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Also I guess I didn't realize the whole point of the game was to shoot at an immobile, zero threat target, in order to chart on the leaderboards...?
I am not saying that isn't a good thing to strive for, but when you say I "won't understand the point of raid mode" I question whether you thought having 50 stagesx4 was the point of raid mode...or one event that happened for 3 days where about 0.01% of the participants got the actual reward...or did they not even hand the reward out yet? hrm.
Please take the above as tongue in cheek ^^
I have no intention of insulting anyone's playstyle, I'm just wondering if anyone else feels the grind is a little light on rewards and heavy on time investment.
The game may also just be a little "too easy". I don't say that in the sort of elitist humblebrag way that oh man, i'm so good at the game (i'm not, I routinely die on code red), but as in the fact that it is beatable without any of the grind...I would much rather the difficulty be much higher, and the grind much more rewarding as a result.
@lanza - I do see what you're saying. I'm playing with a friend who only has one char leveled (HUNK), and while HUNK is very good, he isn't as good as having rocket launcher. A lot of the stages are much harder w/o them, mostly the ones with the super bulletsponge superfast sawblade guys from Rev1. They are dangerous.
What Raid2 misses is the chance to win weapons for a fair amount of work.
In fact it's much easier than REV1, in which you can only grind Ghostship at least for 10mins to get 6 weapon/part chests.
The point of REV2 raid mode, so far, it's about getting your character and gears more powerful.
However, you might find it meaningless. And about the "longer time invested, the more powerful " complaint, I would say this is almost a truth about everything.
You're a genius! Your opinion needs more publicity. Please, save your comment somewhere so you can use it on Capcom and raise the issue in the future conveniently! Props to you. We all wanted it. But we couldn't explain so well like you.
RE Rev.2 is pretty casual game, you want to make a simple game more easier or what?
Lin2 and FF14 are MMOs who's main purpose is grinding, you really can't compare a shooter like Rev2 to it.
Warframe is a freemium game again, where the main point is the grind.
But you are missing the point again.
The point isn't that there is long grind. The point is that the grind is pointless. You don't NEED to grind.
In MMOs you NEED to grind to beat the best bosses. You NEED to grind before the bosses become easy enough to farm. In this game you don't need to do anything, you can get through the entire game, extremely easily, without any grind, without doing anything but buying guns from the shop.
I hope noone reads this and goes "oh man capcom, you should increase the code red difficulty AGAIN, while not doing anything about drops!". Hell no! Why would I want to wade through the same stuff, but harder, and still get nothing out of it?
In Rev1 the grind was long, but you had incentives to do well (unique, BEST part drops from trinity bonus), AND you needed the grind to get the very best items to beat ghost ship easily. In Rev2 the grind is long, you have NO incentives to do well (might as well just blow through CR on lvl 100), and you have NO reason to even need the grind.
You see the difference here? Not in the length of grind perhaps. But in how the grind is accomplished and the how rewards are not commensurate with the time investment.
EDIT: I had another idea of how to make the grind more rewarding. Make every level have the 4th (code red) chest guarantee a weapon. Doesn't have to guarantee anything about quality, but make sure a weapon drops every stage. Last thing I want to see is 4 mods.
I am exactly making the point that the main point of raid mode isn't to grind for levels and gear.
If you can beat it at level 90 without any grinding, what is the point of the grind? If you can buy weapons that are perfectly adequate for killing the final boss, straight out of the store, what is the point of grinding for a rainbow weapon?
There will always be people that do it for the sake of having something "awesome", for the sake of achievements, etc, but my point is for the majority of people they want to complete raid mode, and thats doable without any of that, not even close.
Imagine for a second that FF14, as soon as you hit level cap, you could just waltz up and complete all of bahamut's coil. Do you imagine that people would raid it for long? Unlikely, and yet that is what Rev2 is like. Better yet, imagine that you could raid at level 50, why would someone grind to level 60? Again, this is what Rev2 is like.
Imagine again, that in FF14, when you killed a boss in bahamut's coil, it has a 0.1% chance of dropping an item for you. 99.9% of the time it drops nothing for your entire raid.
Again, do you think people would raid it for long? Again, this is exactly what Rev2 is like.
You see the dilemma here.
Gamers play it with one character through to lvl100 and stop playing.
Hardcore gamers play it until they have unlocked all records/rewards and are satisfied.
Everything else is pure waste of time. I'm already wasting time only for that ♥♥♥♥♥♥ auto shot to unlock the stupid parts pundit and I would be done. Hell I'm so bored of Raid2 right now that I even played Rev1 Raid up to lvl 40 in the last couple of days. LOL
You are absolutely correct on that. Since when did games become as serious as the workplaces? These efforts to grind and climb to the top are attractions for developers to make consumers make their games relevant. It's human nature to take something as their best. As such, today is the consequence of the human inherent nature. Anyways, I'll love to have weapons that can be level upgraded and tag to be edited.