METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

Does killing affects staff or story in any way?
If I mostly kill enemy soldiers (I like to snipe them a lot from distance) will my game be affected in any way other than growing horn?
I've read somewhere that it does make an impact on staff members and their morale. If that's true how are they affected? Will they be less useful in my gear and base development or what?

Thanks.
Originally posted by Lexal:
There is no real moral aspect to the game.
You can be either a saint, or a mass murderer, the outcome doesn't change. You can extract everything and everyone, or you can play "catch the bullet" with enemies and wildlife, you're still the leader of Diamond Dogs.

tl;dr the ending won't change based on your actions.
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Showing 1-15 of 17 comments
Lexal Jul 6, 2019 @ 3:08pm 
Other than them welcoming you with a slightly shaky voice, there won't be any major changes, and they certainly won't be any less useful skill-wise.
Sonny Fontaine Jul 6, 2019 @ 3:11pm 
Okay, this point is clear then. And what about story? I mean is there some kind of bad ending thing? For example, in game like Dishonored - killing everyone adds a lot chaos and and eventually player will get bad ending. Is this the case with MGS 5 too?
Last edited by Sonny Fontaine; Jul 6, 2019 @ 3:11pm
The author of this thread has indicated that this post answers the original topic.
Lexal Jul 6, 2019 @ 3:15pm 
There is no real moral aspect to the game.
You can be either a saint, or a mass murderer, the outcome doesn't change. You can extract everything and everyone, or you can play "catch the bullet" with enemies and wildlife, you're still the leader of Diamond Dogs.

tl;dr the ending won't change based on your actions.
Sonny Fontaine Jul 6, 2019 @ 3:19pm 
Okay, thanks for the info.
Deathraven13 Jul 6, 2019 @ 3:25pm 
You'll turn into Demon Snake and be covered in blood tho.
It'll only effect your staff if you try rescuing the dying enemies since they end up at the sickbay, And he will be slightly less motivated when they get out, But no real effect passed that to my knowledge.

I don't kill anyone [much], But if this game works like peace walker you'll get less heroism for doing things the bloody way so it'll take slightly longer for higher end soldiers to show up, This is the only real effect that can technically effect your staff other than the wounding.

Otherwise you'll just be hornier then usual and may bleed constantly, Recommended treatment is to repeatedly tie balloons to children until the bleeding stops.

Overall you have nothing to worry about.
Lar Dass (Banned) Jul 6, 2019 @ 4:46pm 
Originally posted by Deathraven13:
You'll turn into Demon Snake and be covered in blood tho.
Demon snake has no impact to story or staff, it is purely cosmetic. Only die hard moralists will avoid murder as much as possible to avoid a demon snake...unless they are achievement completionists too and need to make a nuke for one of them
HighEndG4mer Jul 6, 2019 @ 8:03pm 
Forget the answer from your Pin...
The Game has a Morality System. For lot of actions you get DEMON POINTS. For lot of actions you decrease them points. On Internet you can find Lists of actions.
I drive the middle way. Means, i play both.. but kill only if i have to because i come in a dangerous situation.
kornflakes89 Jul 7, 2019 @ 12:21am 
Originally posted by Gunsmoke:
If I mostly kill enemy soldiers (I like to snipe them a lot from distance) will my game be affected in any way other than growing horn?
I've read somewhere that it does make an impact on staff members and their morale. If that's true how are they affected? Will they be less useful in my gear and base development or what?

Thanks.

Nope, you're not affected beyond the horn growing.

Whoever you got that from is completely wrong, killing mooks in the field has no effect on staff morale.

The only thing with staff that changes is the dialogue they give you when you get close to them and the conversations they have with each other on the base.
conradkurze Jul 7, 2019 @ 3:33am 
> Only die hard moralists will avoid murder as much as possible to avoid a demon snake...

Except the highest rank for the missons is no traces. It's a stealth action after all.
Lar Dass (Banned) Jul 7, 2019 @ 5:52am 
Originally posted by conradkurze:
> Only die hard moralists will avoid murder as much as possible to avoid a demon snake...

Except the highest rank for the missons is no traces. It's a stealth action after all.
Im not talking about rank for missions im talking about demon snake
kornflakes89 Jul 7, 2019 @ 12:04pm 
Originally posted by conradkurze:
Except the highest rank for the missons is no traces. It's a stealth action after all.

Uhh no.

The highest rank for missions is an S.

No traces is an end mission score bonus, not a rank.
Yoshikami Jul 7, 2019 @ 8:55pm 
Originally posted by conradkurze:
> Only die hard moralists will avoid murder as much as possible to avoid a demon snake...

Except the highest rank for the missons is no traces. It's a stealth action after all.


You can kill stealthily by slitting throats. I understand penalizing rambo mode by giving less mission score. What I don't understand is why should successful stealth kills (bodies never found) should result in a lower score too.
Originally posted by LAXUS:
Originally posted by conradkurze:
> Only die hard moralists will avoid murder as much as possible to avoid a demon snake...

Except the highest rank for the missons is no traces. It's a stealth action after all.


You can kill stealthily by slitting throats. I understand penalizing rambo mode by giving less mission score. What I don't understand is why should successful stealth kills (bodies never found) should result in a lower score too.

Spilling blood is bad for business, For one those people you kill WILL be found after the mission is done and they're going to start wondering who's done it, And even if you're not caught now you might be spotted in another mission there later and they'll start connecting dots, PF's don't want to make enemies especially if those enemies can give them contracts down the line and it's a lot easier to forgive a couple of your guys getting roughed up then several dead, It's the same reason you lose some heroism for just being spotted.

Oh also any kills you make could potentially be traced back to your client that's also really bad for business not to mention mental health for your client if all they wanted was someone rescued then figure out several squads of men were murdered during the rescue, Not to mention they could possibly find your client since they're one of the people who could possibly benefit from their rescue.
Yoshikami Jul 7, 2019 @ 10:01pm 
Originally posted by Zed Bonne:

Spilling blood is bad for business, For one those people you kill WILL be found after the mission is done and they're going to start wondering who's done it, And even if you're not caught now you might be spotted in another mission there later and they'll start connecting dots, PF's don't want to make enemies especially if those enemies can give them contracts down the line and it's a lot easier to forgive a couple of your guys getting roughed up then several dead, It's the same reason you lose some heroism for just being spotted.

Oh also any kills you make could potentially be traced back to your client that's also really bad for business not to mention mental health for your client if all they wanted was someone rescued then figure out several squads of men were murdered during the rescue, Not to mention they could possibly find your client since they're one of the people who could possibly benefit from their rescue.


Good insight. I've had similar thoughts but it kinda broke down when fulton extraction entered the picture. I mean, sure, I'm not killing anyone but it's basically abduction. I'm sure a military group (the soviets in this case) would not want their troops getting abducted as much as their troops getting killed. Hell, fulton extraction is even worse because the troops defect and bolster the enemy ranks.
Last edited by Yoshikami; Jul 7, 2019 @ 10:01pm
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Date Posted: Jul 6, 2019 @ 3:05pm
Posts: 17