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Essentially, try to stick to 5* and lower for missions/free roam because there's no real reason to use any of the 6+ stuff out there. It costs WAY more and the extra damage isn't needed.
You can check my videos out if you want, I think there are a couple of stealth playthroughs there which may help you
I'm talking about FOB only though :D
http://steamcommunity.com/sharedfiles/filedetails/?id=682314555
(GMP is mostly because Battle Dress)
and also
http://steamcommunity.com/sharedfiles/filedetails/?id=668741988
I'm at mission 25 I think now, and my sortie cost me somewhere between 15 and 20k... plus almost no plants/materials... I basically have a 3-4*WU with a R2 silencer... a 2-3*NL sniper with R2 suppressor, and a 3-4* MRS again with R2 silencer that I almost never use... I got nades (2*), c4(1-2*), a 1* box, and 2-4*NVG. Thats it. I usually do very well in PvE although better gear might help being quicker, but all in all... I don't see the point to move up to equipment that would even cost double that.. Can'tt imagine how a loadout that comes out to aroung 6-7mil GMP(counting the materials) like that o_O
--primary--
UN-ARC rifle Grade *5 (optional DGL UDBL -GL (stun grenade launcher)
AM MRS-73 NL sniper Grade *8 (S-Foregrip)
--secondary--
WU S.PISTOL AP Grade *5
STUN ARM Grade *4
--support weapons--
Active Decoy Grade *5
Sleep Grenade Grade *5
Smoke Grenade Grade *5
Hand Grenade Grade *8
Magazine
Petrol Bomb Grade *5
--items--
C.BOX (city) Grade *3
C.BOX (wr) Grade *4
NVG Grade *5
--tools--
INT-SCOPE Grade *4
iDroid Grade *4
Fulton Device Grade *4
== costs: GMP 566870, Lutea 2, African Peach 224, Golen Crescent 32, Minor Metal 1230, Common Metal 8830, Biological Material 15, Fuel Resources 100
[all weapons are customized for maximum distance (2 lvl zoom scope attachments), max silence (3rd tier suppressors), maximum aiming (laser scoped), and max nighttime visibility (flashlights)]
easy to recover mats and plants with one successful FOB run, so loadout is virtually cost-free.
op didn't ask about the little tactics that arise from equipping certain gadgets, so i didn't share those. but i'm glad you provided that extra info, Seamus.
I understand that but you missed my point entirely. The point is that that loadout is worth a lot. I considered te materials cost just because you do need to take into account their vale somehow, as I barely even have 4200 prescious metal. I'm asking how is it possible that this loadout is worth it.
GMP 731270, wormwood 87, lutea 50, peach 77, crescent 147,precious metals 3688, minor 1316, common 9116, bio 875, fuel 100. Haven't fail much with this setup, the only material I can't seems to recover now is the precious metals, which I recall it stuck at 1mil for a few months.