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Smoke grandes: What did you expect? It's still a soft alert. The same for stun grenades, petrol bombs and frag grenades. Optic camo meaning stealth camo? Of couse it will lower your score, It isn't to get better score but to get tasks easily done, side ops, etc. Phantom cigar can be used while free roaming or side ops without lowering the scores. Sleeping grenades as the same effect as smoke grandes, it doesn't make noise, they see the smoke. They run yes, what did you expect? You can take some if you aim direct for them and C4, as far as I know there's no surpressed C4 of course it will make noise and it will trigger a soft alert also. Meaning you can do those things without being seen, from a far or hidding spot. Useless for some, some are creative and loves to experiment another ways to play.
For a play anyway you fkn want to play game!!!!
...and I whole heartedly disagree with your assessment. Stealth is only one option of many. Other than the A-Rank restricting items that I'll agree with you on, most everything you mentioned is useful and fun to play with.
Step outside of your little stealthy box every now and then.
Smoke grenades - not everyone goes for full on clean run, I use them to create a confusion or to distract guards. If you throw few of them defender will be a bit out of his confort zone, also guards will look the way so throwing it on other side of the deck can work like a charm instead of wasting sleep grenade.
Petrol Bombs - great weapon against defenders, it somewhat blocks one way for him so using it in tight areas can be very good.
Optic camo kind of makes sense to have rank restriction, C4 is something I do not use a lot, Hand Grenades are much more of use for me against defenders.
Sleep Grenades are awesome if you use them on hotspots.
EDIT: Almost no items are useless, zam.
The only weapons that are really useless are the ones you can't make custom versions of that have better counterparts, like the Molotok and a lot of the missle launchers. Everything else you can at least use their parts for other weapons.
. . . And they're great for sort of blocking a sniper's field of view in MGO. :| I wish that worked in the single player though, but the fact that the guards remain standing with regular smoke grenades makes all the difference for the human shield-ing.
because when stealth fails it is not game over, that's where the fun is - from breathing quietly to guns blazing
I think the only thing that can possibly upstage the smoke grenade is probably the rocket-fist, and even that has trouble with tanks. Or the cardboard box, but comparing anything to the raw power of the box is unfair. Sometimes I really wish I had some C4 so I could destroy comms equipment, but outside of those moments I don't really miss it. Molotovs are incredibly situational, and the situations are pretty rare.
It's certainly very strange how many distraction tools one has access to in the game, and their relative power compared to everything else.