METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

How realistic is this game (gunplay)
Like this game is realistic on a lot of properties.
The soviets invading afghanistan- the relative landscape of Africa..

All that good stuff- however the gunplay seems a little unrealistic to me.

I used a 5.56 chambered gun on one of those Armored Soviet Tachanka dudes and he took a whole magazine before the armor destroyed and he started taking damage. Like yeesh dude-
I don't remember the Soviet's going to mars and extracting kryptonite for their armor-

Besides that I also think the gunplay between the NPCs and player is unrealistic too.

Their shots are so linear but mixed aim even after enlongated burst fire.

But when YOU shoot- even in bursts or tapping, the accuracy of your gun goes completely sideways from the muzzle, as if the bullet was exitting the gun had it's primer facing 30 degrees right.

Somebody explain some of this to me so I fully understand the gunplay of this game and use it to my advantage.

I've been longing to use guns without suppressors despite this being a sneaking game, you always have your loud momements and encounters- so that's the one part of the game.

You can go sneaky sneak for a more rewarding effect but then you can also go all in 50 cal snipers and rpgs for a more difficult experience for a less reward- it's unintended but the fact this is a mechanic in the game it needs to be used.

thanks
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Showing 1-15 of 15 comments
Krona🥶 Jul 21, 2019 @ 12:23am 
Its always been a mix between fun and "realism" in the series, thats what makes games good. You don't want things to be too realistic for "muh immersion" or it just ends up being a tedious game with horrible mechanics, controls. (part of the reason why Fortnite got more popular than PUBG). Fluidity in games is what makes people keep playing it.
Originally posted by SolidSnakeKam14:
Its always been a mix between fun and "realism" in the series, thats what makes games good. You don't want things to be too realistic for "muh immersion" or it just ends up being a tedious game with horrible mechanics, controls. (part of the reason why Fortnite got more popular than PUBG). Fluidity in games is what makes people keep playing it.

I know that, that's what makes this game good.
It's realistic but not overwhelmingly realistic to the point the
game is not a game.

Im talking about gunplay here, It's a unique feature that I think needs more attention.
Krona🥶 Jul 21, 2019 @ 1:04am 
Another fine example I can think of right now is Doom 2016 which gave a big middlefinger to realism and went back to its super fast paced arcade style shooter which resulted it in being a massive success, compared to the more horror style slow paced Doom 3 that also commited the sin of adding RELOADING in a Doom game.
Krona🥶 Jul 21, 2019 @ 1:05am 
Originally posted by Revolver Ocelot:
Originally posted by SolidSnakeKam14:
Its always been a mix between fun and "realism" in the series, thats what makes games good. You don't want things to be too realistic for "muh immersion" or it just ends up being a tedious game with horrible mechanics, controls. (part of the reason why Fortnite got more popular than PUBG). Fluidity in games is what makes people keep playing it.

I know that, that's what makes this game good.
It's realistic but not overwhelmingly realistic to the point the
game is not a game.

Im talking about gunplay here, It's a unique feature that I think needs more attention.

The gunplay is okay, MGS4 gunplay was much better imo but this one works fine.
Krona🥶 Jul 21, 2019 @ 1:09am 
Got a bit off track here sorry but if you wanna dive deep into any game, you have to treat it as just a piece of software and leave it at that. Don't apply too much logic and test out crazy stuff yourself, dont play by the book.
Lar Dass (Banned) Jul 21, 2019 @ 4:37am 
You use a 5.56??
No no no
The ocelot uses the Tornado!
kornflakes89 Jul 21, 2019 @ 5:05am 
That's kinda the point. The heavy armored guys wouldn't be much of a threat if they could be killed with a single headshot from the rifle you start the game with.

As far as the accuracy of the weapons go. Two to three shot bursts for me always hit the thing I want dead as long as they're not so far away that their entire body fits in the sights. Firing rapid single shots always hit what I want them to hit.

Maybe your problem is that you're firing in bursts that are too big, or tapping the fire button too fast, or maybe you're standing straight up instead of going prone, or at least crouching.
Insanity Jul 21, 2019 @ 7:22am 
There are some great realistic mechanics in play such as belt fed boxes going completely empty if you run it dry, as in the link will disappear. Bullet casings eject out of the weapons, you can see the full animations for the weapons as well. But alot of things, and I mean a lot, are not realistic in this game, but it's not that huge of a deal as it's still better than ghost recon wildlands. The SVG 76 (which is basically supposed to be an ak 74 since it is a soviet gun during the time of their invasion in afghanistan) is chambered in 5.56x45mm which is wrong as it should be chambered in 5.45x39 as the magazine curve is too drastic for 5.56.... Other issues such as after every reload, you actually pull back the charging handle even though you have a bullet in the chamber, which makes no sense.... 7.62x39 and 7.62x51 in this game is treated as just "7.62" which is definitely wrong as both calibers are drastically different. So if you use a weapon chambered in 7.62x51 and walk over a weapon chambered in 7.62x39 you get ammo for your weapon. I can pretty much go on and on all day, but it's still an extremely fun game to play and is definitely worth a buy.
Deathscare Jul 21, 2019 @ 9:48am 
There is no stance to always have your weapon ready at all times.
Holografix Jul 21, 2019 @ 12:34pm 
Realism would require gun jams, especially in the desert parts.
Insanity Jul 21, 2019 @ 1:15pm 
Originally posted by Holografix:
Realism would require gun jams, especially in the desert parts.
That's crossing the boundary of realism to hardcore realism and most people don't enjoy that, but I do ;)
Deathraven13 Jul 21, 2019 @ 1:17pm 
Originally posted by Holografix:
Realism would require gun jams, especially in the desert parts.

Along gun durability and repair cost.
Alright I understand the gunplay is relatively unrealistic but I felt this game had some sort of potential or feel towards guns that it could be more realistic but like I said

"Not overwhelmingly realistic to the point the game isn't fun anymore"
Originally posted by Lar Dass:
You use a 5.56??
No no no
The ocelot uses the Tornado!

Guilty as charge but I do use that sidearm-

still a fave of mine due to the highly refractive bullets.
Matthew Jul 24, 2019 @ 5:34pm 
Weapon range is one of the least realistic things in this game, and I'm not just talking about the 350 meter cutoff point (everything outside of this range does not interact with things you've placed or bullets/missiles fired.

Originally posted by Insanity:
Originally posted by Holografix:
Realism would require gun jams, especially in the desert parts.
That's crossing the boundary of realism to hardcore realism and most people don't enjoy that, but I do ;)

That's why you use only Soviet guns. Say what you will about cars made in the USSR, but their guns, especialy the AK-47, is held in very high regard.



Originally posted by kornflakes89:
That's kinda the point. The heavy armored guys wouldn't be much of a threat if they could be killed with a single headshot from the rifle you start the game with.

As far as the accuracy of the weapons go. Two to three shot bursts for me always hit the thing I want dead as long as they're not so far away that their entire body fits in the sights. Firing rapid single shots always hit what I want them to hit.

Maybe your problem is that you're firing in bursts that are too big, or tapping the fire button too fast, or maybe you're standing straight up instead of going prone, or at least crouching.

Revolvers, anti-material sniper rifles, and armor penetrating bullets do the trick.
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Date Posted: Jul 21, 2019 @ 12:08am
Posts: 15