs are programmed to notice that.
This is why tranq darts are very OP in ghost runs, since no matter what you do with them, NPCs will never be alerted unless you shooting one causes them to look directly at you. You can shoot guards in the helmet, body, or even shoot the wall next to them and it will not cause them to even be suspicious. (They will still turn and look to the direction of the noise which pinged off of the wall, though - you can use that to your advantage.)
But yeah, for ghost runs - stick to tranq darts and sleep granades only imo. I would avoid using a stun shot at all costs, save it for emergency close contact situations. Even if you get "bumped" by a sudden surprise enemy, though.. it is often easier and better to just dive into them to knock them over - that will silently defeat them and allow you to hold them up with your gun.
Yeah sleep granades will cause them to go into their soft alert phase if they spot the smoke or hear the granade cracking open. Try to save any sleep granade spam for the last platforms, so that way even if they soft alert, it will be too late to really cause you any problems.