METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

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LordBlade Sep 23, 2017 @ 12:56am
So... when does the game start?
My friend went on about how amazing this game is and how I had to play it. So he shared it and I got started... and I have to say I nearly rage quit several times during that horrifically designed piece of crap that was an intro "mission".

What the hell was all the random nonsense in the hospital? Not to mention the terrible, terrible game design that made it all up? Making you slowly crawl around for ages for no point? Enemies that are looking at you as you "hide" under a bed right in front of them? And all that random fire demon crap?

Honestly the whole thing should have been made into an intro movie and cut way the hell down. It was such a waste of time and a terrible way to introduce someone to a game.

After wasting an hour on that garbage I finally finished it and got my score. I got some actual info for a bit, and stopped when I'm on a horse in Afghanistan. Please tell me there's actual gameplay coming up?
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F430 Sep 23, 2017 @ 1:03am 
Prologue isn't anything like the "main" portion of the game, so yes, there is gameplay afterwards.

Is it good? Is it bad? You be the judge.
It's open world so you can mostly play it your way.
LordBlade Sep 23, 2017 @ 1:05am 
Yeah, my friend was going on about this awesome open world experience. Raiding bases, assassinations, capturing people, and lots of random crap to do. Which is the sort of thing I enjoy.

But man, I was ready to just uninstall the game having to deal with that horrible intro mission.

Good to know there's an actual game there somewhere.
Samson Miodek Sep 23, 2017 @ 1:27am 
Remember one thing: do not close game with main menu option, always quit with alt+tab shotrcut if you don't want to start it all over again.
Overseer Sep 23, 2017 @ 4:27am 
It's unfortunate that you don't like the intro, but it teaches you everything you need to know about the games mechanics you will need later in.
LordBlade Sep 23, 2017 @ 5:33am 
The intro was basically a step by step of all the things games should NEVER do. It was such a stupid design that I can't believe it was actually put into the game.

And as for teaching me what I need to know to play... meh... not really. It gave me some basic control info, which could have been given in a far better way, like while we were on the boat and I am recovering. Would have made perfect sense to have a "getting back in the groove" type of training session there. Also would have let us skip the completely pointless and nonsensical intro crap we had to put up with.
Sindrel Sep 23, 2017 @ 5:45am 
your first Mgs? :steamfacepalm:
jojosmojojo Sep 23, 2017 @ 5:56am 
Originally posted by LordBlade:
My friend went on about how amazing this game is and how I had to play it. So he shared it and I got started


Originally posted by LordBlade:
But man, I was ready to just uninstall the game

Just to be clear, your friend family shared MGSV on Steam, and you are playing the PC version while posting on the Steam forum?

I'm very curious since you don't have the game in the library. Family shared games don't show the mouse icon, but they do show up in the game library.
gang gang Sep 23, 2017 @ 5:57am 
You had literally reached the point right before you got to do all of that stuff.
!RJ_Truth Sep 23, 2017 @ 6:54am 
Originally posted by LordBlade:
The intro was basically a step by step of all the things games should NEVER do. It was such a stupid design that I can't believe it was actually put into the game.

That's got to be a "different strokes for different folks" thing.

Personally, I enjoyed the Hospital. I thought it was a pretty genius way to open the game. By time I was through with the hospital I was hyped for more. Although I have played other games in the series, so I wasn't completely lost in what was going on.
Deathraven13 Sep 23, 2017 @ 6:59am 
Originally posted by GeekDoctor:
Originally posted by LordBlade:
The intro was basically a step by step of all the things games should NEVER do. It was such a stupid design that I can't believe it was actually put into the game.

That's got to be a "different strokes for different folks" thing.

Personally, I enjoyed the Hospital. I thought it was a pretty genius way to open the game. By time I was through with the hospital I was hyped for more. Although I have played other games in the series, so I wasn't completely lost in what was going on.

People nowadays want fast games, they don't want a story because it's too complicated for them, if that wasn't the case COD and CS would have been dead by now, you can see that when you see that OP only played one mission and didn't have the patience to continue, zam.
LordBlade Sep 23, 2017 @ 8:20am 
Originally posted by Deathraven13:
People nowadays want fast games, they don't want a story because it's too complicated for them, if that wasn't the case COD and CS would have been dead by now, you can see that when you see that OP only played one mission and didn't have the patience to continue, zam.
It's not so much that I want a fast game. I play a lot of things that are slow and story driven. But the hospital bit just was so horribly designed and felt completely useless. It added nothing to the story and was just insanely tedious to go through. The whole thing could have been a minute or two of cutscene and then we could have had actual game and information. Wake up injured after a 9 year coma, some army attacks, bizarre super power people show up, escape... story starts.
Deathraven13 Sep 23, 2017 @ 8:34am 
Originally posted by LordBlade:
Originally posted by Deathraven13:
People nowadays want fast games, they don't want a story because it's too complicated for them, if that wasn't the case COD and CS would have been dead by now, you can see that when you see that OP only played one mission and didn't have the patience to continue, zam.
It's not so much that I want a fast game. I play a lot of things that are slow and story driven. But the hospital bit just was so horribly designed and felt completely useless. It added nothing to the story and was just insanely tedious to go through. The whole thing could have been a minute or two of cutscene and then we could have had actual game and information. Wake up injured after a 9 year coma, some army attacks, bizarre super power people show up, escape... story starts.

Well don't worry it's the only part like that, also Kojima wanted you to feel how the character feels, he his weak, he as lost everything, but step by step he will become stronger, and they add in some esencial sneaking tutorial in case you've not played MGS5:GZ, sure it's long but it's very important, if you would have played mission 2 and 3 you would have seen that the game probably won't have that much cutscenes, zam.
LordBlade Sep 23, 2017 @ 8:36am 
I didn't get the feeling of being weak and becoming stronger, just of terrible game design. Honestly the semi-video you see while on the boat trip gave me more of the "getting stronger" feeling.
Pure Ataraxia Sep 23, 2017 @ 9:34am 
This is by FAR my favorite prologue for any game ever, so i dont have any idea what you mean, but this kinda made me angry so i had to reply lmao
!RJ_Truth Sep 23, 2017 @ 9:42am 
Originally posted by LordBlade:
I didn't get the feeling of being weak and becoming stronger, just of terrible game design. Honestly the semi-video you see while on the boat trip gave me more of the "getting stronger" feeling.

You didn't, I did, said your peace. move on. Different strokes for different folks. I thoroughly enjoyed it the first time through.
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Date Posted: Sep 23, 2017 @ 12:56am
Posts: 69