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This 3rd play through is just a reminder of what can be done. Going back to what I originally said. Rocket Launchers aren't needed and take up your back weapon when it's better suited for a sniper rifle. Though that's my play style. Feel free to come up with whatever method you want to use.
"No story", huh.
There's a bunch of encounters with the "supernatural" Cypher stuff. Well, I'm mid way through the game, there's no explanations yet.
Since the intro sequence, there's been three with bullet-sponge super fast zombie soldiers and now I had a very interesting encounter with the Man on Fire.
Still, I guess disappointment time is coming right.
3 bullet-sponge super fast zombie soldiers? What are you referring to? Skulls? There's only 2 skull battles that I would consider bullet-sponges.
Hell I just did Where do Bees Sleep earlier and killed those skulls with hand grenades. They're far from sponges. Couldn't extract them yet because I didn't have what was needed to do so, but they're easily dealt with.
Not sure what's to be disappointed about at this point. Unless it's too easy for you.
So far there's been three encounters, yes. Miller rescue, get the Killer Bee and that one time they jumped out of a truck.
Extracting them is an interesting idea.
Thing is, they apparently always know where you are and go all zombie-like moving at your direction, even though supposedly you didn't aler them. Never thought of doing it.
Your 3 encounters of "bullet sponges" are not all bullet sponges. Only the 3rd one is. The first two can be done easily with pretty much any weapon, just be careful to watch out for miller, for some reason the skulls want him dead, so they'll go after him specfically if he's left unattended.
So I take it You've done Traitors' Caravan. That and Metallic Archaea are the only bullet spong skulls. The rest take decent damage like everything else. It just takes a few extra shots.
They don't always know where you are. If they are not in full alert running after you, then they can only sense where you are, so they move slow because they're not really sure. They're just kinda meandering towards what feels right. If they are on full alert, as in they saw you and they're coming to get you. You can loose them, but they'll never go back to meandering.
Extracting them is required later in the game. I won't spoil it for you. I'll just say there's a point to extracting them.
Is there any advantage to capturing Cypher's zombie soldiers before the need for it actually comes up ? Does it even "counts" if you do?
To clarify, are you referring to the soldiers being controlled by the Skulls?
In that case, early in the game, I say yes. Fulton as many of those guys as possible. They get an automatic medal for having served under extreme conditions the moment they agree to join you, which is pretty much immediately. The medal increases their stats just a bit, but over the long haul of everyone you fulton, you're actually raising your unit levels by a lot. Especially for missions like Traitors' Caravan or Code Talker where you can gain a lot of them in a single mission. Just be sure not to fulton more than 98, most say 99, but I'd say 98 just to ensure you're keeping space open for Code Talker in the Code Talker mission. If you don't, you'll have to walk him out of the hotzone and keep walking till it ends the mission saying you've got Code Talker now. You just can't put him on a chopper if you fulton too many men, but hey, 98 is still a lot of guys to fulton in a single mission. It's best to make sure that DD has the Tactical fulton when you do.
I'm not fond of people referring to these guys as "Zombie Soldiers" because I get them confused with Wandering Motherbase Soldiers and technically, there's no such thing as Zombie Soldiers. The cannon of it is that they're soldiers that are either controlled by the Skulls and go STN when you defeat all the skulls or in the case of Wandering Motherbase Soldiers, they've just plum lost their mind.
Have someone even called them "skull" soldiers in the game?
I remember Miller calling them, "Mist Unit". But "Skull" soldiers I honestly have never heard.
Ocelot (Maybe Miller, one of the two) is the one that said they were being controlled by the Skulls. I believe that was in 6 - Where do the Bees Sleep. Canon is that they're being controlled by the skulls. Not some kind of mindless Zombie.
It's not so much what I want them to be called. I just want them to be referred to as they are in the game.
We weren't talking about the skulls themselves. That was about the soldiers that the skulls control. Like in Traitors' Caravan or Code Talker missions.
Part of the reason that I like MGS5 so much is that you really do get rewarded for odd strategies, and for coming up with ideas. I've encountered so many situations where I saw something and thought 'I wonder...' only to get a stupid grin when it actually works. The water pistol is actually shockingly powerful if you figure out how to use it correctly, and if you aren't trying for perfect stealth you can clear out an entire base firing only one unsuppressed pistol shot and a chokepoint. You can plant c4 somewhere and blow it up as a distraction to clear bad guys away from an objective, or you can even just say screw it and deploy with a tank.
He knows. He's just trying to make a point.