METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

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Mar 30, 2018 @ 2:58pm
to sleep or to stun?
which is better? Someone getting stunned or someone getting sleeped and which lasts longer?
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Showing 1-15 of 20 comments
Seamus Mar 30, 2018 @ 3:06pm 
Depends how you do it I seem to recall the full melee punch combo has a far longer duration than a sleep dart to the face.

Alternatively, you can ko/sleep them, then kick them awake and hold them up on the ground and they'll stay there permanently unless someone else finds them or you trigger an alert.
Mar 30, 2018 @ 3:14pm 
Originally posted by Seamus:
Depends how you do it I seem to recall the full melee punch combo has a far longer duration than a sleep dart to the face.

Alternatively, you can ko/sleep them, then kick them awake and hold them up on the ground and they'll stay there permanently unless someone else finds them or you trigger an alert.
what you mean alert? like when they get suspicious and you get a trace, or an outright alert and they enter combat status?
Coyote Knight Mar 30, 2018 @ 3:25pm 
Originally posted by :
Originally posted by Seamus:
Depends how you do it I seem to recall the full melee punch combo has a far longer duration than a sleep dart to the face.

Alternatively, you can ko/sleep them, then kick them awake and hold them up on the ground and they'll stay there permanently unless someone else finds them or you trigger an alert.
what you mean alert? like when they get suspicious and you get a trace, or an outright alert and they enter combat status?
The latter.

When you trigger a combat alert, any soldier held up on the ground will get up.

If you haven't triggered a combat alert and a soldier spots someone laying on the ground they will approach the npc and get them back up.
Originally posted by :
what you mean alert? like when they get suspicious and you get a trace, or an outright alert and they enter combat status?

Combat Status with a full alert (sirens blaring, additional forces called-in). My recommended course of action is to incapacitate (mêlée-stun/sleep), moving the body to a secluded place, kicking them to wake them up and then aiming a gun at them, making them stay on the ground.
MΛƬΉΣΛƧ Apr 6, 2018 @ 10:12am 
most effective stun method is bullets, 1 hit to the head, and your target wont ever wake up again
Armour Apr 6, 2018 @ 11:16am 
it is up to you, you can do whatever you want with your available tools and your style (I prefer rubber rifles with stun GL for immediate response since sleep grenade lingers)
and after that, it's intimidate like the others said
JuiceySpice Apr 6, 2018 @ 12:09pm 
Originally posted by Lord_Matheas:
most effective stun method is bullets, 1 hit to the head, and your target wont ever wake up again
Someone has pretty big horns
Punished Miller Apr 6, 2018 @ 4:51pm 
Put them to sleep from a distance, approach safely and kick them. Then hold them up and they will stay there forever. Unless you screw up and trigger a combat allert.
Apr 6, 2018 @ 5:09pm 
Originally posted by Punished Miller:
Put them to sleep from a distance, approach safely and kick them. Then hold them up and they will stay there forever. Unless you screw up and trigger a combat allert.
does making them lie down help?
Shoebsy Apr 6, 2018 @ 5:13pm 
Originally posted by Punished Miller:
Put them to sleep from a distance, approach safely and kick them. Then hold them up and they will stay there forever. Unless you screw up and trigger a combat allert.

Or they're spotted by anyone.


It's objectively better to tranq anything and anyone.. Tranq gun/status is OP in every single metal gear game.

If you grab/knock out/punch/hold-up anyone.. If you're spotted, or they're spotted, they'll alert everyone else over radio.


But having someone 'held-up' while they're on their stomachs, means that they will never attempt to get up/look around. Unlike a normal hold-up, where they will shortly put their hands down and attempt to call for help.
OddJob Apr 7, 2018 @ 11:21am 
Originally posted by :
which is better? Someone getting stunned or someone getting sleeped and which lasts longer?

Sleep will always last longer than a stun, but stuns are generally easier to apply and have other pvp uses - like marking your opponent. The current meta for this game has players using both, since your gear makes plenty of room to make use of everything.

Just remember that against NPCs, both stun and sleep will wear off at the most inopportune moments and you should always kick / hold up enemies after you've stunned or put them to sleep. They will not move after being held up, unless you trigger an alert somewhere else, or an NPC comes across them and gets them up.
Apr 7, 2018 @ 12:08pm 
Originally posted by OddJob:
Originally posted by :
which is better? Someone getting stunned or someone getting sleeped and which lasts longer?

Sleep will always last longer than a stun, but stuns are generally easier to apply and have other pvp uses - like marking your opponent. The current meta for this game has players using both, since your gear makes plenty of room to make use of everything.

Just remember that against NPCs, both stun and sleep will wear off at the most inopportune moments and you should always kick / hold up enemies after you've stunned or put them to sleep. They will not move after being held up, unless you trigger an alert somewhere else, or an NPC comes across them and gets them up.
ty, got it :D what about in FOB's?
OddJob Apr 7, 2018 @ 12:17pm 
Originally posted by :
Originally posted by OddJob:

Sleep will always last longer than a stun, but stuns are generally easier to apply and have other pvp uses - like marking your opponent. The current meta for this game has players using both, since your gear makes plenty of room to make use of everything.

Just remember that against NPCs, both stun and sleep will wear off at the most inopportune moments and you should always kick / hold up enemies after you've stunned or put them to sleep. They will not move after being held up, unless you trigger an alert somewhere else, or an NPC comes across them and gets them up.
ty, got it :D what about in FOB's?

I'm guessing your goal is to stealth through the fob here, so I would suggest that you only rely on sleep granades or tranquilizer guns if you have to neutralize enemies.

Most items that cause a stun will also cause enough noise to alert enemies to your presence - even silenced stun rifles will cause a visible recoil as the enemy gets hit and the NPCs are programmed to notice that.

This is why tranq darts are very OP in ghost runs, since no matter what you do with them, NPCs will never be alerted unless you shooting one causes them to look directly at you. You can shoot guards in the helmet, body, or even shoot the wall next to them and it will not cause them to even be suspicious. (They will still turn and look to the direction of the noise which pinged off of the wall, though - you can use that to your advantage.)

But yeah, for ghost runs - stick to tranq darts and sleep granades only imo. I would avoid using a stun shot at all costs, save it for emergency close contact situations. Even if you get "bumped" by a sudden surprise enemy, though.. it is often easier and better to just dive into them to knock them over - that will silently defeat them and allow you to hold them up with your gun.
Last edited by OddJob; Apr 7, 2018 @ 12:22pm
Apr 7, 2018 @ 12:21pm 
Originally posted by OddJob:
Originally posted by :
ty, got it :D what about in FOB's?

I'm guessing your goal is to stealth through the fob here, so I would suggest that you only rely on sleep granades or tranquilizer guns if you have to neutralize enemies.

Most items that cause a stun will also cause enough noise to alert enemies to your presence - even silenced stun rifles will cause a visible recoil as the enemy gets hit and the NPCs are programmed to notice that.

This is why tranq darts are very OP in ghost runs, since no matter what you do with them - NPCs will never be alerted unless you shooting one causes them to look directly at you. You can shoot guards in the helmet, body, or even shoot the wall next to them and it will not cause them to even be suspicious. (They will still turn and look to the direction of the noise which pinged off of the wall, though - you can use that to your advantage.)

But yeah, for ghost runs - stick to tranq darts and sleep granades only imo. I would avoid using a stun shot at all costs, save it for emergency close contact situations.
wouldnt it cause them to go into combat alert search status with smoke? or how do you do it that can sleep them but not make them suspicious?
OddJob Apr 7, 2018 @ 12:23pm 
Originally posted by :
Originally posted by OddJob:

I'm guessing your goal is to stealth through the fob here, so I would suggest that you only rely on sleep granades or tranquilizer guns if you have to neutralize enemies.

Most items that cause a stun will also cause enough noise to alert enemies to your presence - even silenced stun rifles will cause a visible recoil as the enemy gets hit and the NPCs are programmed to notice that.

This is why tranq darts are very OP in ghost runs, since no matter what you do with them - NPCs will never be alerted unless you shooting one causes them to look directly at you. You can shoot guards in the helmet, body, or even shoot the wall next to them and it will not cause them to even be suspicious. (They will still turn and look to the direction of the noise which pinged off of the wall, though - you can use that to your advantage.)

But yeah, for ghost runs - stick to tranq darts and sleep granades only imo. I would avoid using a stun shot at all costs, save it for emergency close contact situations.
wouldnt it cause them to go into combat alert search status with smoke? or how do you do it that can sleep them but not make them suspicious?

Yeah sleep granades will cause them to go into their soft alert phase if they spot the smoke or hear the granade cracking open. Try to save any sleep granade spam for the last platforms, so that way even if they soft alert, it will be too late to really cause you any problems.
Last edited by OddJob; Apr 7, 2018 @ 12:24pm
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Date Posted: Mar 30, 2018 @ 2:58pm
Posts: 20