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Mostly there are two different layouts that can be on the lower decks of any given platform. You can set your teams up accordingly. I would say it's also different from one unit's platform to the next. Like Support, I love to enter from the rear, the closest to the bridge that would go to the command platform if you were allowed to go there. Big gaping door, can see a lot, so anyone who concentrated their efforts there would probably hem me up pretty good. Although, R&D deck has so many different ways to enter and not really sure that one is better than the other, so you might want a more balanced area. Base Development you'd probably want to guard that ramp pretty fierce. It's my #1 go to. Medical you'd probably want balanced. Intel, not really sure. I can enter front or rear. never really tried from the sides.
All in all, I would travel your motherbase and really analyze how things are laid out, where the entry door to the core is at (Door that beeps at you on your own motherbase) as well as doing a visit travel to your FOB and see how it's different than your motherbase, if it's different at all and contemplate all the various ways you can find to enter and make your adjustments accordingly. Although since few people are attacking these days, it might not be worth it for the one that comes knocking once every few months.
Hi GeekDoctor, the different layouts represent which ocean your FOB base is in - that's why I usually check before an invasion which FOB I'd prefer to attack as some have better layouts than others. Also this can mean that the 4th (objective) platform may have it's control box for the cameras and other security devices in a vulnerable position. Therefore a long distance sniper shot from another platform can turn them off by destroying this control box (a useful tactic!).
My base is currently level 57 so I do already have some security in place, however I'm still unsure really how the "Key Security Zones" system works as some of my questions remain unanswered.
This guide (see below, chapter 4.) which I'd read gave some information, however this is outdated now and it some of the comments underneath were negative about the guide.
http://steamcommunity.com/sharedfiles/filedetails/?id=536161403
For instance, is it worth setting up these security zones and have the experience to confirm this? Some online comments have suggested elsewhere that the system is flawed, so I'm curious to see what the higher rank / more advanced players know about this and what they might be willing to share with us!
The reason I was saying about contradictory information is because it's been said that the way the "Key Security Zones" mechanics work has changed in certain updates, therefore making any of these older guides out of date now and therefore may not be correct.
As I mention, I could spend ages trying to figure it all out myself by spending a lot of time in training mode on my own base, however I was hoping to find some current insight into the system and how beneficial it can really be (or not as the case may be!).
Sorry, you're not as green as I thought you were. You're levels above me yet. Although thanks for the tip on the security control box. I'll have to look for that sometime. Never even noticed there was one.
The box is a big rectangular box shaped unit which has a blue light on it. You can turn it off by pressing the button, squirting water onto it or shooting it with a leathal weapon.
Each platform has it in a different place, the one on the Base Dev platform is the easiest to get to as it's under the big stair ramp on the outside of platform.
Now I feel bad. :( You're nice enough to tell me about sliding out of a box and I go and shoot you in the head with my Serval. You were just crawling out there in the open though.
Don't feel bad, you eliminated me fair and square! I know I should have taken better cover, I had just aimed my sniper rifle in your direction so half a second later and I would have shot you instead. What's your online players name?
I must be confusing posts and too exhausted to figure out which was which.
I'm not sure what you're asking. The name I created is the same as on the board here. The player I was using is called Pouncing Eel and that shot leveled her up from A++ to S. I've been going through and earning medals for the females who seem to be underutilized and just happened to be the one I was using when Alert came in.
Glad you got to level her up, I like using the female staff too :)
No
-Does repeating the same letter make a difference?
Yes. Setting multiple same zones makes special alert frequent to that zone
You have the right idea on setting security. When you hear "all units special alert, defend your positions" the soldiers randomly choose the security zones set. So it'll be useless if you set A to H, since the soldiers will go to any of the 8 security zones. Since you restrict it, the soldiers will definitely go to bridge.
Since you like to hold nukes for PvP (and I am very thankful, I've had much fun fighting you), maybe it's a good idea to set security zone of the core platform near the ground helipad to protect nukes.
But don't think security zones are always helpful. When I see lots of soldiers bunched up I throw sleep grenade, or make an opening with HAIL on alert.
Yes indeed, we've had some fun battles eh! I was impressed how you managed to steal, what was it, 8+ nukes from me in a matter of a couple of hours a few days back?! Devilwolf_900 likes beating the crap out of me too, he seems very professional at it!
In the last security log, I picked up that you'd managed to fulton the first nuke at 1 min 26 secs, damn that's fast and makes me feel like I'm a tortoise now......lol
Yes I just frog cancel my way until I'm found, then I just sprint to nuke. It takes around 90-100 seconds for a defender to come if he's waiting at ACC to deploy for defense, so if you are nuke hunting, 90 seconds is a good time to keep in mind. I also remember, throwing a sleep grenade, triggering alert, knocking myself out, and then got fultoned and failed on your FOB lol.
I take much longer than that to reach the nukes, but with 7 battle dress and nukes most often being on high ranked FOBs, I find it pretty challenging trying to just run for the nukes and especially on a sniper base. At least that's what I find anyway....
Haha I see, I wondered what had happened that time :p
On a few occasions I've knocked a defender out, then gone to fulton them and because it's been on stairs and next to railings, I press "E" and end up climbing over the railings rather than fultoning him. In the meantime, the attacker wakes up, shoots me and I fall from the railings and either drown in the sea or splat on the ground below....lol.